---
title: In a cartoon, a kid clicks «FREE COINS» and gets a mountain of gold.… — «Free skins» and scams in games · tree and pragmatics
description: In a cartoon, a kid clicks «FREE COINS» and gets a mountain of gold. What happens more often in real life? Test 10 · ★ of lesson 444 ««Free skins» and scams in games» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's c
---

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# Test 10 · ★ · «Free skins» and scams in games

<!-- .ven lang=en -->
In a cartoon, a kid clicks «FREE COINS» and gets a mountain of gold. What happens more often in real life?

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 4 · wrong ✗ · **Who acts:** kid · **What happens:** click, get, happen · **To what, where:** FREE COINS, mountain, real life

<!-- .vabout -->
This is test 10 · ★ of lesson 444 ««Free skins» and scams in games» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/444-free-skins-and-scams-in-games/#t10).

## The question {#question}

<!-- .note -->
*Sentence 1:* In a cartoon, a kid clicks «FREE COINS» and gets a mountain of gold.

```conllu
# sent_id = question:everyday:444-free-skins-and-scams-in-games:t10:1
# text = In a cartoon, a kid clicks «FREE COINS» and gets a mountain of gold.
1	In	in	ADP	IN	_	3	case	_	_
2	a	a	DET	DT	Definite=Ind|PronType=Art	3	det	_	_
3	cartoon	cartoon	NOUN	NN	Number=Sing	7	obl	_	SpaceAfter=No
4	,	,	PUNCT	,	_	3	punct	_	_
5	a	a	DET	DT	Definite=Ind|PronType=Art	6	det	_	_
6	kid	kid	NOUN	NN	Number=Sing	7	nsubj	_	_
7	clicks	click	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
8	«	«	PUNCT	``	_	10	punct	_	SpaceAfter=No
9	FREE	free	ADJ	JJ	Degree=Pos	10	amod	_	_
10	COINS	coin	NOUN	NNS	Number=Plur	7	obj	_	SpaceAfter=No
11	»	»	PUNCT	''	_	10	punct	_	_
12	and	and	CCONJ	CC	_	13	cc	_	_
13	gets	get	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	7	conj	_	_
14	a	a	DET	DT	Definite=Ind|PronType=Art	15	det	_	_
15	mountain	mountain	NOUN	NN	Number=Sing	13	obj	_	_
16	of	of	ADP	IN	_	17	case	_	_
17	gold	gold	NOUN	NN	Number=Sing	15	nmod	_	SpaceAfter=No
18	.	.	PUNCT	.	_	7	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **click** | present | a kid | FREE COINS |  |  |  | in a cartoon | vn crane-40.3.2 «NP V NP PP.recipient PP.theme»: agent=Agent coin=Patient in cartoon=Topic |
| 2 | **get** | present | a kid *not said here* | a mountain of gold |  |  |  |  | vn comprehend-87.2-1 «NP V NP»: agent=Experiencer mountain=Stimulus |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* What happens more often in real life?

```conllu
# sent_id = question:everyday:444-free-skins-and-scams-in-games:t10:2
# text = What happens more often in real life?
1	What	what	PRON	WP	PronType=Int	2	nsubj	_	_
2	happens	happen	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	more	more	ADV	RBR	Degree=Cmp	4	advmod	_	_
4	often	often	ADV	RB	_	2	advmod	_	_
5	in	in	ADP	IN	_	7	case	_	_
6	real	real	ADJ	JJ	Degree=Pos	7	amod	_	_
7	life	life	NOUN	NN	Number=Sing	2	obl	_	SpaceAfter=No
8	?	?	PUNCT	.	_	2	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **happen** | present |  |  |  | real life |  | often *property* | vn occur-48.3-1 «NP V PP»: agent=Theme in life=Location |

## The options {#options}

### Option 1 · ← Mova's choice {#o1}

<!-- .ven lang=en -->
The game gives him a medal

```conllu
# sent_id = question:everyday:444-free-skins-and-scams-in-games:t10:o1:1
# text = The game gives him a medal
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	game	game	NOUN	NN	Number=Sing	3	nsubj	_	_
3	gives	give	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
4	him	he	PRON	PRP	Case=Acc|Gender=Masc|Number=Sing|Person=3|PronType=Prs	3	iobj	_	_
5	a	a	DET	DT	Definite=Ind|PronType=Art	6	det	_	_
6	medal	medal	NOUN	NN	Number=Sing	3	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **give** | present | the game | a medal | him *= he* |  |  |  | vn give-13.1-1 «NP V NP-Dative NP»: agent=Agent he=Recipient medal=Theme |

### Option 2 {#o2}

<!-- .ven lang=en -->
He gets even more gold than that

```conllu
# sent_id = question:everyday:444-free-skins-and-scams-in-games:t10:o2:1
# text = He gets even more gold than that
1	He	he	PRON	PRP	Case=Nom|Gender=Masc|Number=Sing|Person=3|PronType=Prs	2	nsubj	_	_
2	gets	get	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	even	even	ADV	RB	_	4	advmod	_	_
4	more	more	ADV	RBR	Degree=Cmp	5	advmod	_	_
5	gold	gold	NOUN	NN	Number=Sing	2	obj	_	_
6	than	than	ADP	IN	_	7	case	_	_
7	that	that	PRON	DT	Number=Sing|PronType=Dem	2	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **get** | present | He | gold |  |  |  | than that | vn comprehend-87.2-1 «NP V NP»: agent=Experiencer gold=Stimulus |

### Option 3 {#o3}

<!-- .ven lang=en -->
He wins the game straight away

```conllu
# sent_id = question:everyday:444-free-skins-and-scams-in-games:t10:o3:1
# text = He wins the game straight away
1	He	he	PRON	PRP	Case=Nom|Gender=Masc|Number=Sing|Person=3|PronType=Prs	2	nsubj	_	_
2	wins	win	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	4	det	_	_
4	game	game	NOUN	NN	Number=Sing	2	obj	_	_
5	straight	straight	ADV	RB	_	6	advmod	_	_
6	away	away	ADV	RB	_	2	advmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **win** | present | He | the game |  |  |  | away *property* | vn succeed-74-2 «NP V NP»: agent=Agent game=Eventuality |

### Option 4 · ✓ the right answer {#o4}

<!-- .ven lang=en -->
He loses his account or gets nothing

```conllu
# sent_id = question:everyday:444-free-skins-and-scams-in-games:t10:o4:1
# text = He loses his account or gets nothing
1	He	he	PRON	PRP	Case=Nom|Gender=Masc|Number=Sing|Person=3|PronType=Prs	2	nsubj	_	_
2	loses	lose	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	his	his	PRON	PRP$	Case=Gen|Gender=Masc|Number=Sing|Person=3|Poss=Yes|PronType=Prs	4	nmod:poss	_	_
4	account	account	NOUN	NN	Number=Sing	2	obj	_	_
5	or	or	CCONJ	CC	_	6	cc	_	_
6	gets	get	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	2	conj	_	_
7	nothing	nothing	PRON	NN	Number=Sing|PronType=Neg	6	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **lose** | present | He | his account |  |  |  |  | vn succeed-74-3-1 «NP V NP»: agent=Agent account=Eventuality |
| 2 | **get** | present | He *not said here* | nothing |  |  |  |  | vn comprehend-87.2-1 «NP V NP»: agent=Experiencer nothing=Stimulus |
| 3 | **account** |  | his *= he* |  |  |  |  |  | nom account «communication transitive»: poss=agent |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

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