---
title: Kai's friend: «family game night is so lame». Kai: «...» What would… — Family game night · tree and pragmatics
description: Kai's friend: «family game night is so lame». Kai: «...» What would Kai say? Test 10 · ★★★ of lesson 425 «Family game night» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was wrong.
---

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# Test 10 · ★★★ · Family game night

<!-- .ven lang=en -->
Kai's friend: «family game night is so lame». Kai: «...» What would Kai say?

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 2 · wrong ✗ · **Who acts:** game night, Kai · **What happens:** be, say · **Speech:** someone speaks here

<!-- .vabout -->
This is test 10 · ★★★ of lesson 425 «Family game night» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/425-family-game-night/#t10).

## The question {#question}

<!-- .note -->
*Sentence 1:* Kai's friend: «family game night is so lame».

```conllu
# sent_id = question:everyday:425-family-game-night:t10:1
# text = Kai's friend: «family game night is so lame».
1	Kai	Kai	PROPN	NNP	Number=Sing	3	nmod:poss	_	SpaceAfter=No
2	's	's	PART	POS	_	1	case	_	_
3	friend	friend	NOUN	NN	Number=Sing	0	root	_	SpaceAfter=No
4	:	:	PUNCT	:	_	11	punct	_	_
5	«	«	PUNCT	``	_	11	punct	_	SpaceAfter=No
6	family	family	NOUN	NN	Number=Sing	7	compound	_	_
7	game	game	NOUN	NN	Number=Sing	8	compound	_	_
8	night	night	NOUN	NN	Number=Sing	11	nsubj	_	_
9	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	11	cop	_	_
10	so	so	ADV	RB	_	11	advmod	_	_
11	lame	lame	ADJ	JJ	Degree=Pos	3	parataxis	_	SpaceAfter=No
12	»	»	PUNCT	''	_	11	punct	_	SpaceAfter=No
13	.	.	PUNCT	.	_	3	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** *in a quote* | present | game night |  |  |  |  | lame *property* | tree rules |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* Kai: «...»

```conllu
# sent_id = question:everyday:425-family-game-night:t10:2
# text = Kai: «...»
1	Kai	Kai	PROPN	NNP	Number=Sing	0	root	_	SpaceAfter=No
2	:	:	PUNCT	:	_	3	punct	_	_
3	«	«	PUNCT	``	_	1	punct	_	SpaceAfter=No
4	...	...	PUNCT	.	_	1	punct	_	SpaceAfter=No
5	»	»	PUNCT	''	_	1	punct	_	_
```

<!-- .note -->
The frames reader finds no event or fact in this sentence.

<!-- .note -->
*Sentence 3:* What would Kai say?

```conllu
# sent_id = question:everyday:425-family-game-night:t10:3
# text = What would Kai say?
1	What	what	PRON	WP	PronType=Int	4	obj	_	_
2	would	would	AUX	MD	VerbForm=Fin	4	aux	_	_
3	Kai	Kai	PROPN	NNP	Number=Sing	4	nsubj	_	_
4	say	say	VERB	VB	VerbForm=Inf	0	root	_	SpaceAfter=No
5	?	?	PUNCT	.	_	4	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **say** *speech: assert* | would | Kai |  |  |  |  |  | vn say-37.7-1-1 «NP V NP.topic»: agent=Agent what=Topic |

## The options {#options}

### Option 1 · ← Mova's choice {#o1}

<!-- .ven lang=en -->
My parents make me go, I hate it

```conllu
# sent_id = question:everyday:425-family-game-night:t10:o1:1
# text = My parents make me go, I hate it
1	My	my	PRON	PRP$	Case=Gen|Number=Sing|Person=1|Poss=Yes|PronType=Prs	2	nmod:poss	_	_
2	parents	parent	NOUN	NNS	Number=Plur	3	nsubj	_	_
3	make	make	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
4	me	I	PRON	PRP	Case=Acc|Number=Sing|Person=1|PronType=Prs	3	obj	_	_
5	go	go	VERB	VB	VerbForm=Inf	3	xcomp	_	SpaceAfter=No
6	,	,	PUNCT	,	_	8	punct	_	_
7	I	I	PRON	PRP	Case=Nom|Number=Sing|Person=1|PronType=Prs	8	nsubj	_	_
8	hate	hate	VERB	VBP	Mood=Ind|Number=Sing|Person=1|Tense=Pres|VerbForm=Fin	3	parataxis	_	_
9	it	it	PRON	PRP	Case=Acc|Gender=Neut|Number=Sing|Person=3|PronType=Prs	8	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **make** | present | My parents | me |  |  |  |  | tree rules |
| 2 | **go** | infinitive | me *not said here* |  |  |  |  |  | vn disappearance-48.2-1 «NP V»: agent=Theme |
| 3 | **hate** | present | I | it |  |  |  |  | vn admire-31.2-1 «NP V NP»: agent=Experiencer it=Stimulus |

### Option 2 · ✓ the right answer {#o2}

<!-- .ven lang=en -->
The best bit is an hour where nobody's rushing

```conllu
# sent_id = question:everyday:425-family-game-night:t10:o2:1
# text = The best bit is an hour where nobody's rushing
1	The	the	DET	DT	Definite=Def|PronType=Art	3	det	_	_
2	best	good	ADJ	JJS	Degree=Sup	3	amod	_	_
3	bit	bit	NOUN	NN	Number=Sing	6	nsubj	_	_
4	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	6	cop	_	_
5	an	a	DET	DT	Definite=Ind|PronType=Art	6	det	_	_
6	hour	hour	NOUN	NN	Number=Sing	0	root	_	_
7	where	where	ADV	WRB	PronType=Rel	10	advmod	_	_
8	nobody	nobody	PRON	NN	Number=Sing|PronType=Neg	10	nsubj	_	SpaceAfter=No
9	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	10	aux	_	_
10	rushing	rush	VERB	VBG	Tense=Pres|VerbForm=Part	6	acl:relcl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** | present | the best bit | a hour |  |  |  |  | tree rules |
| 2 | **rush** | present · progressive | nobody |  |  |  |  |  | vn run-51.3.2-2-1 «NP V»: agent=Theme |

### Option 3 {#o3}

<!-- .ven lang=en -->
It's only fun when I win every game

```conllu
# sent_id = question:everyday:425-family-game-night:t10:o3:1
# text = It's only fun when I win every game
1	It	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	4	nsubj	_	SpaceAfter=No
2	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	4	cop	_	_
3	only	only	ADV	RB	_	4	advmod	_	_
4	fun	fun	ADJ	JJ	Degree=Pos	0	root	_	_
5	when	when	ADV	WRB	PronType=Int	7	advmod	_	_
6	I	I	PRON	PRP	Case=Nom|Number=Sing|Person=1|PronType=Prs	7	nsubj	_	_
7	win	win	VERB	VBP	Mood=Ind|Number=Sing|Person=1|Tense=Pres|VerbForm=Fin	4	advcl	_	_
8	every	every	DET	DT	PronType=Tot	9	det	_	_
9	game	game	NOUN	NN	Number=Sing	7	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | It |  |  |  |  | fun *property* | tree rules |
| 2 | **win** | present | I | every game |  |  |  |  | vn succeed-74-2 «NP V NP»: agent=Agent game=Eventuality |

### Option 4 {#o4}

<!-- .ven lang=en -->
It's lame, I only go for the snacks

```conllu
# sent_id = question:everyday:425-family-game-night:t10:o4:1
# text = It's lame, I only go for the snacks
1	It	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	3	nsubj	_	SpaceAfter=No
2	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	3	cop	_	_
3	lame	lame	ADJ	JJ	Degree=Pos	0	root	_	SpaceAfter=No
4	,	,	PUNCT	,	_	7	punct	_	_
5	I	I	PRON	PRP	Case=Nom|Number=Sing|Person=1|PronType=Prs	7	nsubj	_	_
6	only	only	ADV	RB	_	7	advmod	_	_
7	go	go	VERB	VBP	Mood=Ind|Number=Sing|Person=1|Tense=Pres|VerbForm=Fin	3	conj	_	_
8	for	for	ADP	IN	_	10	case	_	_
9	the	the	DET	DT	Definite=Def|PronType=Art	10	det	_	_
10	snacks	snack	NOUN	NNS	Number=Plur	7	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | It |  |  |  |  | lame *property* | tree rules |
| 2 | **go** | present | I |  |  |  |  | for the snacks | vn help-72.1-2 «NP V PP.beneficiary»: agent=Agent for snack=Beneficiary |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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- ← previous: [Family game night, test 9](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/425-family-game-night/t9/)
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