---
title: Connor meets his online mates for real and everyone goes silent. Wha… — Friends through games and clubs · tree and pragmatics
description: Connor meets his online mates for real and everyone goes silent. What helps? Test 2 of lesson 467 «Friends through games and clubs» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was wrong.
---

<!-- md -->
[Mova](https://md.mova.elamur.ai/free/en/) · [this page in HTML](https://mova.elamur.ai/free/en/corpora/questions/everyday/467-friends-through-games-and-clubs/t2/)

<!-- crumbs -->
[home](https://md.mova.elamur.ai/free/en/) / [corpora](https://md.mova.elamur.ai/free/en/corpora/) / [questions](https://md.mova.elamur.ai/free/en/corpora/questions/) / [Everyday](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/) / [Friends through games and clubs](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/467-friends-through-games-and-clubs/) / t2

# Test 2 · Friends through games and clubs

<!-- .ven lang=en -->
Connor meets his online mates for real and everyone goes silent. What helps?

<!-- .vintro -->
**Mova's choice:** option 2 · **The right answer:** option 4 · wrong ✗ · **Who acts:** Connor, everyone · **What happens:** meet, go, help · **To what, where:** online mates

<!-- .vabout -->
This is test 2 of lesson 467 «Friends through games and clubs» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/467-friends-through-games-and-clubs/#t2).

## The question {#question}

<!-- .note -->
*Sentence 1:* Connor meets his online mates for real and everyone goes silent.

```conllu
# sent_id = question:everyday:467-friends-through-games-and-clubs:t2:1
# text = Connor meets his online mates for real and everyone goes silent.
1	Connor	Connor	PROPN	NNP	Number=Sing	2	nsubj	_	_
2	meets	meet	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	his	his	PRON	PRP$	Case=Gen|Gender=Masc|Number=Sing|Person=3|Poss=Yes|PronType=Prs	5	nmod:poss	_	_
4	online	online	ADJ	JJ	Degree=Pos	5	amod	_	_
5	mates	mate	NOUN	NNS	Number=Plur	2	obj	_	_
6	for	for	ADP	IN	_	7	case	_	_
7	real	real	ADJ	JJ	Degree=Pos	2	obl	_	_
8	and	and	CCONJ	CC	_	10	cc	_	_
9	everyone	everyone	PRON	NN	Number=Sing|PronType=Tot	10	nsubj	_	_
10	goes	go	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	2	conj	_	_
11	silent	silent	ADJ	JJ	Degree=Pos	10	xcomp	_	SpaceAfter=No
12	.	.	PUNCT	.	_	2	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **meet** | present | Connor | Connor's online mates |  |  |  | for real | vn meet-36.3-1 «NP V NP»: agent=Agent mate=Co-Agent |
| 2 | **go** | present | everyone |  |  |  |  | silent *property* | vn disappearance-48.2-1 «NP V»: agent=Theme |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* What helps?

```conllu
# sent_id = question:everyday:467-friends-through-games-and-clubs:t2:2
# text = What helps?
1	What	what	PRON	WP	PronType=Int	2	nsubj	_	_
2	helps	help	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	SpaceAfter=No
3	?	?	PUNCT	.	_	2	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **help** | present |  |  |  |  |  |  | vn help-72.1-1-1 «NP V PP.theme»: agent=Agent |

## The options {#options}

### Option 1 {#o1}

<!-- .ven lang=en -->
Leave the party at once

```conllu
# sent_id = question:everyday:467-friends-through-games-and-clubs:t2:o1:1
# text = Leave the party at once
1	Leave	leave	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	the	the	DET	DT	Definite=Def|PronType=Art	3	det	_	_
3	party	party	NOUN	NN	Number=Sing	1	obj	_	_
4	at	at	ADP	IN	_	5	case	_	_
5	once	once	ADV	RB	NumForm=Word|NumType=Mult	1	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **leave** | imperative | you *not said here* | the party |  |  |  |  | vn keep-15.2 «NP V NP PP.location»: agent=Agent party=Theme at once=Location |

### Option 2 · ← Mova's choice {#o2}

<!-- .ven lang=en -->
Pretend he's never played

```conllu
# sent_id = question:everyday:467-friends-through-games-and-clubs:t2:o2:1
# text = Pretend he's never played
1	Pretend	pretend	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	he	he	PRON	PRP	Case=Nom|Gender=Masc|Number=Sing|Person=3|PronType=Prs	5	nsubj	_	SpaceAfter=No
3	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	5	aux	_	_
4	never	never	ADV	RB	PronType=Neg	5	advmod	_	_
5	played	play	VERB	VBN	Tense=Past|VerbForm=Part	1	ccomp	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **pretend** | imperative | you *not said here* |  |  |  |  |  | tree rules |
| 2 | **not** **play** | present · passive | he |  |  |  |  |  | vn performance-26.7-1 «NP V»: agent=Agent |

### Option 3 {#o3}

<!-- .ven lang=en -->
Stare at his trainers all day

```conllu
# sent_id = question:everyday:467-friends-through-games-and-clubs:t2:o3:1
# text = Stare at his trainers all day
1	Stare	stare	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	at	at	ADP	IN	_	4	case	_	_
3	his	his	PRON	PRP$	Case=Gen|Gender=Masc|Number=Sing|Person=3|Poss=Yes|PronType=Prs	4	nmod:poss	_	_
4	trainers	trainer	NOUN	NNS	Number=Plur	1	obl	_	_
5	all	all	DET	DT	PronType=Tot	6	det	_	_
6	day	day	NOUN	NN	Number=Sing	1	obl:unmarked	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **stare** | imperative | you *not said here* |  |  |  | day | at his trainers | vn peer-30.3 «NP V PP.theme»: agent=Agent at trainer=Theme |

### Option 4 · ✓ the right answer {#o4}

<!-- .ven lang=en -->
Talk about the game they all share

```conllu
# sent_id = question:everyday:467-friends-through-games-and-clubs:t2:o4:1
# text = Talk about the game they all share
1	Talk	talk	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	about	about	ADP	IN	_	4	case	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	4	det	_	_
4	game	game	NOUN	NN	Number=Sing	1	obl	_	_
5	they	they	PRON	PRP	Case=Nom|Number=Plur|Person=3|PronType=Prs	7	nsubj	_	_
6	all	all	DET	DT	PronType=Tot	7	nsubj	_	_
7	share	share	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	4	acl:relcl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **talk** | imperative | you *not said here* |  |  |  |  | about the game | vn talk-37.5 «NP V PP.topic»: agent=Agent about game=Topic |
| 2 | **share** | present | they | the game *not said here* |  |  |  |  | tree rules |

<!-- div src -->

**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

<!-- pn -->
- ← previous: [Friends through games and clubs, test 1](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/467-friends-through-games-and-clubs/t1/)
- next →: [Friends through games and clubs, test 3](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/467-friends-through-games-and-clubs/t3/)
- ↑ back to [Friends through games and clubs](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/467-friends-through-games-and-clubs/)

