---
title: Fair stall: «Three hoops, a dollar! Easy win, folks!» What's the sma… — The magician's trick explained · tree and pragmatics
description: Fair stall: «Three hoops, a dollar! Easy win, folks!» What's the smart thing to do first? Test 3 · ★★ of lesson 448 «The magician's trick explained» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was right.
---

<!-- md -->
[Mova](https://md.mova.elamur.ai/free/en/) · [this page in HTML](https://mova.elamur.ai/free/en/corpora/questions/everyday/448-the-magicians-trick-explained/t3/)

<!-- crumbs -->
[home](https://md.mova.elamur.ai/free/en/) / [corpora](https://md.mova.elamur.ai/free/en/corpora/) / [questions](https://md.mova.elamur.ai/free/en/corpora/questions/) / [Everyday](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/) / [The magician's trick explained](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/448-the-magicians-trick-explained/) / t3

# Test 3 · ★★ · The magician's trick explained

<!-- .ven lang=en -->
Fair stall: «Three hoops, a dollar! Easy win, folks!» What's the smart thing to do first?

<!-- .vintro -->
**Mova's choice:** option 3 · **The right answer:** option 3 · right ✓ · **Who acts:** smart thing · **What happens:** be, do

<!-- .vabout -->
This is test 3 · ★★ of lesson 448 «The magician's trick explained» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/448-the-magicians-trick-explained/#t3).

## The question {#question}

<!-- .note -->
*Sentence 1:* Fair stall: «Three hoops, a dollar!

```conllu
# sent_id = question:everyday:448-the-magicians-trick-explained:t3:1
# text = Fair stall: «Three hoops, a dollar!
1	Fair	fair	ADJ	JJ	Degree=Pos	2	amod	_	_
2	stall	stall	NOUN	NN	Number=Sing	0	root	_	SpaceAfter=No
3	:	:	PUNCT	:	_	6	punct	_	_
4	«	«	PUNCT	``	_	6	punct	_	SpaceAfter=No
5	Three	three	NUM	CD	NumForm=Word|NumType=Card	6	nummod	_	_
6	hoops	hoop	NOUN	NNS	Number=Plur	2	appos	_	SpaceAfter=No
7	,	,	PUNCT	,	_	9	punct	_	_
8	a	a	DET	DT	Definite=Ind|PronType=Art	9	det	_	_
9	dollar	dollar	NOUN	NN	Number=Sing	6	conj	_	SpaceAfter=No
10	!	!	PUNCT	.	_	2	punct	_	_
```

<!-- .note -->
The frames reader finds no event or fact in this sentence.

<!-- .note -->
*Sentence 2:* Easy win, folks!»

```conllu
# sent_id = question:everyday:448-the-magicians-trick-explained:t3:2
# text = Easy win, folks!»
1	Easy	easy	ADJ	JJ	Degree=Pos	2	amod	_	_
2	win	win	NOUN	NN	Number=Sing	0	root	_	SpaceAfter=No
3	,	,	PUNCT	,	_	4	punct	_	_
4	folks	folk	NOUN	NNS	Number=Plur	2	conj	_	SpaceAfter=No
5	!	!	PUNCT	.	_	2	punct	_	SpaceAfter=No
6	»	»	PUNCT	''	_	2	punct	_	_
```

<!-- .note -->
The frames reader finds no event or fact in this sentence.

<!-- .note -->
*Sentence 3:* What's the smart thing to do first?

```conllu
# sent_id = question:everyday:448-the-magicians-trick-explained:t3:3
# text = What's the smart thing to do first?
1	What	what	PRON	WP	PronType=Int	0	root	_	SpaceAfter=No
2	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	1	cop	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
4	smart	smart	ADJ	JJ	Degree=Pos	5	amod	_	_
5	thing	thing	NOUN	NN	Number=Sing	1	nsubj	_	_
6	to	to	PART	TO	_	7	mark	_	_
7	do	do	VERB	VB	VerbForm=Inf	5	acl	_	_
8	first	first	ADV	RB	NumForm=Word|NumType=Ord	7	advmod	_	SpaceAfter=No
9	?	?	PUNCT	.	_	1	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** | present | the smart thing |  |  |  |  |  | tree rules |
| 2 | **do** | to-infinitive | the smart thing *not said here* |  |  |  |  | first *property* | vn act-114-1 «NP V»: agent=Agent |

## The options {#options}

### Option 1 {#o1}

<!-- .ven lang=en -->
Throw as hard as you can

```conllu
# sent_id = question:everyday:448-the-magicians-trick-explained:t3:o1:1
# text = Throw as hard as you can
1	Throw	throw	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	as	as	ADV	RB	_	3	advmod	_	_
3	hard	hard	ADJ	JJ	Degree=Pos	1	xcomp	_	_
4	as	as	SCONJ	IN	_	6	mark	_	_
5	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	6	nsubj	_	_
6	can	can	AUX	MD	VerbForm=Fin	3	advcl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **throw** | imperative | you *not said here* |  |  |  |  | hard *property* | vn amuse-31.1 «NP V ADV-Middle»: agent=Experiencer |

### Option 2 {#o2}

<!-- .ven lang=en -->
Ask the man to promise you'll win at least once

```conllu
# sent_id = question:everyday:448-the-magicians-trick-explained:t3:o2:1
# text = Ask the man to promise you'll win at least once
1	Ask	ask	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	the	the	DET	DT	Definite=Def|PronType=Art	3	det	_	_
3	man	man	NOUN	NN	Number=Sing	1	obj	_	_
4	to	to	PART	TO	_	5	mark	_	_
5	promise	promise	VERB	VB	VerbForm=Inf	1	xcomp	_	_
6	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	8	nsubj	_	SpaceAfter=No
7	'll	will	AUX	MD	VerbForm=Fin	8	aux	_	_
8	win	win	VERB	VB	VerbForm=Inf	5	ccomp	_	_
9	at	at	ADP	IN	_	10	case	_	_
10	least	least	ADJ	JJS	Degree=Sup	11	obl	_	_
11	once	once	ADV	RB	NumForm=Word|NumType=Mult	8	advmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **ask** *speech: ask* | imperative | you *not said here* |  | the man |  |  |  | vn inquire-37.1.2 «NP V NP whether S\_INF»: agent=Agent man=Recipient clause=Topic |
| 2 | **promise** *speech: promise* *not said to happen* | to-infinitive | you *not said here* |  |  |  |  |  | vn promise-37.13 «NP V that S»: agent=Agent clause=Topic |
| 3 | **win** | future | you |  |  |  |  | once *property* | vn succeed-74-2 «NP V»: agent=Agent |

### Option 3 · ← Mova's choice · ✓ the right answer {#o3}

<!-- .ven lang=en -->
Watch for a while to see if anyone wins

```conllu
# sent_id = question:everyday:448-the-magicians-trick-explained:t3:o3:1
# text = Watch for a while to see if anyone wins
1	Watch	watch	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	for	for	ADP	IN	_	4	case	_	_
3	a	a	DET	DT	Definite=Ind|PronType=Art	4	det	_	_
4	while	while	NOUN	NN	Number=Sing	1	obl	_	_
5	to	to	PART	TO	_	6	mark	_	_
6	see	see	VERB	VB	VerbForm=Inf	1	advcl	_	_
7	if	if	SCONJ	IN	_	9	mark	_	_
8	anyone	anyone	PRON	NN	Number=Sing|PronType=Ind	9	nsubj	_	_
9	wins	win	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	6	ccomp	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **watch** | imperative | you *not said here* |  |  |  | while |  | vn search-35.2 «NP V PP.location»: agent=Agent |
| 2 | **see** | to-infinitive | you *not said here* |  |  |  |  |  | vn comprehend-87.2-1-1 «NP V how S\_INF»: agent=Experiencer clause=Stimulus |
| 3 | **win** *a condition, not said to happen* | present | anyone |  |  |  |  |  | vn succeed-74-2 «NP V»: agent=Agent |

### Option 4 {#o4}

<!-- .ven lang=en -->
Pay for three goes at once

```conllu
# sent_id = question:everyday:448-the-magicians-trick-explained:t3:o4:1
# text = Pay for three goes at once
1	Pay	pay	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	for	for	SCONJ	IN	_	4	mark	_	_
3	three	three	NUM	CD	NumForm=Word|NumType=Card	4	nsubj	_	_
4	goes	go	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	1	advcl	_	_
5	at	at	ADP	IN	_	6	case	_	_
6	once	once	ADV	RB	NumForm=Word|NumType=Mult	4	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **pay** | imperative | you *not said here* |  |  |  |  |  | vn pay-68-1 «NP V NP»: agent=Agent |
| 2 | **go** | present | three |  |  |  |  |  | vn occur-48.3-2 «NP V PP»: agent=Theme at once=Location |

<!-- div src -->

**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

<!-- pn -->
- ← previous: [The magician's trick explained, test 2](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/448-the-magicians-trick-explained/t2/)
- next →: [The magician's trick explained, test 4](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/448-the-magicians-trick-explained/t4/)
- ↑ back to [The magician's trick explained](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/448-the-magicians-trick-explained/)

