---
title: The Minecraft kids are about to fall out over the tallest tower. Wha… — Friends through games and clubs · tree and pragmatics
description: The Minecraft kids are about to fall out over the tallest tower. What would most likely help? Test 7 of lesson 467 «Friends through games and clubs» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was wrong.
---

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# Test 7 · Friends through games and clubs

<!-- .ven lang=en -->
The Minecraft kids are about to fall out over the tallest tower. What would most likely help?

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 3 · wrong ✗ · **Who acts:** Minecraft kids · **What happens:** be, fall out, help · **To what, where:** tallest tower

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This is test 7 of lesson 467 «Friends through games and clubs» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/467-friends-through-games-and-clubs/#t7).

## The question {#question}

<!-- .note -->
*Sentence 1:* The Minecraft kids are about to fall out over the tallest tower.

```conllu
# sent_id = question:everyday:467-friends-through-games-and-clubs:t7:1
# text = The Minecraft kids are about to fall out over the tallest tower.
1	The	the	DET	DT	Definite=Def|PronType=Art	3	det	_	_
2	Minecraft	Minecraft	PROPN	NNP	Number=Sing	3	compound	_	_
3	kids	kid	NOUN	NNS	Number=Plur	5	nsubj	_	_
4	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	5	cop	_	_
5	about	about	ADJ	JJ	Degree=Pos	0	root	_	_
6	to	to	PART	TO	_	7	mark	_	_
7	fall	fall	VERB	VB	VerbForm=Inf	5	xcomp	_	_
8	out	out	ADV	RB	_	7	advmod	_	_
9	over	over	ADP	IN	_	12	case	_	_
10	the	the	DET	DT	Definite=Def|PronType=Art	12	det	_	_
11	tallest	tall	ADJ	JJS	Degree=Sup	12	amod	_	_
12	tower	tower	NOUN	NN	Number=Sing	7	obl	_	SpaceAfter=No
13	.	.	PUNCT	.	_	5	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | the Minecraft kids |  |  |  |  | about *property* | tree rules |
| 2 | **fall out** | to-infinitive | the Minecraft kids *not said here* |  |  | the tallest tower |  | out *property* | vn occur-48.3 «NP V PP»: agent=Theme over tower=Location |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* What would most likely help?

```conllu
# sent_id = question:everyday:467-friends-through-games-and-clubs:t7:2
# text = What would most likely help?
1	What	what	PRON	WP	PronType=Int	5	nsubj	_	_
2	would	would	AUX	MD	VerbForm=Fin	5	aux	_	_
3	most	most	ADV	RBS	Degree=Sup	4	advmod	_	_
4	likely	likely	ADV	RB	_	5	advmod	_	_
5	help	help	VERB	VB	VerbForm=Inf	0	root	_	SpaceAfter=No
6	?	?	PUNCT	.	_	5	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **help** | would |  |  |  |  |  | likely *property* | vn help-72.1-1-1 «NP V PP.theme»: agent=Agent |

## The options {#options}

### Option 1 · ← Mova's choice {#o1}

<!-- .ven lang=en -->
Quitting the server for good

```conllu
# sent_id = question:everyday:467-friends-through-games-and-clubs:t7:o1:1
# text = Quitting the server for good
1	Quitting	quit	VERB	VBG	Tense=Pres|VerbForm=Part	0	root	_	_
2	the	the	DET	DT	Definite=Def|PronType=Art	3	det	_	_
3	server	server	NOUN	NN	Number=Sing	1	obj	_	_
4	for	for	ADP	IN	_	5	case	_	_
5	good	good	ADJ	JJ	Degree=Pos	1	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **quit** | gerund |  | the server |  |  |  | for good | vn resign-10.11-2 «NP V NP»: agent=Agent server=Source |

### Option 2 {#o2}

<!-- .ven lang=en -->
The loudest person deciding

```conllu
# sent_id = question:everyday:467-friends-through-games-and-clubs:t7:o2:1
# text = The loudest person deciding
1	The	the	DET	DT	Definite=Def|PronType=Art	3	det	_	_
2	loudest	loud	ADJ	JJS	Degree=Sup	3	amod	_	_
3	person	person	NOUN	NN	Number=Sing	0	root	_	_
4	deciding	decide	VERB	VBG	VerbForm=Ger	3	acl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **decide** | gerund | the loudest person *not said here* |  |  |  |  |  | vn correspond-36.1-1 «NP V»: agent=Agent |

### Option 3 · ✓ the right answer {#o3}

<!-- .ven lang=en -->
A vote and taking turns

```conllu
# sent_id = question:everyday:467-friends-through-games-and-clubs:t7:o3:1
# text = A vote and taking turns
1	A	a	DET	DT	Definite=Ind|PronType=Art	2	det	_	_
2	vote	vote	NOUN	NN	Number=Sing	0	root	_	_
3	and	and	CCONJ	CC	_	4	cc	_	_
4	taking	take	VERB	VBG	Tense=Pres|VerbForm=Part	2	conj	_	_
5	turns	turn	NOUN	NNS	Number=Plur	4	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **take** | gerund |  | turns |  |  |  |  | vn bring-11.3 «NP V NP»: agent=Agent turn=Theme |

### Option 4 {#o4}

<!-- .ven lang=en -->
Deleting each other's buildings

```conllu
# sent_id = question:everyday:467-friends-through-games-and-clubs:t7:o4:1
# text = Deleting each other's buildings
1	Deleting	delete	VERB	VBG	Tense=Pres|VerbForm=Part	0	root	_	_
2	each	each	DET	DT	PronType=Tot	3	det	_	_
3	other	other	ADJ	JJ	Degree=Pos	5	nmod:poss	_	SpaceAfter=No
4	's	's	PART	POS	_	3	case	_	_
5	buildings	building	NOUN	NNS	Number=Plur	1	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **delete** | gerund |  | each other's buildings |  |  |  |  | vn remove-10.1 «NP V NP»: agent=Agent building=Theme |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

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- ← previous: [Friends through games and clubs, test 6](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/467-friends-through-games-and-clubs/t6/)
- next →: [Friends through games and clubs, test 8](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/467-friends-through-games-and-clubs/t8/)
- ↑ back to [Friends through games and clubs](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/467-friends-through-games-and-clubs/)

