---
title: «nah teams are even, jog on». What's the best next move? — Joining a game, and the shy kid · tree and pragmatics
description: «nah teams are even, jog on». What's the best next move? Test 1 · ★ of lesson 466 «Joining a game, and the shy kid» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was wrong.
---

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# Test 1 · ★ · Joining a game, and the shy kid

<!-- .ven lang=en -->
«nah teams are even, jog on». What's the best next move?

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 4 · wrong ✗ · **Who acts:** teams, best next move · **What happens:** be · **To what, where:** jog

<!-- .vabout -->
This is test 1 · ★ of lesson 466 «Joining a game, and the shy kid» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/466-joining-a-game-and-the-shy-kid/#t1).

## The question {#question}

<!-- .note -->
*Sentence 1:* «nah teams are even, jog on».

```conllu
# sent_id = question:everyday:466-joining-a-game-and-the-shy-kid:t1:1
# text = «nah teams are even, jog on».
1	«	«	PUNCT	``	_	7	punct	_	SpaceAfter=No
2	nah	nah	INTJ	UH	_	3	discourse	_	_
3	teams	team	NOUN	NNS	Number=Plur	7	nsubj	_	_
4	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	7	cop	_	_
5	even	even	ADV	RB	_	7	advmod	_	SpaceAfter=No
6	,	,	PUNCT	,	_	7	punct	_	_
7	jog	jog	NOUN	NN	Number=Sing	0	root	_	_
8	on	on	ADP	RP	_	9	compound:prt	_	SpaceAfter=No
9	»	»	PUNCT	''	_	7	punct	_	SpaceAfter=No
10	.	.	PUNCT	.	_	7	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** *in a quote* | present | teams | jog |  |  |  |  | tree rules |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* What's the best next move?

```conllu
# sent_id = question:everyday:466-joining-a-game-and-the-shy-kid:t1:2
# text = What's the best next move?
1	What	what	PRON	WP	PronType=Int	0	root	_	SpaceAfter=No
2	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	1	cop	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	6	det	_	_
4	best	good	ADJ	JJS	Degree=Sup	6	amod	_	_
5	next	next	ADJ	JJ	Degree=Pos	6	amod	_	_
6	move	move	NOUN	NN	Number=Sing	1	nsubj	_	SpaceAfter=No
7	?	?	PUNCT	.	_	1	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** | present | the best next move |  |  |  |  |  | tree rules |

## The options {#options}

### Option 1 · ← Mova's choice {#o1}

<!-- .ven lang=en -->
Call them names from far away, then run off

```conllu
# sent_id = question:everyday:466-joining-a-game-and-the-shy-kid:t1:o1:1
# text = Call them names from far away, then run off
1	Call	call	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	them	they	PRON	PRP	Case=Acc|Number=Plur|Person=3|PronType=Prs	1	obj	_	_
3	names	name	NOUN	NNS	Number=Plur	1	obj	_	_
4	from	from	ADP	IN	_	5	case	_	_
5	far	far	ADV	RB	Degree=Pos	1	advmod	_	_
6	away	away	ADV	RB	_	5	advmod	_	SpaceAfter=No
7	,	,	PUNCT	,	_	9	punct	_	_
8	then	then	ADV	RB	PronType=Dem	9	advmod	_	_
9	run	run	VERB	VB	Mood=Imp|VerbForm=Fin	1	parataxis	_	_
10	off	off	ADP	RP	_	9	compound:prt	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **call** *speech: assert* | imperative | you *not said here* | them *= they* |  |  |  | far *property* | vn dub-29.3.2 «NP V NP NP»: agent=Agent they=Theme name=Result |
| 2 | **run off** | infinitive |  |  |  |  | then |  | vn run-51.3.2-2-1 «NP V»: agent=Theme |

### Option 2 {#o2}

<!-- .ven lang=en -->
Never ask anyone ever again

```conllu
# sent_id = question:everyday:466-joining-a-game-and-the-shy-kid:t1:o2:1
# text = Never ask anyone ever again
1	Never	never	ADV	RB	PronType=Neg	2	advmod	_	_
2	ask	ask	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
3	anyone	anyone	PRON	NN	Number=Sing|PronType=Ind	2	obj	_	_
4	ever	ever	ADV	RB	PronType=Ind	2	advmod	_	_
5	again	again	ADV	RB	_	2	advmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **not** **ask** *speech: ask* | imperative | you *not said here* |  | anyone |  | ever; again |  | vn inquire-37.1.2 «NP V NP.recipient»: agent=Agent anyone=Recipient |

### Option 3 {#o3}

<!-- .ven lang=en -->
Take the ball off them

```conllu
# sent_id = question:everyday:466-joining-a-game-and-the-shy-kid:t1:o3:1
# text = Take the ball off them
1	Take	take	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	the	the	DET	DT	Definite=Def|PronType=Art	3	det	_	_
3	ball	ball	NOUN	NN	Number=Sing	1	obj	_	_
4	off	off	ADP	IN	_	5	case	_	_
5	them	they	PRON	PRP	Case=Acc|Number=Plur|Person=3|PronType=Prs	1	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **take** | imperative | you *not said here* | the ball |  |  |  | off them *= they* | vn bring-11.3 «NP V NP PP.initial\_location»: agent=Agent ball=Theme off they=Initial\_Location |

### Option 4 · ✓ the right answer {#o4}

<!-- .ven lang=en -->
Watch, then ask again when the game changes

```conllu
# sent_id = question:everyday:466-joining-a-game-and-the-shy-kid:t1:o4:1
# text = Watch, then ask again when the game changes
1	Watch	watch	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	SpaceAfter=No
2	,	,	PUNCT	,	_	4	punct	_	_
3	then	then	ADV	RB	PronType=Dem	4	advmod	_	_
4	ask	ask	VERB	VB	Mood=Imp|VerbForm=Fin	1	conj	_	_
5	again	again	ADV	RB	_	4	advmod	_	_
6	when	when	SCONJ	WRB	_	9	mark	_	_
7	the	the	DET	DT	Definite=Def|PronType=Art	8	det	_	_
8	game	game	NOUN	NN	Number=Sing	9	nsubj	_	_
9	changes	change	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	4	advcl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **watch** | imperative | you *not said here* |  |  |  |  |  | vn search-35.2 «NP V PP.location»: agent=Agent |
| 2 | **ask** *speech: ask* | infinitive | you *not said here* |  |  |  | then; again |  | vn inquire-37.1.2 «NP V»: agent=Agent |
| 3 | **change** | present | the game |  |  |  |  |  | vn dress-41.1.1-1-1 «NP V»: agent=Agent |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

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- ← previous: [The new kid and the first day, exam 4](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/465-the-new-kid-and-the-first-day/e4/)
- next →: [Joining a game, and the shy kid, test 2](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/466-joining-a-game-and-the-shy-kid/t2/)
- ↑ back to [Joining a game, and the shy kid](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/466-joining-a-game-and-the-shy-kid/)

