---
title: Ollie's little cousin always cries when she loses. Which game would… — Family game night · tree and pragmatics
description: Ollie's little cousin always cries when she loses. Which game would suit tonight? Test 5 · ★★★ of lesson 425 «Family game night» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was wrong.
---

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# Test 5 · ★★★ · Family game night

<!-- .ven lang=en -->
Ollie's little cousin always cries when she loses. Which game would suit tonight?

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 2 · wrong ✗ · **Who acts:** little cousin, cousin, game · **What happens:** cry, lose, suit

<!-- .vabout -->
This is test 5 · ★★★ of lesson 425 «Family game night» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/425-family-game-night/#t5).

## The question {#question}

<!-- .note -->
*Sentence 1:* Ollie's little cousin always cries when she loses.

```conllu
# sent_id = question:everyday:425-family-game-night:t5:1
# text = Ollie's little cousin always cries when she loses.
1	Ollie	Ollie	PROPN	NNP	Number=Sing	4	nmod:poss	_	SpaceAfter=No
2	's	's	PART	POS	_	1	case	_	_
3	little	little	ADJ	JJ	Degree=Pos	4	amod	_	_
4	cousin	cousin	NOUN	NN	Number=Sing	6	nsubj	_	_
5	always	always	ADV	RB	PronType=Tot	6	advmod	_	_
6	cries	cry	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
7	when	when	SCONJ	WRB	_	9	mark	_	_
8	she	she	PRON	PRP	Case=Nom|Gender=Fem|Number=Sing|Person=3|PronType=Prs	9	nsubj	_	_
9	loses	lose	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	6	ccomp	_	SpaceAfter=No
10	.	.	PUNCT	.	_	6	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **cry** *speech: express* | present | Ollie's little cousin |  |  |  |  | always *property* | vn manner\_speaking-37.3 «NP V how S\_INF»: agent=Agent clause=Topic |
| 2 | **lose** | present | cousin |  |  |  |  |  | vn succeed-74-3-1 «NP V»: agent=Agent |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* Which game would suit tonight?

```conllu
# sent_id = question:everyday:425-family-game-night:t5:2
# text = Which game would suit tonight?
1	Which	which	DET	WDT	PronType=Int	2	det	_	_
2	game	game	NOUN	NN	Number=Sing	4	nsubj	_	_
3	would	would	AUX	MD	VerbForm=Fin	4	aux	_	_
4	suit	suit	VERB	VB	VerbForm=Inf	0	root	_	_
5	tonight	tonight	NOUN	NN	Number=Sing	4	obj	_	SpaceAfter=No
6	?	?	PUNCT	.	_	4	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **suit** | would | which game |  |  |  | tonight |  | tree rules |

## The options {#options}

### Option 1 · ← Mova's choice {#o1}

<!-- .ven lang=en -->
A game where the loser has to do all the dishes

```conllu
# sent_id = question:everyday:425-family-game-night:t5:o1:1
# text = A game where the loser has to do all the dishes
1	A	a	DET	DT	Definite=Ind|PronType=Art	2	det	_	_
2	game	game	NOUN	NN	Number=Sing	6	nsubj	_	_
3	where	where	ADV	WRB	PronType=Rel	6	advmod	_	_
4	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
5	loser	loser	NOUN	NN	Number=Sing	6	nsubj	_	_
6	has	have	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
7	to	to	PART	TO	_	8	mark	_	_
8	do	do	VERB	VB	VerbForm=Inf	6	xcomp	_	_
9	all	all	DET	PDT	PronType=Tot	11	det:predet	_	_
10	the	the	DET	DT	Definite=Def|PronType=Art	11	det	_	_
11	dishes	dish	NOUN	NNS	Number=Plur	8	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **have** | present | a game |  |  |  |  |  | tree rules |
| 2 | **do** | to-infinitive | a game *not said here* | all dishes |  |  |  |  | vn act-114-1 «NP V NP»: agent=Agent dish=Eventuality |

### Option 2 · ✓ the right answer {#o2}

<!-- .ven lang=en -->
A cooperative game where all play together

```conllu
# sent_id = question:everyday:425-family-game-night:t5:o2:1
# text = A cooperative game where all play together
1	A	a	DET	DT	Definite=Ind|PronType=Art	3	det	_	_
2	cooperative	cooperative	ADJ	JJ	Degree=Pos	3	amod	_	_
3	game	game	NOUN	NN	Number=Sing	0	root	_	_
4	where	where	ADV	WRB	PronType=Rel	6	advmod	_	_
5	all	all	DET	DT	PronType=Tot	6	advmod	_	_
6	play	play	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	3	acl:relcl	_	_
7	together	together	ADV	RB	_	6	advmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **play** | present |  |  |  |  |  | together *property* | vn performance-26.7-1 «NP V»: agent=Agent |

### Option 3 {#o3}

<!-- .ven lang=en -->
A quiz where the youngest goes last

```conllu
# sent_id = question:everyday:425-family-game-night:t5:o3:1
# text = A quiz where the youngest goes last
1	A	a	DET	DT	Definite=Ind|PronType=Art	2	det	_	_
2	quiz	quiz	NOUN	NN	Number=Sing	6	nsubj	_	_
3	where	where	ADV	WRB	PronType=Rel	6	advmod	_	_
4	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
5	youngest	young	ADJ	JJS	Degree=Sup	6	nsubj	_	_
6	goes	go	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
7	last	last	ADV	RB	_	6	advmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **go** | present | a quiz |  |  |  |  | last *property* | vn disappearance-48.2-1 «NP V»: agent=Theme |

### Option 4 {#o4}

<!-- .ven lang=en -->
A race where the grown-ups play hard

```conllu
# sent_id = question:everyday:425-family-game-night:t5:o4:1
# text = A race where the grown-ups play hard
1	A	a	DET	DT	Definite=Ind|PronType=Art	2	det	_	_
2	race	race	NOUN	NN	Number=Sing	0	root	_	_
3	where	where	ADV	WRB	PronType=Rel	8	advmod	_	_
4	the	the	DET	DT	Definite=Def|PronType=Art	7	det	_	_
5	grown	grow	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	7	amod	_	SpaceAfter=No
6	-	-	PUNCT	HYPH	_	5	punct	_	SpaceAfter=No
7	ups	up	NOUN	NNS	Number=Plur	8	nsubj	_	_
8	play	play	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	2	acl:relcl	_	_
9	hard	hard	ADV	RB	Degree=Pos	8	advmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **grow** | participle |  |  |  |  |  |  | vn appear-48.1.1 «NP V»: agent=Theme |
| 2 | **play** | present | the grown ups |  |  |  |  | hard *property* | vn performance-26.7-1 «NP V»: agent=Agent |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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- ← previous: [Family game night, test 4](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/425-family-game-night/t4/)
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