---
title: Leo's family on mixed teams: Dad + Leo vs Mum + Leo's sister. Why is… — Family game night · tree and pragmatics
description: Leo's family on mixed teams: Dad + Leo vs Mum + Leo's sister. Why is that good? Test 9 · ★★★ of lesson 425 «Family game night» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was right.
---

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# Test 9 · ★★★ · Family game night

<!-- .ven lang=en -->
Leo's family on mixed teams: Dad + Leo vs Mum + Leo's sister. Why is that good?

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 1 · right ✓ · **What happens:** be

<!-- .vabout -->
This is test 9 · ★★★ of lesson 425 «Family game night» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/425-family-game-night/#t9).

## The question {#question}

<!-- .note -->
*Sentence 1:* Leo's family on mixed teams: Dad + Leo vs Mum + Leo's sister.

```conllu
# sent_id = question:everyday:425-family-game-night:t9:1
# text = Leo's family on mixed teams: Dad + Leo vs Mum + Leo's sister.
1	Leo	Leo	PROPN	NNP	Number=Sing	3	nmod:poss	_	SpaceAfter=No
2	's	's	PART	POS	_	1	case	_	_
3	family	family	NOUN	NN	Number=Sing	16	nsubj	_	_
4	on	on	ADP	IN	_	6	case	_	_
5	mixed	mixed	ADJ	JJ	Degree=Pos	6	amod	_	_
6	teams	team	NOUN	NNS	Number=Plur	3	nmod	_	SpaceAfter=No
7	:	:	PUNCT	:	_	8	punct	_	_
8	Dad	dad	NOUN	NN	Number=Sing	16	nsubj	_	_
9	+	+	SYM	SYM	_	10	cc	_	_
10	Leo	Leo	PROPN	NNP	Number=Sing	8	conj	_	_
11	vs	versus	ADP	IN	Abbr=Yes	12	case	_	_
12	Mum	mum	NOUN	NN	Number=Sing	16	nsubj	_	_
13	+	+	SYM	SYM	_	12	compound	_	_
14	Leo	Leo	PROPN	NNP	Number=Sing	16	nmod:poss	_	SpaceAfter=No
15	's	's	PART	POS	_	14	case	_	_
16	sister	sister	NOUN	NN	Number=Sing	0	root	_	SpaceAfter=No
17	.	.	PUNCT	.	_	16	punct	_	_
```

<!-- .note -->
The frames reader finds no event or fact in this sentence.

<!-- .note -->
*Sentence 2:* Why is that good?

```conllu
# sent_id = question:everyday:425-family-game-night:t9:2
# text = Why is that good?
1	Why	why	ADV	WRB	PronType=Int	4	advmod	_	_
2	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	4	cop	_	_
3	that	that	SCONJ	IN	_	4	mark	_	_
4	good	good	ADJ	JJ	Degree=Pos	0	root	_	SpaceAfter=No
5	?	?	PUNCT	.	_	4	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present |  |  |  |  |  | good *property* | tree rules |

## The options {#options}

### Option 1 · ← Mova's choice · ✓ the right answer {#o1}

<!-- .ven lang=en -->
Kids aren't always beaten and grown-ups explain

```conllu
# sent_id = question:everyday:425-family-game-night:t9:o1:1
# text = Kids aren't always beaten and grown-ups explain
1	Kids	kid	NOUN	NNS	Number=Plur	5	nsubj:pass	_	_
2	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	5	aux:pass	_	SpaceAfter=No
3	n't	not	PART	RB	Polarity=Neg	5	advmod	_	_
4	always	always	ADV	RB	PronType=Tot	5	advmod	_	_
5	beaten	beat	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	0	root	_	_
6	and	and	CCONJ	CC	_	10	cc	_	_
7	grown	grow	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	9	amod	_	SpaceAfter=No
8	-	-	PUNCT	HYPH	_	7	punct	_	SpaceAfter=No
9	ups	up	NOUN	NNS	Number=Plur	10	nsubj	_	_
10	explain	explain	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	5	conj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **not** **beat** | present · passive |  | Kids |  |  |  | always *property* | vn sound\_emission-43.2 «PP.location V NP»: subject=Theme |
| 2 | **grow** | participle |  |  |  |  |  |  | vn appear-48.1.1 «NP V»: agent=Theme |
| 3 | **explain** *speech: assert* | present | grown ups |  |  |  |  |  | vn transfer\_mesg-37.1.1 «NP V»: agent=Agent |

### Option 2 {#o2}

<!-- .ven lang=en -->
The kids can rest while grown-ups play

```conllu
# sent_id = question:everyday:425-family-game-night:t9:o2:1
# text = The kids can rest while grown-ups play
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	kids	kid	NOUN	NNS	Number=Plur	4	nsubj	_	_
3	can	can	AUX	MD	VerbForm=Fin	4	aux	_	_
4	rest	rest	VERB	VB	VerbForm=Inf	0	root	_	_
5	while	while	SCONJ	IN	_	9	mark	_	_
6	grown	grow	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	8	amod	_	SpaceAfter=No
7	-	-	PUNCT	HYPH	_	6	punct	_	SpaceAfter=No
8	ups	up	NOUN	NNS	Number=Plur	9	nsubj	_	_
9	play	play	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	4	advcl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **rest** | can | the kids |  |  |  |  |  | vn spatial\_configuration-47.6-1 «NP V»: agent=Theme |
| 2 | **grow** | participle |  |  |  |  |  |  | vn appear-48.1.1 «NP V»: agent=Theme |
| 3 | **play** | present | grown ups |  |  |  |  |  | vn performance-26.7-1 «NP V»: agent=Agent |

### Option 3 {#o3}

<!-- .ven lang=en -->
Nobody needs to know the rules

```conllu
# sent_id = question:everyday:425-family-game-night:t9:o3:1
# text = Nobody needs to know the rules
1	Nobody	nobody	PRON	NN	Number=Sing|PronType=Neg	2	nsubj	_	_
2	needs	need	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	to	to	PART	TO	_	4	mark	_	_
4	know	know	VERB	VB	VerbForm=Inf	2	xcomp	_	_
5	the	the	DET	DT	Definite=Def|PronType=Art	6	det	_	_
6	rules	rule	NOUN	NNS	Number=Plur	4	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **need** | present | Nobody |  |  |  |  |  | vn want-32.1-1-1 «NP V NP S\_INF»: agent=Pivot clause=Theme |
| 2 | **know** *not said to happen* | to-infinitive | Nobody *not said here* | the rules |  |  |  |  | vn comprehend-87.2-1-1-1 «NP V NP PP.attribute»: agent=Experiencer rule=Stimulus |

### Option 4 {#o4}

<!-- .ven lang=en -->
Grown-ups get to win every single time

```conllu
# sent_id = question:everyday:425-family-game-night:t9:o4:1
# text = Grown-ups get to win every single time
1	Grown	grow	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	3	amod	_	SpaceAfter=No
2	-	-	PUNCT	HYPH	_	1	punct	_	SpaceAfter=No
3	ups	up	NOUN	NNS	Number=Plur	4	nsubj	_	_
4	get	get	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
5	to	to	PART	TO	_	6	mark	_	_
6	win	win	VERB	VB	VerbForm=Inf	4	xcomp	_	_
7	every	every	DET	DT	PronType=Tot	9	det	_	_
8	single	single	ADJ	JJ	Degree=Pos	9	amod	_	_
9	time	time	NOUN	NN	Number=Sing	6	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **grow** | participle |  |  |  |  |  |  | vn appear-48.1.1 «NP V»: agent=Theme |
| 2 | **get** | present | Grown ups |  |  |  |  |  | vn comprehend-87.2-1 «NP V how S\_INF»: agent=Experiencer clause=Stimulus |
| 3 | **win** | to-infinitive | Grown ups *not said here* |  |  |  | time |  | vn succeed-74-2 «NP V»: agent=Agent |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

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