---
title: In a film, the rival team captain is evil and stays an enemy forever… — Friends through games and clubs · tree and pragmatics
description: In a film, the rival team captain is evil and stays an enemy forever. What happened with Sam and Dev? Test 6 of lesson 467 «Friends through games and clubs» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was 
---

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# Test 6 · Friends through games and clubs

<!-- .ven lang=en -->
In a film, the rival team captain is evil and stays an enemy forever. What happened with Sam and Dev?

<!-- .vintro -->
**Mova's choice:** option 3 · **The right answer:** option 3 · right ✓ · **Who acts:** rival team captain · **What happens:** be, stay, happen · **To what, where:** film, enemy

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This is test 6 of lesson 467 «Friends through games and clubs» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/467-friends-through-games-and-clubs/#t6).

## The question {#question}

<!-- .note -->
*Sentence 1:* In a film, the rival team captain is evil and stays an enemy forever.

```conllu
# sent_id = question:everyday:467-friends-through-games-and-clubs:t6:1
# text = In a film, the rival team captain is evil and stays an enemy forever.
1	In	in	ADP	IN	_	3	case	_	_
2	a	a	DET	DT	Definite=Ind|PronType=Art	3	det	_	_
3	film	film	NOUN	NN	Number=Sing	10	obl	_	SpaceAfter=No
4	,	,	PUNCT	,	_	3	punct	_	_
5	the	the	DET	DT	Definite=Def|PronType=Art	8	det	_	_
6	rival	rival	ADJ	JJ	Degree=Pos	8	amod	_	_
7	team	team	NOUN	NN	Number=Sing	8	compound	_	_
8	captain	captain	NOUN	NN	Number=Sing	10	nsubj	_	_
9	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	10	cop	_	_
10	evil	evil	ADJ	JJ	Degree=Pos	0	root	_	_
11	and	and	CCONJ	CC	_	12	cc	_	_
12	stays	stay	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	10	conj	_	_
13	an	a	DET	DT	Definite=Ind|PronType=Art	14	det	_	_
14	enemy	enemy	NOUN	NN	Number=Sing	12	obj	_	_
15	forever	forever	ADV	RB	_	12	advmod	_	SpaceAfter=No
16	.	.	PUNCT	.	_	10	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | the rival team captain |  |  | a film |  | evil *property* | tree rules |
| 2 | **stay** | present | the rival team captain *not said here* | a enemy |  |  |  | forever *property* | vn lodge-46 «NP V ADV»: agent=Theme enemy=Location |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* What happened with Sam and Dev?

```conllu
# sent_id = question:everyday:467-friends-through-games-and-clubs:t6:2
# text = What happened with Sam and Dev?
1	What	what	PRON	WP	PronType=Int	2	nsubj	_	_
2	happened	happen	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	0	root	_	_
3	with	with	ADP	IN	_	4	case	_	_
4	Sam	Sam	PROPN	NNP	Number=Sing	2	obl	_	_
5	and	and	CCONJ	CC	_	6	cc	_	_
6	Dev	Dev	PROPN	NNP	Number=Sing	4	conj	_	SpaceAfter=No
7	?	?	PUNCT	.	_	2	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **happen** | past |  |  |  |  |  | with Sam and Dev | vn occur-48.3-1 «NP V»: agent=Theme |

## The options {#options}

### Option 1 {#o1}

<!-- .ven lang=en -->
Dev cheated in every game

```conllu
# sent_id = question:everyday:467-friends-through-games-and-clubs:t6:o1:1
# text = Dev cheated in every game
1	Dev	Dev	PROPN	NNP	Number=Sing	2	nsubj	_	_
2	cheated	cheat	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	0	root	_	_
3	in	in	ADP	IN	_	5	case	_	_
4	every	every	DET	DT	PronType=Tot	5	det	_	_
5	game	game	NOUN	NN	Number=Sing	2	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **cheat** | past | Dev |  |  | every game |  |  | vn cheat-10.6.1 «NP V NP»: agent=Agent |

### Option 2 {#o2}

<!-- .ven lang=en -->
They never met again

```conllu
# sent_id = question:everyday:467-friends-through-games-and-clubs:t6:o2:1
# text = They never met again
1	They	they	PRON	PRP	Case=Nom|Number=Plur|Person=3|PronType=Prs	3	nsubj	_	_
2	never	never	ADV	RB	PronType=Neg	3	advmod	_	_
3	met	meet	VERB	VBD	Mood=Ind|Number=Plur|Person=3|Tense=Past|VerbForm=Fin	0	root	_	_
4	again	again	ADV	RB	_	3	advmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **not** **meet** | past | They |  |  |  | again |  | vn meet-36.3-1 «NP V»: agent=Agent |

### Option 3 · ← Mova's choice · ✓ the right answer {#o3}

<!-- .ven lang=en -->
They became friends and played weekly

```conllu
# sent_id = question:everyday:467-friends-through-games-and-clubs:t6:o3:1
# text = They became friends and played weekly
1	They	they	PRON	PRP	Case=Nom|Number=Plur|Person=3|PronType=Prs	2	nsubj	_	_
2	became	become	VERB	VBD	Mood=Ind|Number=Plur|Person=3|Tense=Past|VerbForm=Fin	0	root	_	_
3	friends	friend	NOUN	NNS	Number=Plur	2	xcomp	_	_
4	and	and	CCONJ	CC	_	5	cc	_	_
5	played	play	VERB	VBD	Mood=Ind|Number=Plur|Person=3|Tense=Past|VerbForm=Fin	2	conj	_	_
6	weekly	weekly	ADV	RB	_	5	advmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **become** | past | They | friends |  |  |  |  | vn become-109.1-1-1 «NP V PP.attribute»: agent=Patient |
| 2 | **play** | past | They *not said here* |  |  |  |  | weekly *property* | vn performance-26.7-1 «NP V»: agent=Agent |

### Option 4 {#o4}

<!-- .ven lang=en -->
They became sworn enemies

```conllu
# sent_id = question:everyday:467-friends-through-games-and-clubs:t6:o4:1
# text = They became sworn enemies
1	They	they	PRON	PRP	Case=Nom|Number=Plur|Person=3|PronType=Prs	2	nsubj	_	_
2	became	become	VERB	VBD	Mood=Ind|Number=Plur|Person=3|Tense=Past|VerbForm=Fin	0	root	_	_
3	sworn	swear	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	4	amod	_	_
4	enemies	enemy	NOUN	NNS	Number=Plur	2	xcomp	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **become** | past | They | sworn enemies |  |  |  |  | vn become-109.1-1-1 «NP V PP.attribute»: agent=Patient |
| 2 | **swear** | participle |  |  |  |  |  |  | vn conjecture-29.5 «NP V that S»: agent=Agent |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

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- ← previous: [Friends through games and clubs, test 5](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/467-friends-through-games-and-clubs/t5/)
- next →: [Friends through games and clubs, test 7](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/467-friends-through-games-and-clubs/t7/)
- ↑ back to [Friends through games and clubs](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/467-friends-through-games-and-clubs/)

