---
title: Which of the following measures is most likely to prevent disputes c… — The row over a game · tree and pragmatics
description: Which of the following measures is most likely to prevent disputes concerning the rules of a game? Exam question 2 of lesson 475 «The row over a game» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was wrong.
---

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# Exam question 2 · The row over a game

<!-- .ven lang=en -->
Which of the following measures is most likely to prevent disputes concerning the rules of a game?

<!-- .vintro -->
**Mova's choice:** option 2 · **The right answer:** option 1 · wrong ✗ · **Who acts:** disputes, game · **What happens:** follow, be, prevent, concern, rule · **To what, where:** measures, disputes, rules

<!-- .vabout -->
This is exam question 2 of lesson 475 «The row over a game» of the everyday course of Mova's primary school, asked in stiff, formal language. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/475-the-row-over-a-game/#e2).

## The question {#question}

```conllu
# sent_id = question:everyday:475-the-row-over-a-game:e2:1
# text = Which of the following measures is most likely to prevent disputes concerning the rules of a game?
1	Which	which	PRON	WDT	PronType=Rel	8	nsubj	_	_
2	of	of	SCONJ	IN	_	8	mark	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	8	det	_	_
4	following	follow	VERB	VBG	VerbForm=Ger	8	csubj	_	_
5	measures	measure	NOUN	NNS	Number=Plur	4	obj	_	_
6	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	8	cop	_	_
7	most	most	ADV	RBS	Degree=Sup	8	advmod	_	_
8	likely	likely	ADJ	JJ	Degree=Pos	0	root	_	_
9	to	to	PART	TO	_	10	mark	_	_
10	prevent	prevent	VERB	VB	VerbForm=Inf	8	xcomp	_	_
11	disputes	dispute	NOUN	NNS	Number=Plur	10	obj	_	_
12	concerning	concern	VERB	VBG	VerbForm=Ger	11	acl	_	_
13	the	the	DET	DT	Definite=Def|PronType=Art	14	det	_	_
14	rules	rule	NOUN	NNS	Number=Plur	12	obj	_	_
15	of	of	ADP	IN	_	17	case	_	_
16	a	a	DET	DT	Definite=Ind|PronType=Art	17	det	_	_
17	game	game	NOUN	NN	Number=Sing	14	nmod	_	SpaceAfter=No
18	?	?	PUNCT	.	_	8	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **follow** | gerund |  | measures |  |  |  |  | vn chase-51.6 «NP V NP»: agent=Agent measure=Theme |
| 2 | **is** | present |  |  |  |  |  | likely *property* | tree rules |
| 3 | **prevent** | to-infinitive |  | disputes |  |  |  |  | vn forbid-64.4-1 «NP V NP»: agent=Causer dispute=Theme |
| 4 | **concern** | gerund | disputes *not said here* | the rules of a game |  |  |  |  | vn amuse-31.1 «NP V NP»: agent=Stimulus rule=Experiencer |
| 5 | **rule** |  | a game |  |  |  |  |  | nom rule «cognition intransitive»: of=agent |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

## The options {#options}

### Option 1 · ✓ the right answer {#o1}

<!-- .ven lang=en -->
Agreement upon the rules prior to commencement

```conllu
# sent_id = question:everyday:475-the-row-over-a-game:e2:o1:1
# text = Agreement upon the rules prior to commencement
1	Agreement	agreement	NOUN	NN	Number=Sing	0	root	_	_
2	upon	upon	ADP	IN	_	4	case	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	4	det	_	_
4	rules	rule	NOUN	NNS	Number=Plur	1	nmod	_	_
5	prior	prior	ADJ	JJ	Degree=Pos|ExtPos=ADP	7	case	_	_
6	to	to	ADP	IN	_	5	fixed	_	_
7	commencement	commencement	NOUN	NN	Number=Sing	4	nmod	_	_
```

<!-- .note -->
The frames reader finds no event or fact in this sentence.

### Option 2 · ← Mova's choice {#o2}

<!-- .ven lang=en -->
The adoption of new rules during play as needs arise

```conllu
# sent_id = question:everyday:475-the-row-over-a-game:e2:o2:1
# text = The adoption of new rules during play as needs arise
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	adoption	adoption	NOUN	NN	Number=Sing	10	nsubj	_	_
3	of	of	ADP	IN	_	5	case	_	_
4	new	new	ADJ	JJ	Degree=Pos	5	amod	_	_
5	rules	rule	NOUN	NNS	Number=Plur	2	nmod	_	_
6	during	during	ADP	IN	_	7	case	_	_
7	play	play	NOUN	NN	Number=Sing	5	nmod	_	_
8	as	as	ADP	IN	_	9	case	_	_
9	needs	need	NOUN	NNS	Number=Plur	7	nmod	_	_
10	arise	arise	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **arise** | present | the adoption of new rules during play as needs |  |  |  |  |  | vn appear-48.1.1 «NP V»: agent=Theme |
| 2 | **adopt** |  |  | new rules during play as needs |  |  |  |  | nom adoption «act transitive»: of=patient |

### Option 3 {#o3}

<!-- .ven lang=en -->
Deference to the loudest participant

```conllu
# sent_id = question:everyday:475-the-row-over-a-game:e2:o3:1
# text = Deference to the loudest participant
1	Deference	deference	NOUN	NN	Number=Sing	0	root	_	_
2	to	to	ADP	IN	_	5	case	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
4	loudest	loud	ADJ	JJS	Degree=Sup	5	amod	_	_
5	participant	participant	NOUN	NN	Number=Sing	1	nmod	_	_
```

<!-- .note -->
The frames reader finds no event or fact in this sentence.

### Option 4 {#o4}

<!-- .ven lang=en -->
The abandonment of all games

```conllu
# sent_id = question:everyday:475-the-row-over-a-game:e2:o4:1
# text = The abandonment of all games
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	abandonment	abandonment	NOUN	NN	Number=Sing	0	root	_	_
3	of	of	ADP	IN	_	5	case	_	_
4	all	all	DET	DT	PronType=Tot	5	det	_	_
5	games	game	NOUN	NNS	Number=Plur	2	nmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **abandon** |  |  | all games |  |  |  |  | nom abandonment «act transitive»: of=patient |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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- ← previous: [The row over a game, exam 1](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/475-the-row-over-a-game/e1/)
- next →: [The row over a game, exam 3](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/475-the-row-over-a-game/e3/)
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