---
title: Identify the procedure most likely to secure admission to a game alr… — Joining a game, and the shy kid · tree and pragmatics
description: Identify the procedure most likely to secure admission to a game already in progress. Exam question 1 of lesson 466 «Joining a game, and the shy kid» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was wrong.
---

<!-- md -->
[Mova](https://md.mova.elamur.ai/free/en/) · [this page in HTML](https://mova.elamur.ai/free/en/corpora/questions/everyday/466-joining-a-game-and-the-shy-kid/e1/)

<!-- crumbs -->
[home](https://md.mova.elamur.ai/free/en/) / [corpora](https://md.mova.elamur.ai/free/en/corpora/) / [questions](https://md.mova.elamur.ai/free/en/corpora/questions/) / [Everyday](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/) / [Joining a game, and the shy kid](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/466-joining-a-game-and-the-shy-kid/) / e1

# Exam question 1 · Joining a game, and the shy kid

<!-- .ven lang=en -->
Identify the procedure most likely to secure admission to a game already in progress.

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 2 · wrong ✗ · **Who acts:** you · **What happens:** identify, secure · **To what, where:** procedure, admission, progress

<!-- .vabout -->
This is exam question 1 of lesson 466 «Joining a game, and the shy kid» of the everyday course of Mova's primary school, asked in stiff, formal language. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/466-joining-a-game-and-the-shy-kid/#e1).

## The question {#question}

```conllu
# sent_id = question:everyday:466-joining-a-game-and-the-shy-kid:e1:1
# text = Identify the procedure most likely to secure admission to a game already in progress.
1	Identify	identify	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	the	the	DET	DT	Definite=Def|PronType=Art	3	det	_	_
3	procedure	procedure	NOUN	NN	Number=Sing	1	obj	_	_
4	most	most	ADV	RBS	Degree=Sup	5	advmod	_	_
5	likely	likely	ADV	RB	_	1	advmod	_	_
6	to	to	PART	TO	_	7	mark	_	_
7	secure	secure	VERB	VB	VerbForm=Inf	1	advcl	_	_
8	admission	admission	NOUN	NN	Number=Sing	7	obj	_	_
9	to	to	ADP	IN	_	11	case	_	_
10	a	a	DET	DT	Definite=Ind|PronType=Art	11	det	_	_
11	game	game	NOUN	NN	Number=Sing	7	obl	_	_
12	already	already	ADV	RB	_	7	advmod	_	_
13	in	in	ADP	IN	_	14	case	_	_
14	progress	progress	NOUN	NN	Number=Sing	7	obl	_	SpaceAfter=No
15	.	.	PUNCT	.	_	1	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **identify** | imperative | you *not said here* | the procedure |  |  |  | likely *property* | vn characterize-29.2-1-1 «NP V NP S\_ING»: agent=Agent procedure=Theme |
| 2 | **secure** | to-infinitive | you *not said here* | admission |  | progress |  | to a game | vn shake-22.3-2-1 «NP V NP PP»: agent=Agent admission=Patient to game=Co-Patient |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

## The options {#options}

### Option 1 · ← Mova's choice {#o1}

<!-- .ven lang=en -->
Awaiting a formal written invitation

```conllu
# sent_id = question:everyday:466-joining-a-game-and-the-shy-kid:e1:o1:1
# text = Awaiting a formal written invitation
1	Awaiting	await	VERB	VBG	Tense=Pres|VerbForm=Part	0	root	_	_
2	a	a	DET	DT	Definite=Ind|PronType=Art	5	det	_	_
3	formal	formal	ADJ	JJ	Degree=Pos	5	amod	_	_
4	written	write	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	5	amod	_	_
5	invitation	invitation	NOUN	NN	Number=Sing	1	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **await** | gerund |  | a formal written invitation |  |  |  |  | tree rules |
| 2 | **write** | participle |  |  |  |  |  |  | vn scribble-25.2-1 «NP V»: agent=Agent |

### Option 2 · ✓ the right answer {#o2}

<!-- .ven lang=en -->
Observing, assisting, and thereafter requesting to participate

```conllu
# sent_id = question:everyday:466-joining-a-game-and-the-shy-kid:e1:o2:1
# text = Observing, assisting, and thereafter requesting to participate
1	Observing	observe	VERB	VBG	Tense=Pres|VerbForm=Part	0	root	_	SpaceAfter=No
2	,	,	PUNCT	,	_	3	punct	_	_
3	assisting	assist	VERB	VBG	Tense=Pres|VerbForm=Part	1	conj	_	SpaceAfter=No
4	,	,	PUNCT	,	_	7	punct	_	_
5	and	and	CCONJ	CC	_	7	cc	_	_
6	thereafter	thereafter	ADV	RB	_	7	advmod	_	_
7	requesting	request	VERB	VBG	Tense=Pres|VerbForm=Part	1	conj	_	_
8	to	to	PART	TO	_	9	mark	_	_
9	participate	participate	VERB	VB	VerbForm=Inf	7	xcomp	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **observe** | gerund |  |  |  |  |  |  | vn say-37.7-1-1 «NP V that S»: agent=Agent |
| 2 | **assist** | gerund |  |  |  |  |  |  | vn help-72.1-1-1 «NP V PP.theme»: agent=Agent |
| 3 | **request** | gerund |  |  |  |  |  | thereafter *property* | vn beg-58.2 «NP V S\_INF»: agent=Agent clause=Topic |
| 4 | **participate** | to-infinitive |  |  |  |  |  |  | vn cooperate-73.1-2 «NP V PP.theme»: agent=Agent |

### Option 3 {#o3}

<!-- .ven lang=en -->
Demanding that a teacher compel admission

```conllu
# sent_id = question:everyday:466-joining-a-game-and-the-shy-kid:e1:o3:1
# text = Demanding that a teacher compel admission
1	Demanding	demand	VERB	VBG	Tense=Pres|VerbForm=Part	0	root	_	_
2	that	that	SCONJ	IN	_	5	mark	_	_
3	a	a	DET	DT	Definite=Ind|PronType=Art	4	det	_	_
4	teacher	teacher	NOUN	NN	Number=Sing	5	nsubj	_	_
5	compel	compel	VERB	VB	VerbForm=Inf	1	ccomp	_	_
6	admission	admission	NOUN	NN	Number=Sing	5	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **demand** *speech: request* | gerund |  |  |  |  |  |  | vn require-103-1 «NP V NP S\_INF»: agent=Theme clause=Precondition |
| 2 | **compel** | infinitive | a teacher | admission |  |  |  |  | vn compel-59.1-1 «NP V NP»: agent=Agent admission=Patient |

### Option 4 {#o4}

<!-- .ven lang=en -->
Seizing the ball and issuing instructions to the existing players

```conllu
# sent_id = question:everyday:466-joining-a-game-and-the-shy-kid:e1:o4:1
# text = Seizing the ball and issuing instructions to the existing players
1	Seizing	seize	VERB	VBG	Tense=Pres|VerbForm=Part	0	root	_	_
2	the	the	DET	DT	Definite=Def|PronType=Art	3	det	_	_
3	ball	ball	NOUN	NN	Number=Sing	1	obj	_	_
4	and	and	CCONJ	CC	_	5	cc	_	_
5	issuing	issue	VERB	VBG	Tense=Pres|VerbForm=Part	1	conj	_	_
6	instructions	instruction	NOUN	NNS	Number=Plur	5	obj	_	_
7	to	to	ADP	IN	_	10	case	_	_
8	the	the	DET	DT	Definite=Def|PronType=Art	10	det	_	_
9	existing	exist	VERB	VBG	VerbForm=Ger	10	amod	_	_
10	players	player	NOUN	NNS	Number=Plur	5	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **seize** | gerund |  | the ball |  |  |  |  | vn obtain-13.5.2 «NP V NP»: agent=Agent ball=Theme |
| 2 | **issue** | gerund |  | instructions | the existing players |  |  |  | vn fulfilling-13.4.1 «NP V NP PP.recipient»: agent=Agent instruction=Theme to player=Recipient |
| 3 | **exist** | gerund |  |  |  |  |  |  | vn exist-47.1 «NP V»: agent=Theme |

<!-- div src -->

**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

<!-- pn -->
- ← previous: [Joining a game, and the shy kid, test 11](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/466-joining-a-game-and-the-shy-kid/t11/)
- next →: [Joining a game, and the shy kid, exam 2](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/466-joining-a-game-and-the-shy-kid/e2/)
- ↑ back to [Joining a game, and the shy kid](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/466-joining-a-game-and-the-shy-kid/)

