---
title: Theo says «c-c-can I—». Someone shouts «CAN HE GO TOILET, MISS». Wha… — Joining a game, and the shy kid · tree and pragmatics
description: Theo says «c-c-can I—». Someone shouts «CAN HE GO TOILET, MISS». What should happen instead? Test 3 · ★ of lesson 466 «Joining a game, and the shy kid» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was right
---

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# Test 3 · ★ · Joining a game, and the shy kid

<!-- .ven lang=en -->
Theo says «c-c-can I—». Someone shouts «CAN HE GO TOILET, MISS». What should happen instead?

<!-- .vintro -->
**Mova's choice:** option 2 · **The right answer:** option 2 · right ✓ · **Who acts:** Theo, Someone · **What happens:** say, shout, go, happen · **To what, where:** TOILET · **Speech:** someone speaks here

<!-- .vabout -->
This is test 3 · ★ of lesson 466 «Joining a game, and the shy kid» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/466-joining-a-game-and-the-shy-kid/#t3).

## The question {#question}

<!-- .note -->
*Sentence 1:* Theo says «c-c-can I—».

```conllu
# sent_id = question:everyday:466-joining-a-game-and-the-shy-kid:t3:1
# text = Theo says «c-c-can I—».
1	Theo	Theo	PROPN	NNP	Number=Sing	2	nsubj	_	_
2	says	say	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	«	«	PUNCT	``	_	6	punct	_	SpaceAfter=No
4	c	c	NOUN	NN	Number=Sing	6	compound	_	SpaceAfter=No
5	-	-	PUNCT	HYPH	_	4	punct	_	SpaceAfter=No
6	c	c	NOUN	NN	Number=Sing	8	nsubj	_	SpaceAfter=No
7	-	-	PUNCT	HYPH	_	6	punct	_	SpaceAfter=No
8	can	can	AUX	MD	VerbForm=Fin	2	ccomp	_	_
9	I	I	PRON	PRP	Case=Nom|Number=Sing|Person=1|PronType=Prs	8	nsubj	_	SpaceAfter=No
10	—	-	PUNCT	:	_	9	punct	_	SpaceAfter=No
11	»	»	PUNCT	''	_	8	punct	_	SpaceAfter=No
12	.	.	PUNCT	.	_	2	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **say** *speech: assert* | present | Theo |  |  |  |  |  | vn say-37.7-1-1 «NP V that S»: agent=Agent |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* Someone shouts «CAN HE GO TOILET, MISS».

```conllu
# sent_id = question:everyday:466-joining-a-game-and-the-shy-kid:t3:2
# text = Someone shouts «CAN HE GO TOILET, MISS».
1	Someone	someone	PRON	NN	Number=Sing|PronType=Ind	2	nsubj	_	_
2	shouts	shout	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	«	«	PUNCT	``	_	6	punct	_	SpaceAfter=No
4	CAN	can	AUX	MD	VerbForm=Fin	6	aux	_	_
5	HE	he	PRON	PRP	Case=Nom|Gender=Masc|Number=Sing|Person=3|PronType=Prs	6	nsubj	_	_
6	GO	go	VERB	VB	VerbForm=Inf	2	ccomp	_	_
7	TOILET	TOILET	PROPN	NNP	Number=Sing	6	obj	_	SpaceAfter=No
8	,	,	PUNCT	,	_	9	punct	_	_
9	MISS	MISS	PROPN	NNP	Number=Sing	7	conj	_	SpaceAfter=No
10	»	»	PUNCT	''	_	6	punct	_	SpaceAfter=No
11	.	.	PUNCT	.	_	2	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **shout** *speech: express* | present | Someone |  |  |  |  |  | vn manner\_speaking-37.3 «NP V that S»: agent=Agent clause=Topic |
| 2 | **go** *in a quote* | can | Theo | TOILET and MISS |  |  |  |  | vn meander-47.7 «PP.location V NP»: agent=Location toilet=Theme |

<!-- .note -->
*Sentence 3:* What should happen instead?

```conllu
# sent_id = question:everyday:466-joining-a-game-and-the-shy-kid:t3:3
# text = What should happen instead?
1	What	what	PRON	WP	PronType=Int	3	nsubj	_	_
2	should	should	AUX	MD	VerbForm=Fin	3	aux	_	_
3	happen	happen	VERB	VB	VerbForm=Inf	0	root	_	_
4	instead	instead	ADV	RB	_	3	advmod	_	SpaceAfter=No
5	?	?	PUNCT	.	_	3	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **happen** | should |  |  |  |  |  | instead *property* | vn occur-48.3-1 «NP V»: agent=Theme |

## The options {#options}

### Option 1 {#o1}

<!-- .ven lang=en -->
Finish faster for him

```conllu
# sent_id = question:everyday:466-joining-a-game-and-the-shy-kid:t3:o1:1
# text = Finish faster for him
1	Finish	finish	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	faster	fast	ADV	RBR	Degree=Cmp	1	advmod	_	_
3	for	for	ADP	IN	_	4	case	_	_
4	him	he	PRON	PRP	Case=Acc|Gender=Masc|Number=Sing|Person=3|PronType=Prs	1	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **finish** | imperative | you *not said here* |  |  |  |  | for him *= he*; fast *property* | vn stop-55.4-1-1 «NP.eventuality V»: agent=Eventuality |

### Option 2 · ← Mova's choice · ✓ the right answer {#o2}

<!-- .ven lang=en -->
Wait and let Theo finish

```conllu
# sent_id = question:everyday:466-joining-a-game-and-the-shy-kid:t3:o2:1
# text = Wait and let Theo finish
1	Wait	wait	VERB	VB	VerbForm=Inf	0	root	_	_
2	and	and	CCONJ	CC	_	3	cc	_	_
3	let	let	VERB	VB	VerbForm=Inf	1	conj	_	_
4	Theo	Theo	PROPN	NNP	Number=Sing	3	obj	_	_
5	finish	finish	VERB	VB	VerbForm=Inf	3	xcomp	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **wait** | imperative | you *not said here* |  |  |  |  |  | vn exist-47.1 «NP V»: agent=Theme |
| 2 | **let** | infinitive | you *not said here* | Theo |  |  |  |  | tree rules |
| 3 | **finish** | infinitive | Theo *not said here* |  |  |  |  |  | vn stop-55.4-1-1 «NP.eventuality V»: agent=Eventuality |

### Option 3 {#o3}

<!-- .ven lang=en -->
Laugh so he relaxes

```conllu
# sent_id = question:everyday:466-joining-a-game-and-the-shy-kid:t3:o3:1
# text = Laugh so he relaxes
1	Laugh	laugh	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	so	so	ADV	RB	_	4	advmod	_	_
3	he	he	PRON	PRP	Case=Nom|Gender=Masc|Number=Sing|Person=3|PronType=Prs	4	nsubj	_	_
4	relaxes	relax	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	1	advcl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **laugh** | imperative | you *not said here* |  |  |  |  |  | vn nonverbal\_expression-40.2 «NP V»: agent=Agent |
| 2 | **relax** | present | he |  |  |  |  |  | vn amuse-31.1 «NP V ADV-Middle»: agent=Experiencer |

### Option 4 {#o4}

<!-- .ven lang=en -->
Talk over him to help

```conllu
# sent_id = question:everyday:466-joining-a-game-and-the-shy-kid:t3:o4:1
# text = Talk over him to help
1	Talk	talk	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	over	over	ADP	IN	_	3	case	_	_
3	him	he	PRON	PRP	Case=Acc|Gender=Masc|Number=Sing|Person=3|PronType=Prs	1	obl	_	_
4	to	to	PART	TO	_	5	mark	_	_
5	help	help	VERB	VB	VerbForm=Inf	1	advcl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **talk** | imperative | you *not said here* |  |  |  |  | over him *= he* | vn talk-37.5 «NP V»: agent=Agent |
| 2 | **help** | to-infinitive | you *not said here* |  |  |  |  |  | vn help-72.1-1-1 «NP V PP.theme»: agent=Agent |

<!-- div src -->

**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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