---
title: In a cartoon, a character is pranked every episode and always smiles… — Cruel pranks and where the line is · tree and pragmatics
description: In a cartoon, a character is pranked every episode and always smiles. What's closer to real life? Test 11 · ★★ of lesson 439 «Cruel pranks and where the line is» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice
---

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# Test 11 · ★★ · Cruel pranks and where the line is

<!-- .ven lang=en -->
In a cartoon, a character is pranked every episode and always smiles. What's closer to real life?

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 3 · wrong ✗ · **What happens:** prank, smile, be · **To what, where:** character, cartoon

<!-- .vabout -->
This is test 11 · ★★ of lesson 439 «Cruel pranks and where the line is» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/439-cruel-pranks-and-where-the-line-is/#t11).

## The question {#question}

<!-- .note -->
*Sentence 1:* In a cartoon, a character is pranked every episode and always smiles.

```conllu
# sent_id = question:everyday:439-cruel-pranks-and-where-the-line-is:t11:1
# text = In a cartoon, a character is pranked every episode and always smiles.
1	In	in	ADP	IN	_	3	case	_	_
2	a	a	DET	DT	Definite=Ind|PronType=Art	3	det	_	_
3	cartoon	cartoon	NOUN	NN	Number=Sing	8	obl	_	SpaceAfter=No
4	,	,	PUNCT	,	_	3	punct	_	_
5	a	a	DET	DT	Definite=Ind|PronType=Art	6	det	_	_
6	character	character	NOUN	NN	Number=Sing	8	nsubj:pass	_	_
7	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	8	aux:pass	_	_
8	pranked	prank	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	0	root	_	_
9	every	every	DET	DT	PronType=Tot	10	det	_	_
10	episode	episode	NOUN	NN	Number=Sing	8	obj	_	_
11	and	and	CCONJ	CC	_	13	cc	_	_
12	always	always	ADV	RB	PronType=Tot	13	advmod	_	_
13	smiles	smile	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	8	conj	_	SpaceAfter=No
14	.	.	PUNCT	.	_	8	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **prank** | present · passive |  | a character |  | a cartoon |  |  | tree rules |
| 2 | **smile** | present |  |  |  |  |  | always *property* | vn manner\_speaking-37.3 «NP V»: agent=Agent |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* What's closer to real life?

```conllu
# sent_id = question:everyday:439-cruel-pranks-and-where-the-line-is:t11:2
# text = What's closer to real life?
1	What	what	PRON	WP	PronType=Int	3	nsubj	_	SpaceAfter=No
2	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	3	cop	_	_
3	closer	close	ADJ	JJR	Degree=Cmp	0	root	_	_
4	to	to	ADP	IN	_	6	case	_	_
5	real	real	ADJ	JJ	Degree=Pos	6	amod	_	_
6	life	life	NOUN	NN	Number=Sing	3	obl	_	SpaceAfter=No
7	?	?	PUNCT	.	_	3	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present |  |  |  |  |  | to real life; close *property* | tree rules |

## The options {#options}

### Option 1 · ← Mova's choice {#o1}

<!-- .ven lang=en -->
Targets enjoy being picked

```conllu
# sent_id = question:everyday:439-cruel-pranks-and-where-the-line-is:t11:o1:1
# text = Targets enjoy being picked
1	Targets	target	NOUN	NNS	Number=Plur	2	nsubj	_	_
2	enjoy	enjoy	VERB	VBP	Mood=Ind|Tense=Pres|VerbForm=Fin	0	root	_	_
3	being	be	AUX	VBG	Tense=Pres|VerbForm=Part	4	aux:pass	_	_
4	picked	pick	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	2	xcomp	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **enjoy** | present | Targets |  |  |  |  |  | vn admire-31.2 «NP V that S»: agent=Experiencer clause=Stimulus |
| 2 | **pick** | gerund · passive | Targets *not said here* |  |  |  |  |  | vn chew-39.2 «NP V» |

### Option 2 {#o2}

<!-- .ven lang=en -->
Being pranked is always fun if you smile

```conllu
# sent_id = question:everyday:439-cruel-pranks-and-where-the-line-is:t11:o2:1
# text = Being pranked is always fun if you smile
1	Being	be	AUX	VBG	Tense=Pres|VerbForm=Part	2	aux:pass	_	_
2	pranked	prank	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	5	csubj:pass	_	_
3	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	5	cop	_	_
4	always	always	ADV	RB	PronType=Tot	5	advmod	_	_
5	fun	fun	ADJ	JJ	Degree=Pos	0	root	_	_
6	if	if	SCONJ	IN	_	8	mark	_	_
7	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	8	nsubj	_	_
8	smile	smile	VERB	VBP	Mood=Ind|Number=Sing|Person=2|Tense=Pres|VerbForm=Fin	5	advcl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **prank** | gerund · passive |  |  |  |  |  |  | tree rules |
| 2 | **is** | present |  |  |  |  |  | always, fun *property* | tree rules |
| 3 | **smile** *a condition, not said to happen* | present | you |  |  |  |  |  | vn manner\_speaking-37.3 «NP V»: agent=Agent |

### Option 3 · ✓ the right answer {#o3}

<!-- .ven lang=en -->
Being the target again and again hurts

```conllu
# sent_id = question:everyday:439-cruel-pranks-and-where-the-line-is:t11:o3:1
# text = Being the target again and again hurts
1	Being	be	AUX	VBG	Tense=Pres|VerbForm=Part	3	cop	_	_
2	the	the	DET	DT	Definite=Def|PronType=Art	3	det	_	_
3	target	target	NOUN	NN	Number=Sing	7	nsubj	_	_
4	again	again	ADV	RB	_	3	advmod	_	_
5	and	and	CCONJ	CC	_	6	cc	_	_
6	again	again	ADV	RB	_	4	conj	_	_
7	hurts	hurt	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** | gerund |  | the target |  |  | again |  | tree rules |
| 2 | **hurt** | present | the target |  |  |  |  |  | vn amuse-31.1 «NP V ADV-Middle»: agent=Experiencer |

### Option 4 {#o4}

<!-- .ven lang=en -->
Cartoon pranks are safe to copy

```conllu
# sent_id = question:everyday:439-cruel-pranks-and-where-the-line-is:t11:o4:1
# text = Cartoon pranks are safe to copy
1	Cartoon	cartoon	NOUN	NN	Number=Sing	2	compound	_	_
2	pranks	prank	NOUN	NNS	Number=Plur	4	nsubj	_	_
3	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	4	cop	_	_
4	safe	safe	ADJ	JJ	Degree=Pos	0	root	_	_
5	to	to	PART	TO	_	6	mark	_	_
6	copy	copy	VERB	VB	VerbForm=Inf	4	xcomp	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | Cartoon pranks |  |  |  |  | safe *property* | tree rules |
| 2 | **copy** | to-infinitive | Cartoon pranks *not said here* |  |  |  |  |  | vn scribble-25.2 «NP V NP»: agent=Agent |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

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- ← previous: [Cruel pranks and where the line is, test 10](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/439-cruel-pranks-and-where-the-line-is/t10/)
- next →: [Cruel pranks and where the line is, exam 1](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/439-cruel-pranks-and-where-the-line-is/e1/)
- ↑ back to [Cruel pranks and where the line is](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/439-cruel-pranks-and-where-the-line-is/)

