---
title: Ruby beats Sam at chess in nine moves and says «GG, easy». What's a… — Joining a game, and the shy kid · tree and pragmatics
description: Ruby beats Sam at chess in nine moves and says «GG, easy». What's a good reply? Test 10 · ★ of lesson 466 «Joining a game, and the shy kid» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was wrong.
---

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# Test 10 · ★ · Joining a game, and the shy kid

<!-- .ven lang=en -->
Ruby beats Sam at chess in nine moves and says «GG, easy». What's a good reply?

<!-- .vintro -->
**Mova's choice:** option 4 · **The right answer:** option 1 · wrong ✗ · **Who acts:** Ruby · **What happens:** beat, say, be · **To what, where:** Sam, chess, good reply · **Speech:** someone speaks here

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This is test 10 · ★ of lesson 466 «Joining a game, and the shy kid» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/466-joining-a-game-and-the-shy-kid/#t10).

## The question {#question}

<!-- .note -->
*Sentence 1:* Ruby beats Sam at chess in nine moves and says «GG, easy».

```conllu
# sent_id = question:everyday:466-joining-a-game-and-the-shy-kid:t10:1
# text = Ruby beats Sam at chess in nine moves and says «GG, easy».
1	Ruby	Ruby	PROPN	NNP	Number=Sing	2	nsubj	_	_
2	beats	beat	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	Sam	Sam	PROPN	NNP	Number=Sing	2	obj	_	_
4	at	at	ADP	IN	_	5	case	_	_
5	chess	chess	NOUN	NN	Number=Sing	2	obl	_	_
6	in	in	ADP	IN	_	8	case	_	_
7	nine	nine	NUM	CD	NumForm=Word|NumType=Card	8	nummod	_	_
8	moves	move	NOUN	NNS	Number=Plur	2	obl	_	_
9	and	and	CCONJ	CC	_	10	cc	_	_
10	says	say	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	2	conj	_	_
11	«	«	PUNCT	``	_	14	punct	_	SpaceAfter=No
12	GG	GG	PROPN	NNP	Number=Sing	14	nsubj	_	SpaceAfter=No
13	,	,	PUNCT	,	_	14	punct	_	_
14	easy	easy	ADJ	JJ	Degree=Pos	10	ccomp	_	SpaceAfter=No
15	»	»	PUNCT	''	_	14	punct	_	SpaceAfter=No
16	.	.	PUNCT	.	_	2	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **beat** | present | Ruby | Sam |  | chess |  | in nine moves | vn crane-40.3.2 «NP V NP PP.recipient PP.theme»: agent=Agent sam=Patient in move=Topic |
| 2 | **say** *speech: assert* | present | Ruby *not said here* |  |  |  |  |  | vn say-37.7-1-1 «NP V that S»: agent=Agent |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* What's a good reply?

```conllu
# sent_id = question:everyday:466-joining-a-game-and-the-shy-kid:t10:2
# text = What's a good reply?
1	What	what	PRON	WP	PronType=Int	5	nsubj	_	SpaceAfter=No
2	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	5	cop	_	_
3	a	a	DET	DT	Definite=Ind|PronType=Art	5	det	_	_
4	good	good	ADJ	JJ	Degree=Pos	5	amod	_	_
5	reply	reply	NOUN	NN	Number=Sing	0	root	_	SpaceAfter=No
6	?	?	PUNCT	.	_	5	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** | present |  | a good reply |  |  |  |  | tree rules |

## The options {#options}

### Option 1 · ✓ the right answer {#o1}

<!-- .ven lang=en -->
«Rematch next week?»

```conllu
# sent_id = question:everyday:466-joining-a-game-and-the-shy-kid:t10:o1:1
# text = «Rematch next week?»
1	«	«	PUNCT	``	_	2	punct	_	SpaceAfter=No
2	Rematch	rematch	NOUN	NN	Number=Sing	0	root	_	_
3	next	next	ADJ	JJ	Degree=Pos	4	amod	_	_
4	week	week	NOUN	NN	Number=Sing	2	nmod:unmarked	_	SpaceAfter=No
5	?	?	PUNCT	.	_	2	punct	_	SpaceAfter=No
6	»	»	PUNCT	''	_	2	punct	_	_
```

<!-- .note -->
The frames reader finds no event or fact in this sentence.

### Option 2 {#o2}

<!-- .ven lang=en -->
Throw the pieces on the floor

```conllu
# sent_id = question:everyday:466-joining-a-game-and-the-shy-kid:t10:o2:1
# text = Throw the pieces on the floor
1	Throw	throw	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	the	the	DET	DT	Definite=Def|PronType=Art	3	det	_	_
3	pieces	piece	NOUN	NNS	Number=Plur	1	obj	_	_
4	on	on	ADP	IN	_	6	case	_	_
5	the	the	DET	DT	Definite=Def|PronType=Art	6	det	_	_
6	floor	floor	NOUN	NN	Number=Sing	1	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **throw** | imperative | you *not said here* | the pieces |  | the floor |  |  | vn throw-17.1-1-1 «NP V NP PP.destinations»: agent=Agent piece=Theme on floor=Destination |

### Option 3 {#o3}

<!-- .ven lang=en -->
Never play chess again

```conllu
# sent_id = question:everyday:466-joining-a-game-and-the-shy-kid:t10:o3:1
# text = Never play chess again
1	Never	never	ADV	RB	PronType=Neg	2	advmod	_	_
2	play	play	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
3	chess	chess	NOUN	NN	Number=Sing	2	obj	_	_
4	again	again	ADV	RB	_	2	advmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **not** **play** | imperative | you *not said here* | chess |  |  | again |  | vn use-105.1 «NP V NP»: agent=Agent chess=Theme |

### Option 4 · ← Mova's choice {#o4}

<!-- .ven lang=en -->
«You cheated, I'm telling»

```conllu
# sent_id = question:everyday:466-joining-a-game-and-the-shy-kid:t10:o4:1
# text = «You cheated, I'm telling»
1	«	«	PUNCT	``	_	3	punct	_	SpaceAfter=No
2	You	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	3	nsubj	_	_
3	cheated	cheat	VERB	VBD	Mood=Ind|Number=Sing|Person=2|Tense=Past|VerbForm=Fin	0	root	_	SpaceAfter=No
4	,	,	PUNCT	,	_	7	punct	_	_
5	I	I	PRON	PRP	Case=Nom|Number=Sing|Person=1|PronType=Prs	7	nsubj	_	SpaceAfter=No
6	'm	be	AUX	VBP	Mood=Ind|Number=Sing|Person=1|Tense=Pres|VerbForm=Fin	7	aux	_	_
7	telling	tell	VERB	VBG	Tense=Pres|VerbForm=Part	3	conj	_	SpaceAfter=No
8	»	»	PUNCT	''	_	3	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **cheat** *in a quote* | past | You |  |  |  |  |  | vn cheat-10.6.1 «NP V NP»: agent=Agent |
| 2 | **tell** *speech: assert* *in a quote* | present · progressive | I |  |  |  |  |  | vn transfer\_mesg-37.1.1-1-1 «NP V»: agent=Agent |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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