---
title: «we all built a castle in the same spot lol it's a mess». What shoul… — Teamwork, strategy and Minecraft build… · tree and pragmatics
description: «we all built a castle in the same spot lol it's a mess». What should they do now? Test 1 of lesson 424 «Teamwork, strategy and Minecraft building» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was wrong.
---

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# Test 1 · Teamwork, strategy and Minecraft building

<!-- .ven lang=en -->
«we all built a castle in the same spot lol it's a mess». What should they do now?

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 2 · wrong ✗ · **Who acts:** we, castle, they · **What happens:** build, be, do · **To what, where:** castle, same spot, mess

<!-- .vabout -->
This is test 1 of lesson 424 «Teamwork, strategy and Minecraft building» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/424-teamwork-strategy-and-minecraft-building/#t1).

## The question {#question}

<!-- .note -->
*Sentence 1:* «we all built a castle in the same spot lol it's a mess».

```conllu
# sent_id = question:everyday:424-teamwork-strategy-and-minecraft-building:t1:1
# text = «we all built a castle in the same spot lol it's a mess».
1	«	«	PUNCT	``	_	4	punct	_	SpaceAfter=No
2	we	we	PRON	PRP	Case=Nom|Number=Plur|Person=1|PronType=Prs	4	nsubj	_	_
3	all	all	ADV	RB	_	4	advmod	_	_
4	built	build	VERB	VBD	Mood=Ind|Number=Plur|Person=1|Tense=Past|VerbForm=Fin	0	root	_	_
5	a	a	DET	DT	Definite=Ind|PronType=Art	6	det	_	_
6	castle	castle	NOUN	NN	Number=Sing	4	obj	_	_
7	in	in	ADP	IN	_	10	case	_	_
8	the	the	DET	DT	Definite=Def|PronType=Art	10	det	_	_
9	same	same	ADJ	JJ	Degree=Pos	10	amod	_	_
10	spot	spot	NOUN	NN	Number=Sing	4	obl	_	_
11	lol	lol	INTJ	UH	_	15	discourse	_	_
12	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	15	nsubj	_	SpaceAfter=No
13	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	15	cop	_	_
14	a	a	DET	DT	Definite=Ind|PronType=Art	15	det	_	_
15	mess	mess	NOUN	NN	Number=Sing	4	parataxis	_	SpaceAfter=No
16	»	»	PUNCT	''	_	15	punct	_	SpaceAfter=No
17	.	.	PUNCT	.	_	4	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **build** *in a quote* | past | we | a castle |  | the same spot |  | all *property* | vn build-26.1-1 «NP V NP»: agent=Agent castle=Product |
| 2 | **is a** *in a quote* | present | castle | a mess |  |  |  |  | tree rules |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* What should they do now?

```conllu
# sent_id = question:everyday:424-teamwork-strategy-and-minecraft-building:t1:2
# text = What should they do now?
1	What	what	PRON	WP	PronType=Int	4	obj	_	_
2	should	should	AUX	MD	VerbForm=Fin	4	aux	_	_
3	they	they	PRON	PRP	Case=Nom|Number=Plur|Person=3|PronType=Prs	4	nsubj	_	_
4	do	do	VERB	VB	VerbForm=Inf	0	root	_	_
5	now	now	ADV	RB	PronType=Dem	4	advmod	_	SpaceAfter=No
6	?	?	PUNCT	.	_	4	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **do** | should | they |  |  |  | now |  | vn act-114-1 «NP V NP»: agent=Agent what=Eventuality |

## The options {#options}

### Option 1 · ← Mova's choice {#o1}

<!-- .ven lang=en -->
Delete the world and quit the game

```conllu
# sent_id = question:everyday:424-teamwork-strategy-and-minecraft-building:t1:o1:1
# text = Delete the world and quit the game
1	Delete	delete	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	the	the	DET	DT	Definite=Def|PronType=Art	3	det	_	_
3	world	world	NOUN	NN	Number=Sing	1	obj	_	_
4	and	and	CCONJ	CC	_	5	cc	_	_
5	quit	quit	VERB	VBD	Mood=Ind|Tense=Past|VerbForm=Fin	1	conj	_	_
6	the	the	DET	DT	Definite=Def|PronType=Art	7	det	_	_
7	game	game	NOUN	NN	Number=Sing	5	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **delete** | imperative | you *not said here* | the world |  |  |  |  | vn remove-10.1 «NP V NP»: agent=Agent world=Theme |
| 2 | **quit** | past | you *not said here* | the game |  |  |  |  | vn resign-10.11-2 «NP V NP»: agent=Agent game=Source |

### Option 2 · ✓ the right answer {#o2}

<!-- .ven lang=en -->
Stop, plan, and share out the jobs

```conllu
# sent_id = question:everyday:424-teamwork-strategy-and-minecraft-building:t1:o2:1
# text = Stop, plan, and share out the jobs
1	Stop	stop	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	SpaceAfter=No
2	,	,	PUNCT	,	_	3	punct	_	_
3	plan	plan	VERB	VB	Mood=Imp|VerbForm=Fin	1	conj	_	SpaceAfter=No
4	,	,	PUNCT	,	_	6	punct	_	_
5	and	and	CCONJ	CC	_	6	cc	_	_
6	share	share	VERB	VB	Mood=Imp|VerbForm=Fin	1	conj	_	_
7	out	out	ADP	RP	_	6	compound:prt	_	_
8	the	the	DET	DT	Definite=Def|PronType=Art	9	det	_	_
9	jobs	job	NOUN	NNS	Number=Plur	6	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **stop** | imperative | you *not said here* |  |  |  |  |  | vn stop-55.4-1-1 «NP.eventuality V»: agent=Eventuality |
| 2 | **plan** | infinitive | you *not said here* |  |  |  |  |  | vn intend-61.2-1-1 «NP V S\_ING»: agent=Agent |
| 3 | **share out** | infinitive | you *not said here* | the jobs |  |  |  |  | tree rules |

### Option 3 {#o3}

<!-- .ven lang=en -->
Keep building faster on top of it

```conllu
# sent_id = question:everyday:424-teamwork-strategy-and-minecraft-building:t1:o3:1
# text = Keep building faster on top of it
1	Keep	keep	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	building	build	VERB	VBG	VerbForm=Ger	1	xcomp	_	_
3	faster	fast	ADV	RBR	Degree=Cmp	2	advmod	_	_
4	on	on	ADP	IN	_	5	case	_	_
5	top	top	NOUN	NN	Number=Sing	2	obl	_	_
6	of	of	ADP	IN	_	7	case	_	_
7	it	it	PRON	PRP	Case=Acc|Gender=Neut|Number=Sing|Person=3|PronType=Prs	5	nmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **keep** | imperative | you *not said here* |  |  |  |  |  | tree rules |
| 2 | **build** | gerund | you *not said here* |  |  | top of top |  | fast *property* | vn base-97.1 «NP V NP PP.source»: agent=Agent on top=Source |

### Option 4 {#o4}

<!-- .ven lang=en -->
Let whoever shouts loudest decide

```conllu
# sent_id = question:everyday:424-teamwork-strategy-and-minecraft-building:t1:o4:1
# text = Let whoever shouts loudest decide
1	Let	let	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	whoever	whoever	PRON	WP	PronType=Rel	3	nsubj	_	_
3	shouts	shout	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	1	ccomp	_	_
4	loudest	loud	ADJ	JJS	Degree=Sup	5	nsubj	_	_
5	decide	decide	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	3	ccomp	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **let** | imperative | you *not said here* |  |  |  |  |  | tree rules |
| 2 | **shout** *speech: express* | present | whoever |  |  |  |  |  | vn manner\_speaking-37.3 «NP V that S»: agent=Agent clause=Topic |
| 3 | **decide** | present | loudest |  |  |  |  |  | vn correspond-36.1-1 «NP V»: agent=Agent |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

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- ← previous: [Older siblings and YouTube gameplay, exam 4](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/423-older-siblings-and-youtube-gameplay/e4/)
- next →: [Teamwork, strategy and Minecraft build…, test 2](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/424-teamwork-strategy-and-minecraft-building/t2/)
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