---
title: Which of the following statements most accurately characterises a co… — Family game night · tree and pragmatics
description: Which of the following statements most accurately characterises a cooperative game? Exam question 2 of lesson 425 «Family game night» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was right.
---

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# Exam question 2 · Family game night

<!-- .ven lang=en -->
Which of the following statements most accurately characterises a cooperative game?

<!-- .vintro -->
**Mova's choice:** option 3 · **The right answer:** option 3 · right ✓ · **What happens:** follow, characteris · **To what, where:** cooperative game

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This is exam question 2 of lesson 425 «Family game night» of the everyday course of Mova's primary school, asked in stiff, formal language. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/425-family-game-night/#e2).

## The question {#question}

```conllu
# sent_id = question:everyday:425-family-game-night:e2:1
# text = Which of the following statements most accurately characterises a cooperative game?
1	Which	which	PRON	WDT	PronType=Rel	8	nsubj	_	_
2	of	of	ADP	IN	_	5	case	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
4	following	follow	VERB	VBG	VerbForm=Ger	5	amod	_	_
5	statements	statement	NOUN	NNS	Number=Plur	8	obl	_	_
6	most	most	ADV	RBS	Degree=Sup	7	advmod	_	_
7	accurately	accurately	ADV	RB	_	8	advmod	_	_
8	characterises	characteris	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
9	a	a	DET	DT	Definite=Ind|PronType=Art	11	det	_	_
10	cooperative	cooperative	NOUN	NN	Number=Sing	11	compound	_	_
11	game	game	NOUN	NN	Number=Sing	8	obj	_	SpaceAfter=No
12	?	?	PUNCT	.	_	8	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **follow** | gerund |  |  |  |  |  |  | vn occur-48.3-1 «NP V»: agent=Theme |
| 2 | **characteris** | present |  | a cooperative game |  |  |  | of the following statements; accurately *property* | tree rules |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

## The options {#options}

### Option 1 {#o1}

<!-- .ven lang=en -->
The players are prohibited from communicating

```conllu
# sent_id = question:everyday:425-family-game-night:e2:o1:1
# text = The players are prohibited from communicating
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	players	player	NOUN	NNS	Number=Plur	4	nsubj:pass	_	_
3	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	4	aux:pass	_	_
4	prohibited	prohibit	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	0	root	_	_
5	from	from	ADP	IN	_	6	case	_	_
6	communicating	communicating	NOUN	NN	Number=Sing	4	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **prohibit** | present · passive |  | the players |  | communicating |  |  | vn forbid-64.4-1 «NP V NP PP.theme»: subject=Beneficiary from communicating=Eventuality |

### Option 2 {#o2}

<!-- .ven lang=en -->
The players compete individually and the eldest prevails

```conllu
# sent_id = question:everyday:425-family-game-night:e2:o2:1
# text = The players compete individually and the eldest prevails
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	players	player	NOUN	NNS	Number=Plur	3	nsubj	_	_
3	compete	compete	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
4	individually	individually	ADV	RB	_	3	advmod	_	_
5	and	and	CCONJ	CC	_	8	cc	_	_
6	the	the	DET	DT	Definite=Def|PronType=Art	8	det	_	_
7	eldest	eld	ADJ	JJS	Degree=Sup	8	amod	_	_
8	prevails	prevail	NOUN	NNS	Number=Plur	3	conj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **compete** | present | the players |  |  |  |  | individually *property* | vn battle-36.4 «NP V»: agent=Agent |

### Option 3 · ← Mova's choice · ✓ the right answer {#o3}

<!-- .ven lang=en -->
The players act jointly against the game and share the outcome

```conllu
# sent_id = question:everyday:425-family-game-night:e2:o3:1
# text = The players act jointly against the game and share the outcome
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	players	player	NOUN	NNS	Number=Plur	3	nsubj	_	_
3	act	act	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
4	jointly	jointly	ADV	RB	_	3	advmod	_	_
5	against	against	ADP	IN	_	7	case	_	_
6	the	the	DET	DT	Definite=Def|PronType=Art	7	det	_	_
7	game	game	NOUN	NN	Number=Sing	3	obl	_	_
8	and	and	CCONJ	CC	_	9	cc	_	_
9	share	share	VERB	VB	VerbForm=Inf	3	conj	_	_
10	the	the	DET	DT	Definite=Def|PronType=Art	11	det	_	_
11	outcome	outcome	NOUN	NN	Number=Sing	9	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **act** | present | the players |  |  |  |  | against the game; jointly *property* | vn act-114-1-1 «NP V»: agent=Agent |
| 2 | **share** | infinitive | the players *not said here* | the outcome |  |  |  |  | tree rules |

### Option 4 {#o4}

<!-- .ven lang=en -->
The players are divided by age into opposing teams

```conllu
# sent_id = question:everyday:425-family-game-night:e2:o4:1
# text = The players are divided by age into opposing teams
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	players	player	NOUN	NNS	Number=Plur	4	nsubj:pass	_	_
3	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	4	aux:pass	_	_
4	divided	divide	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	0	root	_	_
5	by	by	ADP	IN	_	6	case	_	_
6	age	age	NOUN	NN	Number=Sing	4	obl	_	_
7	into	into	ADP	IN	_	9	case	_	_
8	opposing	oppose	VERB	VBG	VerbForm=Ger	9	amod	_	_
9	teams	team	NOUN	NNS	Number=Plur	4	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **divide** | present · passive | age | the players |  | opposing teams |  |  | vn multiply-108-1 «NP V NP»: agent=Agent subject=Theme |
| 2 | **oppose** | gerund |  |  |  |  |  |  | vn amalgamate-22.2-3 «NP V ADVP-Middle»: agent=Patient |

<!-- div src -->

**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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- ← previous: [Family game night, exam 1](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/425-family-game-night/e1/)
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