---
title: «he took the shortcut, that's cheating, I'm never speaking to him ag… — The row over a game · tree and pragmatics
description: «he took the shortcut, that's cheating, I'm never speaking to him again». Is it likely to last forever? Test 1 of lesson 475 «The row over a game» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was wrong.
---

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# Test 1 · The row over a game

<!-- .ven lang=en -->
«he took the shortcut, that's cheating, I'm never speaking to him again». Is it likely to last forever?

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 3 · wrong ✗ · **Who acts:** he, I, it · **What happens:** take, be, not speak, last · **To what, where:** shortcut, cheating, him · **Speech:** someone speaks here

<!-- .vabout -->
This is test 1 of lesson 475 «The row over a game» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/475-the-row-over-a-game/#t1).

## The question {#question}

<!-- .note -->
*Sentence 1:* «he took the shortcut, that's cheating, I'm never speaking to him again».

```conllu
# sent_id = question:everyday:475-the-row-over-a-game:t1:1
# text = «he took the shortcut, that's cheating, I'm never speaking to him again».
1	«	«	PUNCT	``	_	3	punct	_	SpaceAfter=No
2	he	he	PRON	PRP	Case=Nom|Gender=Masc|Number=Sing|Person=3|PronType=Prs	3	nsubj	_	_
3	took	take	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	0	root	_	_
4	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
5	shortcut	shortcut	NOUN	NN	Number=Sing	3	obj	_	SpaceAfter=No
6	,	,	PUNCT	,	_	9	punct	_	_
7	that	that	DET	DT	Number=Sing|PronType=Dem	9	det	_	SpaceAfter=No
8	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	9	cop	_	_
9	cheating	cheating	NOUN	NN	Number=Sing	3	obl	_	SpaceAfter=No
10	,	,	PUNCT	,	_	14	punct	_	_
11	I	I	PRON	PRP	Case=Nom|Number=Sing|Person=1|PronType=Prs	14	nsubj	_	SpaceAfter=No
12	'm	be	AUX	VBP	Mood=Ind|Number=Sing|Person=1|Tense=Pres|VerbForm=Fin	14	aux	_	_
13	never	never	ADV	RB	PronType=Neg	14	advmod	_	_
14	speaking	speak	VERB	VBG	Tense=Pres|VerbForm=Part	3	advcl	_	_
15	to	to	ADP	IN	_	16	case	_	_
16	him	he	PRON	PRP	Case=Acc|Gender=Masc|Number=Sing|Person=3|PronType=Prs	14	obl	_	_
17	again	again	ADV	RB	_	14	advmod	_	SpaceAfter=No
18	»	»	PUNCT	''	_	14	punct	_	SpaceAfter=No
19	.	.	PUNCT	.	_	3	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **take** *in a quote* | past | he | the shortcut |  |  |  |  | vn bring-11.3 «NP V NP»: agent=Agent shortcut=Theme |
| 2 | **is a** *in a quote* | present |  | that cheating |  |  |  |  | tree rules |
| 3 | **not** **speak** *speech: other* *in a quote* | present · progressive | I |  | him *= he* |  | again |  | vn talk-37.5 «NP V PP.co-agent»: agent=Agent to he=Co-Agent |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* Is it likely to last forever?

```conllu
# sent_id = question:everyday:475-the-row-over-a-game:t1:2
# text = Is it likely to last forever?
1	Is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	3	cop	_	_
2	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	3	nsubj	_	_
3	likely	likely	ADJ	JJ	Degree=Pos	0	root	_	_
4	to	to	PART	TO	_	5	mark	_	_
5	last	last	VERB	VB	VerbForm=Inf	3	xcomp	_	_
6	forever	forever	ADV	RB	_	5	advmod	_	SpaceAfter=No
7	?	?	PUNCT	.	_	3	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | it |  |  |  |  | likely *property* | tree rules |
| 2 | **last** | to-infinitive |  |  |  |  |  | forever *property* | vn cost-54.2 «NP V NP.value»: agent=Theme |

## The options {#options}

### Option 1 · ← Mova's choice {#o1}

<!-- .ven lang=en -->
No, but only if he pays

```conllu
# sent_id = question:everyday:475-the-row-over-a-game:t1:o1:1
# text = No, but only if he pays
1	No	no	INTJ	UH	Polarity=Neg	7	discourse	_	SpaceAfter=No
2	,	,	PUNCT	,	_	7	punct	_	_
3	but	but	CCONJ	CC	_	7	cc	_	_
4	only	only	ADV	RB	_	7	advmod	_	_
5	if	if	SCONJ	IN	_	7	mark	_	_
6	he	he	PRON	PRP	Case=Nom|Gender=Masc|Number=Sing|Person=3|PronType=Prs	7	nsubj	_	_
7	pays	pay	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **pay** | present | he |  |  |  |  |  | vn pay-68-1 «NP V NP»: agent=Agent |

### Option 2 {#o2}

<!-- .ven lang=en -->
Yes, shortcuts are always cheating

```conllu
# sent_id = question:everyday:475-the-row-over-a-game:t1:o2:1
# text = Yes, shortcuts are always cheating
1	Yes	yes	INTJ	UH	Polarity=Pos	6	discourse	_	SpaceAfter=No
2	,	,	PUNCT	,	_	1	punct	_	_
3	shortcuts	shortcut	NOUN	NNS	Number=Plur	6	nsubj	_	_
4	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	6	aux	_	_
5	always	always	ADV	RB	PronType=Tot	6	advmod	_	_
6	cheating	cheat	VERB	VBG	Tense=Pres|VerbForm=Part	0	root	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **cheat** | present · progressive | shortcuts |  |  |  |  | always *property* | vn cheat-10.6.1 «NP V NP»: agent=Agent |

### Option 3 · ✓ the right answer {#o3}

<!-- .ven lang=en -->
No, game rows usually blow over after cooling off

```conllu
# sent_id = question:everyday:475-the-row-over-a-game:t1:o3:1
# text = No, game rows usually blow over after cooling off
1	No	no	INTJ	UH	Polarity=Neg	4	discourse	_	SpaceAfter=No
2	,	,	PUNCT	,	_	1	punct	_	_
3	game	game	NOUN	NN	Number=Sing	4	compound	_	_
4	rows	row	NOUN	NNS	Number=Plur	6	nsubj	_	_
5	usually	usually	ADV	RB	_	6	advmod	_	_
6	blow	blow	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
7	over	over	ADV	RB	_	6	advmod	_	_
8	after	after	SCONJ	IN	_	9	mark	_	_
9	cooling	cool	VERB	VBG	Tense=Pres|VerbForm=Part	6	advcl	_	_
10	off	off	ADP	RP	_	9	compound:prt	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **blow over** | present | game rows |  |  |  |  | over, usually *property* | vn split-23.2 «NP V apart»: agent=Patient |
| 2 | **cool off** | gerund | game rows *not said here* |  |  |  |  |  | vn other\_cos-45.4 «NP.patient V»: agent=Patient |

### Option 4 {#o4}

<!-- .ven lang=en -->
Yes, game rows always end friendships for good

```conllu
# sent_id = question:everyday:475-the-row-over-a-game:t1:o4:1
# text = Yes, game rows always end friendships for good
1	Yes	yes	INTJ	UH	Polarity=Pos	4	discourse	_	SpaceAfter=No
2	,	,	PUNCT	,	_	1	punct	_	_
3	game	game	NOUN	NN	Number=Sing	4	compound	_	_
4	rows	row	NOUN	NNS	Number=Plur	6	nsubj	_	_
5	always	always	ADV	RB	PronType=Tot	6	advmod	_	_
6	end	end	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
7	friendships	friendship	NOUN	NNS	Number=Plur	6	obj	_	_
8	for	for	ADP	IN	_	9	case	_	_
9	good	good	ADJ	JJ	Degree=Pos	6	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **end** | present | game rows | friendships |  |  |  | for good; always *property* | vn stop-55.4-1-1 «NP V NP.eventuality»: agent=Subeventuality friendship=Eventuality |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

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