---
title: Mate: «beat the final boss in 10 mins, no cap». How do you settle it… — The check that settles it · tree and pragmatics
description: Mate: «beat the final boss in 10 mins, no cap». How do you settle it fast? Test 2 · ★★ of lesson 451 «The check that settles it» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was right.
---

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# Test 2 · ★★ · The check that settles it

<!-- .ven lang=en -->
Mate: «beat the final boss in 10 mins, no cap». How do you settle it fast?

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 1 · right ✓ · **Who acts:** you · **What happens:** beat, settle · **To what, where:** final boss, boss

<!-- .vabout -->
This is test 2 · ★★ of lesson 451 «The check that settles it» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/451-the-check-that-settles-it/#t2).

## The question {#question}

<!-- .note -->
*Sentence 1:* Mate: «beat the final boss in 10 mins, no cap».

```conllu
# sent_id = question:everyday:451-the-check-that-settles-it:t2:1
# text = Mate: «beat the final boss in 10 mins, no cap».
1	Mate	mate	NOUN	NN	Number=Sing	0	root	_	SpaceAfter=No
2	:	:	PUNCT	:	_	4	punct	_	_
3	«	«	PUNCT	``	_	4	punct	_	SpaceAfter=No
4	beat	beat	VERB	VB	Mood=Imp|VerbForm=Fin	1	appos	_	_
5	the	the	DET	DT	Definite=Def|PronType=Art	7	det	_	_
6	final	final	ADJ	JJ	Degree=Pos	7	amod	_	_
7	boss	boss	NOUN	NN	Number=Sing	4	obj	_	_
8	in	in	ADP	IN	_	10	case	_	_
9	10	10	NUM	CD	NumForm=Digit|NumType=Card	10	nummod	_	_
10	mins	minute	NOUN	NNS	Abbr=Yes|Number=Plur	7	nmod	_	SpaceAfter=No
11	,	,	PUNCT	,	_	13	punct	_	_
12	no	no	DET	DT	PronType=Neg	13	det	_	_
13	cap	cap	NOUN	NN	Number=Sing	7	appos	_	SpaceAfter=No
14	»	»	PUNCT	''	_	13	punct	_	SpaceAfter=No
15	.	.	PUNCT	.	_	1	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **beat** *in a quote* | infinitive |  | the final boss |  |  |  | in 10 mins | vn sound\_emission-43.2 «PP.location V NP»: agent=Location boss=Theme |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* How do you settle it fast?

```conllu
# sent_id = question:everyday:451-the-check-that-settles-it:t2:2
# text = How do you settle it fast?
1	How	how	ADV	WRB	PronType=Int	4	advmod	_	_
2	do	do	AUX	VBP	Mood=Ind|Number=Sing|Person=2|Tense=Pres|VerbForm=Fin	4	aux	_	_
3	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	4	nsubj	_	_
4	settle	settle	VERB	VB	VerbForm=Inf	0	root	_	_
5	it	it	PRON	PRP	Case=Acc|Gender=Neut|Number=Sing|Person=3|PronType=Prs	4	obj	_	_
6	fast	fast	ADV	RB	Degree=Pos	4	advmod	_	SpaceAfter=No
7	?	?	PUNCT	.	_	4	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **settle** | present · do-support | you | boss |  |  |  | fast *property* | vn odge-46-1 «NP V ADV»: agent=Theme it=Location |

## The options {#options}

### Option 1 · ← Mova's choice · ✓ the right answer {#o1}

<!-- .ven lang=en -->
Look at the game's trophy list

```conllu
# sent_id = question:everyday:451-the-check-that-settles-it:t2:o1:1
# text = Look at the game's trophy list
1	Look	look	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	at	at	ADP	IN	_	7	case	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	4	det	_	_
4	game	game	NOUN	NN	Number=Sing	7	nmod:poss	_	SpaceAfter=No
5	's	's	PART	POS	_	4	case	_	_
6	trophy	trophy	NOUN	NN	Number=Sing	7	compound	_	_
7	list	list	NOUN	NN	Number=Sing	1	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **look** | imperative | you *not said here* |  |  |  |  | at the game's trophy list | vn peer-30.3 «NP V PP.theme»: agent=Agent at list=Theme |
| 2 | **list** |  | the game |  |  |  |  |  | nom list «communication transitive»: poss=agent |

### Option 2 {#o2}

<!-- .ven lang=en -->
Believe him, because he's your mate and mates don't lie

```conllu
# sent_id = question:everyday:451-the-check-that-settles-it:t2:o2:1
# text = Believe him, because he's your mate and mates don't lie
1	Believe	believe	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	him	he	PRON	PRP	Case=Acc|Gender=Masc|Number=Sing|Person=3|PronType=Prs	1	obj	_	SpaceAfter=No
3	,	,	PUNCT	,	_	8	punct	_	_
4	because	because	SCONJ	IN	_	8	mark	_	_
5	he	he	PRON	PRP	Case=Nom|Gender=Masc|Number=Sing|Person=3|PronType=Prs	8	nsubj	_	SpaceAfter=No
6	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	8	cop	_	_
7	your	your	PRON	PRP$	Case=Gen|Person=2|Poss=Yes|PronType=Prs	8	nmod:poss	_	_
8	mate	mate	NOUN	NN	Number=Sing	1	parataxis	_	_
9	and	and	CCONJ	CC	_	10	cc	_	_
10	mates	mate	NOUN	NNS	Number=Plur	8	conj	_	_
11	do	do	AUX	VBP	Mood=Ind|Number=Sing|Person=1|Tense=Pres|VerbForm=Fin	13	aux	_	SpaceAfter=No
12	n't	not	PART	RB	Polarity=Neg	13	advmod	_	_
13	lie	lie	VERB	VB	Mood=Imp|VerbForm=Fin	1	conj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **believe** | imperative | you *not said here* | him *= he* |  |  |  |  | vn admire-31.2 «NP V NP»: agent=Experiencer he=Stimulus |
| 2 | **is a** | present | he | your mate and mates |  |  |  |  | tree rules |
| 3 | **not** **lie** | present · do-support | you *not said here* |  |  |  |  |  | vn assuming\_position-50 «NP V»: agent=Agent |

### Option 3 {#o3}

<!-- .ven lang=en -->
Argue for twenty minutes

```conllu
# sent_id = question:everyday:451-the-check-that-settles-it:t2:o3:1
# text = Argue for twenty minutes
1	Argue	argue	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	for	for	ADP	IN	_	4	case	_	_
3	twenty	twenty	NUM	CD	NumForm=Word|NumType=Card	4	nummod	_	_
4	minutes	minute	NOUN	NNS	Number=Plur	1	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **argue** *speech: disagree* | imperative | you *not said here* |  |  |  | minute |  | vn correspond-36.1-1 «NP V»: agent=Agent |

### Option 4 {#o4}

<!-- .ven lang=en -->
Ask him to say no cap again

```conllu
# sent_id = question:everyday:451-the-check-that-settles-it:t2:o4:1
# text = Ask him to say no cap again
1	Ask	ask	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	him	he	PRON	PRP	Case=Acc|Gender=Masc|Number=Sing|Person=3|PronType=Prs	1	obj	_	_
3	to	to	PART	TO	_	4	mark	_	_
4	say	say	VERB	VB	VerbForm=Inf	1	xcomp	_	_
5	no	no	DET	DT	PronType=Neg	6	det	_	_
6	cap	cap	NOUN	NN	Number=Sing	4	obj	_	_
7	again	again	ADV	RB	_	4	advmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **ask** *speech: ask* | imperative | you *not said here* |  | him *= he* |  |  |  | vn inquire-37.1.2 «NP V NP whether S\_INF»: agent=Agent he=Recipient clause=Topic |
| 2 | **say** *speech: assert* *not said to happen* | to-infinitive | you *not said here* | no cap |  |  | again |  | vn say-37.7-1-1 «NP V NP.topic»: agent=Agent cap=Topic |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

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