---
title: Identify the principal reason for which a victory obtained against a… — Family game night · tree and pragmatics
description: Identify the principal reason for which a victory obtained against an opponent who did not concede deliberately is experienced as more satisfying. Exam question 1 of lesson 425 «Family game night» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the questio
---

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# Exam question 1 · Family game night

<!-- .ven lang=en -->
Identify the principal reason for which a victory obtained against an opponent who did not concede deliberately is experienced as more satisfying.

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 3 · wrong ✗ · **Who acts:** you, opponent, victory · **What happens:** identify, obtain, not concede, be, satisfy · **To what, where:** principal reason, victory

<!-- .vabout -->
This is exam question 1 of lesson 425 «Family game night» of the everyday course of Mova's primary school, asked in stiff, formal language. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/425-family-game-night/#e1).

## The question {#question}

```conllu
# sent_id = question:everyday:425-family-game-night:e1:1
# text = Identify the principal reason for which a victory obtained against an opponent who did not concede deliberately is experienced as more satisfying.
1	Identify	identify	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	the	the	DET	DT	Definite=Def|PronType=Art	4	det	_	_
3	principal	principal	ADJ	JJ	Degree=Pos	4	amod	_	_
4	reason	reason	NOUN	NN	Number=Sing	1	obj	_	_
5	for	for	ADP	IN	_	6	case	_	_
6	which	which	PRON	WDT	PronType=Rel	19	obl	_	_
7	a	a	DET	DT	Definite=Ind|PronType=Art	8	det	_	_
8	victory	victory	NOUN	NN	Number=Sing	19	nsubj	_	_
9	obtained	obtain	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	8	acl	_	_
10	against	against	ADP	IN	_	12	case	_	_
11	an	a	DET	DT	Definite=Ind|PronType=Art	12	det	_	_
12	opponent	opponent	NOUN	NN	Number=Sing	9	obl	_	_
13	who	who	PRON	WP	PronType=Rel	16	nsubj	_	_
14	did	do	AUX	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	16	aux	_	_
15	not	not	PART	RB	Polarity=Neg	16	advmod	_	_
16	concede	concede	VERB	VB	VerbForm=Inf	12	acl:relcl	_	_
17	deliberately	deliberately	ADV	RB	_	16	advmod	_	_
18	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	19	cop	_	_
19	experienced	experienced	ADJ	JJ	Degree=Pos	4	acl	_	_
20	as	as	SCONJ	IN	_	22	mark	_	_
21	more	more	ADJ	JJR	Degree=Cmp	22	amod	_	_
22	satisfying	satisfy	VERB	VBG	Tense=Pres|VerbForm=Part	19	advcl	_	SpaceAfter=No
23	.	.	PUNCT	.	_	1	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **identify** | imperative | you *not said here* | the principal reason |  |  |  |  | vn characterize-29.2-1-1 «NP V NP S\_ING»: agent=Agent reason=Theme |
| 2 | **obtain** | participle |  | a victory *not said here* |  |  |  | against a opponent | vn obtain-13.5.2-1 «NP.asset V NP»: agent=Asset |
| 3 | **not** **concede** | past · do-support | a opponent |  |  |  |  | deliberately *property* | vn future\_having-13.3 «NP V NP.theme (PP)»: agent=Agent |
| 4 | **is** | present | a victory |  |  |  |  | for the principal reason; experienced *property* | tree rules |
| 5 | **satisfy** | gerund | a victory *not said here* |  |  |  |  |  | vn amuse-31.1 «NP V ADV-Middle»: agent=Experiencer |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

## The options {#options}

### Option 1 · ← Mova's choice {#o1}

<!-- .ven lang=en -->
The victory carries a monetary reward

```conllu
# sent_id = question:everyday:425-family-game-night:e1:o1:1
# text = The victory carries a monetary reward
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	victory	victory	NOUN	NN	Number=Sing	3	nsubj	_	_
3	carries	carry	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
4	a	a	DET	DT	Definite=Ind|PronType=Art	6	det	_	_
5	monetary	monetary	ADJ	JJ	Degree=Pos	6	amod	_	_
6	reward	reward	NOUN	NN	Number=Sing	3	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **carry** | present | the victory | a monetary reward |  |  |  |  | vn carry-11.4 «NP V NP»: agent=Agent reward=Theme |

### Option 2 {#o2}

<!-- .ven lang=en -->
The victory may be recorded in an official register

```conllu
# sent_id = question:everyday:425-family-game-night:e1:o2:1
# text = The victory may be recorded in an official register
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	victory	victory	NOUN	NN	Number=Sing	5	nsubj:pass	_	_
3	may	may	AUX	MD	VerbForm=Fin	5	aux	_	_
4	be	be	AUX	VB	VerbForm=Inf	5	aux:pass	_	_
5	recorded	record	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	0	root	_	_
6	in	in	ADP	IN	_	9	case	_	_
7	an	a	DET	DT	Definite=Ind|PronType=Art	9	det	_	_
8	official	official	ADJ	JJ	Degree=Pos	9	amod	_	_
9	register	register	NOUN	NN	Number=Sing	5	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **record** | may · passive |  | the victory |  | a official register |  |  | vn scribble-25.2-1 «NP V NP PP.destination»: subject=Theme in register=Destination |

### Option 3 · ✓ the right answer {#o3}

<!-- .ven lang=en -->
The victory is genuinely earned by the player's own skill

```conllu
# sent_id = question:everyday:425-family-game-night:e1:o3:1
# text = The victory is genuinely earned by the player's own skill
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	victory	victory	NOUN	NN	Number=Sing	5	nsubj:pass	_	_
3	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	5	aux:pass	_	_
4	genuinely	genuinely	ADV	RB	_	5	advmod	_	_
5	earned	earn	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	0	root	_	_
6	by	by	ADP	IN	_	11	case	_	_
7	the	the	DET	DT	Definite=Def|PronType=Art	8	det	_	_
8	player	player	NOUN	NN	Number=Sing	11	nmod:poss	_	SpaceAfter=No
9	's	's	PART	POS	_	8	case	_	_
10	own	own	ADJ	JJ	Degree=Pos	11	amod	_	_
11	skill	skill	NOUN	NN	Number=Sing	5	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **earn** | present · passive | the player's own skill | the victory |  |  |  | genuinely *property* | vn get-13.5.1-1 «NP V NP»: agent=Agent subject=Theme |

### Option 4 {#o4}

<!-- .ven lang=en -->
The victory obliges the opponent to cease playing

```conllu
# sent_id = question:everyday:425-family-game-night:e1:o4:1
# text = The victory obliges the opponent to cease playing
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	victory	victory	NOUN	NN	Number=Sing	3	nsubj	_	_
3	obliges	oblige	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
4	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
5	opponent	opponent	NOUN	NN	Number=Sing	3	obj	_	_
6	to	to	PART	TO	_	7	mark	_	_
7	cease	cease	VERB	VB	VerbForm=Inf	3	advcl	_	_
8	playing	play	VERB	VBG	VerbForm=Ger	7	xcomp	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **oblige** | present | the victory | the opponent |  |  |  |  | vn compel-59.1-1 «NP V NP»: agent=Agent opponent=Patient |
| 2 | **cease** | to-infinitive | the victory *not said here* |  |  |  |  |  | vn stop-55.4-1-1 «NP V S\_ING»: agent=Affector clause=Eventuality |
| 3 | **play** | gerund | the victory *not said here* |  |  |  |  |  | vn performance-26.7-1 «NP V»: agent=Agent |

<!-- div src -->

**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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