---
title: Jayden's uncle: «I don't lose at cards». Grandma: beats him five tim… — Family game night · tree and pragmatics
description: Jayden's uncle: «I don't lose at cards». Grandma: beats him five times. What's the lesson? Test 8 · ★★★ of lesson 425 «Family game night» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was wrong.
---

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# Test 8 · ★★★ · Family game night

<!-- .ven lang=en -->
Jayden's uncle: «I don't lose at cards». Grandma: beats him five times. What's the lesson?

<!-- .vintro -->
**Mova's choice:** option 3 · **The right answer:** option 1 · wrong ✗ · **Who acts:** I, Grandma, lesson · **What happens:** not lose, beat, be · **To what, where:** cards, Jayden

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This is test 8 · ★★★ of lesson 425 «Family game night» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/425-family-game-night/#t8).

## The question {#question}

<!-- .note -->
*Sentence 1:* Jayden's uncle: «I don't lose at cards».

```conllu
# sent_id = question:everyday:425-family-game-night:t8:1
# text = Jayden's uncle: «I don't lose at cards».
1	Jayden	Jayden	PROPN	NNP	Number=Sing	3	nmod:poss	_	SpaceAfter=No
2	's	's	PART	POS	_	1	case	_	_
3	uncle	uncle	NOUN	NN	Number=Sing	0	root	_	SpaceAfter=No
4	:	:	PUNCT	:	_	3	punct	_	_
5	«	«	PUNCT	``	_	9	punct	_	SpaceAfter=No
6	I	I	PRON	PRP	Case=Nom|Number=Sing|Person=1|PronType=Prs	9	nsubj	_	_
7	do	do	AUX	VBP	Mood=Ind|Number=Sing|Person=1|Tense=Pres|VerbForm=Fin	9	aux	_	SpaceAfter=No
8	n't	not	PART	RB	Polarity=Neg	9	advmod	_	_
9	lose	lose	VERB	VB	VerbForm=Inf	3	appos	_	_
10	at	at	ADP	IN	_	11	case	_	_
11	cards	card	NOUN	NNS	Number=Plur	9	obl	_	SpaceAfter=No
12	»	»	PUNCT	''	_	9	punct	_	SpaceAfter=No
13	.	.	PUNCT	.	_	3	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **not** **lose** *in a quote* | present · do-support | I |  |  | cards |  |  | vn succeed-74-3-1 «NP V PP.eventuality S\_ING»: agent=Agent at card=Eventuality |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* Grandma: beats him five times.

```conllu
# sent_id = question:everyday:425-family-game-night:t8:2
# text = Grandma: beats him five times.
1	Grandma	grandma	NOUN	NN	Number=Sing	3	nsubj	_	SpaceAfter=No
2	:	:	PUNCT	:	_	1	punct	_	_
3	beats	beat	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
4	him	he	PRON	PRP	Case=Acc|Gender=Masc|Number=Sing|Person=3|PronType=Prs	3	obj	_	_
5	five	five	NUM	CD	NumForm=Word|NumType=Card	6	nummod	_	_
6	times	time	NOUN	NNS	Number=Plur	3	obl:unmarked	_	SpaceAfter=No
7	.	.	PUNCT	.	_	3	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **beat** | present | Grandma | Jayden |  |  | time |  | vn sound\_emission-43.2 «PP.location V NP»: agent=Location he=Theme |

<!-- .note -->
*Sentence 3:* What's the lesson?

```conllu
# sent_id = question:everyday:425-family-game-night:t8:3
# text = What's the lesson?
1	What	what	PRON	WP	PronType=Int	0	root	_	SpaceAfter=No
2	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	1	cop	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	4	det	_	_
4	lesson	lesson	NOUN	NN	Number=Sing	1	nsubj	_	SpaceAfter=No
5	?	?	PUNCT	.	_	1	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** | present | the lesson |  |  |  |  |  | tree rules |

## The options {#options}

### Option 1 · ✓ the right answer {#o1}

<!-- .ven lang=en -->
Experience can beat confidence

```conllu
# sent_id = question:everyday:425-family-game-night:t8:o1:1
# text = Experience can beat confidence
1	Experience	experience	NOUN	NN	Number=Sing	3	nsubj	_	_
2	can	can	AUX	MD	VerbForm=Fin	3	aux	_	_
3	beat	beat	VERB	VB	VerbForm=Inf	0	root	_	_
4	confidence	confidence	NOUN	NN	Number=Sing	3	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **beat** | can | Experience | confidence |  |  |  |  | vn sound\_emission-43.2 «PP.location V NP»: agent=Location confidence=Theme |

### Option 2 {#o2}

<!-- .ven lang=en -->
Uncles are bad at every game

```conllu
# sent_id = question:everyday:425-family-game-night:t8:o2:1
# text = Uncles are bad at every game
1	Uncles	uncle	NOUN	NNS	Number=Plur	3	nsubj	_	_
2	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	3	cop	_	_
3	bad	bad	ADJ	JJ	Degree=Pos	0	root	_	_
4	at	at	ADP	IN	_	6	case	_	_
5	every	every	DET	DT	PronType=Tot	6	det	_	_
6	game	game	NOUN	NN	Number=Sing	3	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | Uncles |  |  | every game |  | bad *property* | tree rules |

### Option 3 · ← Mova's choice {#o3}

<!-- .ven lang=en -->
Grandma must have cheated

```conllu
# sent_id = question:everyday:425-family-game-night:t8:o3:1
# text = Grandma must have cheated
1	Grandma	grandma	NOUN	NN	Number=Sing	4	nsubj:pass	_	_
2	must	must	AUX	MD	VerbForm=Fin	4	aux	_	_
3	have	have	AUX	VB	VerbForm=Inf	4	aux	_	_
4	cheated	cheat	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	0	root	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **cheat** | must · perfect · passive |  | Grandma |  |  |  |  | vn cheat-10.6.1 «NP V NP»: subject=Source |

### Option 4 {#o4}

<!-- .ven lang=en -->
Old games are easier to win

```conllu
# sent_id = question:everyday:425-family-game-night:t8:o4:1
# text = Old games are easier to win
1	Old	old	ADJ	JJ	Degree=Pos	2	amod	_	_
2	games	game	NOUN	NNS	Number=Plur	4	nsubj	_	_
3	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	4	cop	_	_
4	easier	easy	ADJ	JJR	Degree=Cmp	0	root	_	_
5	to	to	PART	TO	_	6	mark	_	_
6	win	win	VERB	VB	VerbForm=Inf	4	xcomp	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | Old games |  |  |  |  | easy *property* | tree rules |
| 2 | **win** | to-infinitive | Old games *not said here* |  |  |  |  |  | vn succeed-74-2 «NP V»: agent=Agent |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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- ← previous: [Family game night, test 7](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/425-family-game-night/t7/)
- next →: [Family game night, test 9](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/425-family-game-night/t9/)
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