---
title: Select the response consistent with the established facts concerning… — The row over a game · tree and pragmatics
description: Select the response consistent with the established facts concerning a remark presented as a jest which causes distress. Exam question 4 of lesson 475 «The row over a game» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mo
---

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# Exam question 4 · The row over a game

<!-- .ven lang=en -->
Select the response consistent with the established facts concerning a remark presented as a jest which causes distress.

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 1 · right ✓ · **Who acts:** you, established facts, jest · **What happens:** select, establish, concern, present, cause · **To what, where:** response, remark, distress

<!-- .vabout -->
This is exam question 4 of lesson 475 «The row over a game» of the everyday course of Mova's primary school, asked in stiff, formal language. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/475-the-row-over-a-game/#e4).

## The question {#question}

```conllu
# sent_id = question:everyday:475-the-row-over-a-game:e4:1
# text = Select the response consistent with the established facts concerning a remark presented as a jest which causes distress.
1	Select	select	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	the	the	DET	DT	Definite=Def|PronType=Art	3	det	_	_
3	response	response	NOUN	NN	Number=Sing	1	obj	_	_
4	consistent	consistent	ADJ	JJ	Degree=Pos	1	xcomp	_	_
5	with	with	ADP	IN	_	8	case	_	_
6	the	the	DET	DT	Definite=Def|PronType=Art	8	det	_	_
7	established	establish	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	8	amod	_	_
8	facts	fact	NOUN	NNS	Number=Plur	4	obl	_	_
9	concerning	concern	VERB	VBG	VerbForm=Ger	8	acl	_	_
10	a	a	DET	DT	Definite=Ind|PronType=Art	11	det	_	_
11	remark	remark	NOUN	NN	Number=Sing	9	obj	_	_
12	presented	present	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	11	acl	_	_
13	as	as	ADP	IN	_	15	case	_	_
14	a	a	DET	DT	Definite=Ind|PronType=Art	15	det	_	_
15	jest	jest	NOUN	NN	Number=Sing	12	obl	_	_
16	which	which	PRON	WDT	PronType=Rel	17	nsubj	_	_
17	causes	cause	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	15	acl:relcl	_	_
18	distress	distress	NOUN	NN	Number=Sing	17	obj	_	SpaceAfter=No
19	.	.	PUNCT	.	_	1	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **select** | imperative | you *not said here* | the response |  |  |  | consistent *property* | vn obtain-13.5.2 «NP V NP»: agent=Agent response=Theme |
| 2 | **establish** | participle |  |  |  |  |  |  | vn indicate-78-1-1 «NP V NP to be NP»: agent=Pivot |
| 3 | **concern** | gerund | the established facts *not said here* | a remark |  |  |  |  | vn amuse-31.1 «NP V NP»: agent=Stimulus remark=Experiencer |
| 4 | **present** | participle |  | a remark *not said here* |  |  |  | as a jest | vn fulfilling-13.4.1 «NP V NP»: agent=Agent |
| 5 | **cause** | present | a jest | distress |  |  |  |  | vn engender-27.1-1 «NP V NP»: agent=Precondition distress=Patient |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

## The options {#options}

### Option 1 · ← Mova's choice · ✓ the right answer {#o1}

<!-- .ven lang=en -->
It is reasonable to inform the speaker that it caused hurt

```conllu
# sent_id = question:everyday:475-the-row-over-a-game:e4:o1:1
# text = It is reasonable to inform the speaker that it caused hurt
1	It	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	3	expl	_	_
2	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	3	cop	_	_
3	reasonable	reasonable	ADJ	JJ	Degree=Pos	0	root	_	_
4	to	to	PART	TO	_	5	mark	_	_
5	inform	inform	VERB	VB	VerbForm=Inf	3	csubj	_	_
6	the	the	DET	DT	Definite=Def|PronType=Art	7	det	_	_
7	speaker	speaker	NOUN	NN	Number=Sing	5	obj	_	_
8	that	that	SCONJ	IN	_	11	mark	_	_
9	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	11	nsubj:pass	_	_
10	caused	cause	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	11	aux:pass	_	_
11	hurt	hurt	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	5	advcl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present |  |  |  |  |  | reasonable *property* | tree rules |
| 2 | **inform** *speech: other* | to-infinitive |  |  | the speaker |  |  |  | vn tell-37.2 «NP V NP.recipient»: agent=Agent speaker=Recipient |
| 3 | **hurt** | past · passive |  | speaker |  |  |  |  | vn hurt-40.8.3-2 «NP V NP»: subject=Patient |

### Option 2 {#o2}

<!-- .ven lang=en -->
Such remarks ought to be repeated more loudly

```conllu
# sent_id = question:everyday:475-the-row-over-a-game:e4:o2:1
# text = Such remarks ought to be repeated more loudly
1	Such	such	ADJ	JJ	Degree=Pos	2	amod	_	_
2	remarks	remark	NOUN	NNS	Number=Plur	6	nsubj:pass	_	_
3	ought	ought	AUX	MD	VerbForm=Fin	6	aux	_	_
4	to	to	PART	TO	_	6	mark	_	_
5	be	be	AUX	VB	VerbForm=Inf	6	aux:pass	_	_
6	repeated	repeat	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	0	root	_	_
7	more	more	ADV	RBR	Degree=Cmp	8	advmod	_	_
8	loudly	loudly	ADV	RB	_	6	advmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **repeat** | ought · passive |  | Such remarks |  |  |  | loudly *property* | vn begin-55.1-1-1 «NP V NP»: subject=Eventuality |

### Option 3 {#o3}

<!-- .ven lang=en -->
A jest can never occasion distress

```conllu
# sent_id = question:everyday:475-the-row-over-a-game:e4:o3:1
# text = A jest can never occasion distress
1	A	a	DET	DT	Definite=Ind|PronType=Art	2	det	_	_
2	jest	jest	NOUN	NN	Number=Sing	5	nsubj	_	_
3	can	can	AUX	MD	VerbForm=Fin	5	aux	_	_
4	never	never	ADV	RB	PronType=Neg	5	advmod	_	_
5	occasion	occasion	VERB	VB	VerbForm=Inf	0	root	_	_
6	distress	distress	NOUN	NN	Number=Sing	5	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **not** **occasion** | can | a jest | distress |  |  |  |  | tree rules |

### Option 4 {#o4}

<!-- .ven lang=en -->
The distressed party is necessarily at fault for lacking humour

```conllu
# sent_id = question:everyday:475-the-row-over-a-game:e4:o4:1
# text = The distressed party is necessarily at fault for lacking humour
1	The	the	DET	DT	Definite=Def|PronType=Art	3	det	_	_
2	distressed	distress	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	3	amod	_	_
3	party	party	NOUN	NN	Number=Sing	7	nsubj	_	_
4	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	7	cop	_	_
5	necessarily	necessarily	ADV	RB	_	7	advmod	_	_
6	at	at	ADP	IN	_	7	case	_	_
7	fault	fault	NOUN	NN	Number=Sing	0	root	_	_
8	for	for	SCONJ	IN	_	9	mark	_	_
9	lacking	lack	VERB	VBG	VerbForm=Ger	7	acl	_	_
10	humour	humour	NOUN	NN	Number=Sing	9	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **distress** | participle |  |  |  |  |  |  | vn amuse-31.1 «NP V ADV-Middle»: agent=Experiencer |
| 2 | **is** | present | the distressed party |  |  | fault |  | necessarily *property* | tree rules |
| 3 | **lack** | gerund | fault *not said here* | humour |  |  |  |  | tree rules |

<!-- div src -->

**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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- ← previous: [The row over a game, exam 3](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/475-the-row-over-a-game/e3/)
- next →: [The secret that got told, test 1](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/476-the-secret-that-got-told/t1/)
- ↑ back to [The row over a game](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/475-the-row-over-a-game/)

