---
title: «L + ratio, get rekt» after winning 5–0. Why can that turn into a re… — The row over a game · tree and pragmatics
description: «L + ratio, get rekt» after winning 5–0. Why can that turn into a real fall-out? Test 4 of lesson 475 «The row over a game» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was wrong.
---

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# Test 4 · The row over a game

<!-- .ven lang=en -->
«L + ratio, get rekt» after winning 5–0. Why can that turn into a real fall-out?

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 2 · wrong ✗ · **Who acts:** L, that · **What happens:** get, win, turn · **To what, where:** rekt, 5, real fall out

<!-- .vabout -->
This is test 4 of lesson 475 «The row over a game» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/475-the-row-over-a-game/#t4).

## The question {#question}

<!-- .note -->
*Sentence 1:* «L + ratio, get rekt» after winning 5–0.

```conllu
# sent_id = question:everyday:475-the-row-over-a-game:t4:1
# text = «L + ratio, get rekt» after winning 5–0.
1	«	«	PUNCT	``	_	6	punct	_	SpaceAfter=No
2	L	l	NOUN	NN	Number=Sing	6	nsubj	_	_
3	+	+	SYM	SYM	_	4	cc	_	_
4	ratio	ratio	NOUN	NN	Number=Sing	2	conj	_	SpaceAfter=No
5	,	,	PUNCT	,	_	6	punct	_	_
6	get	get	VERB	VB	VerbForm=Inf	0	root	_	_
7	rekt	rekt	NOUN	NN	Number=Sing	6	obj	_	SpaceAfter=No
8	»	»	PUNCT	''	_	6	punct	_	_
9	after	after	SCONJ	IN	_	10	mark	_	_
10	winning	win	VERB	VBG	Tense=Pres|VerbForm=Part	6	advcl	_	_
11	5	5	NUM	CD	NumForm=Digit|NumType=Card	10	obj	_	SpaceAfter=No
12	–	–	SYM	SYM	ExtPos=ADP	13	case	_	SpaceAfter=No
13	0	0	NUM	CD	NumForm=Digit|NumType=Card	11	nmod	_	SpaceAfter=No
14	.	.	PUNCT	.	_	6	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **get** *in a quote* | infinitive | L + ratio | rekt |  |  |  |  | vn comprehend-87.2-1 «NP V NP»: agent=Experiencer rekt=Stimulus |
| 2 | **win** | gerund | L + ratio *not said here* | 5 |  |  |  | – 0 | vn succeed-74-2 «NP V NP»: agent=Agent 5=Eventuality |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* Why can that turn into a real fall-out?

```conllu
# sent_id = question:everyday:475-the-row-over-a-game:t4:2
# text = Why can that turn into a real fall-out?
1	Why	why	ADV	WRB	PronType=Int	4	advmod	_	_
2	can	can	AUX	MD	VerbForm=Fin	4	aux	_	_
3	that	that	PRON	WDT	PronType=Rel	4	nsubj	_	_
4	turn	turn	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
5	into	into	ADP	IN	_	10	case	_	_
6	a	a	DET	DT	Definite=Ind|PronType=Art	10	det	_	_
7	real	real	ADJ	JJ	Degree=Pos	10	amod	_	_
8	fall	fall	NOUN	NN	Number=Sing	10	compound	_	SpaceAfter=No
9	-	-	PUNCT	HYPH	_	8	punct	_	SpaceAfter=No
10	out	out	NOUN	NN	Number=Sing	4	obl	_	SpaceAfter=No
11	?	?	PUNCT	.	_	4	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **turn** | can | that |  |  | a real fall out |  |  | vn roll-51.3.1 «NP V PP.trajectory»: agent=Theme into out=Trajectory |

## The options {#options}

### Option 1 · ← Mova's choice {#o1}

<!-- .ven lang=en -->
Raj likes being teased

```conllu
# sent_id = question:everyday:475-the-row-over-a-game:t4:o1:1
# text = Raj likes being teased
1	Raj	Raj	PROPN	NNP	Number=Sing	2	nsubj	_	_
2	likes	like	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	being	be	AUX	VBG	Tense=Pres|VerbForm=Part	4	aux:pass	_	_
4	teased	tease	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	2	xcomp	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **like** | present | Raj |  |  |  |  |  | vn want-32.1-1-1 «NP V NP S\_INF»: agent=Pivot clause=Theme |
| 2 | **tease** *not said to happen* | gerund · passive | Raj *not said here* |  |  |  |  |  | vn ferret-35.6 «NP V NP» |

### Option 2 · ✓ the right answer {#o2}

<!-- .ven lang=en -->
Teasing a loser hurts more than losing

```conllu
# sent_id = question:everyday:475-the-row-over-a-game:t4:o2:1
# text = Teasing a loser hurts more than losing
1	Teasing	tease	VERB	VBG	VerbForm=Ger	4	csubj	_	_
2	a	a	DET	DT	Definite=Ind|PronType=Art	3	det	_	_
3	loser	loser	NOUN	NN	Number=Sing	1	obj	_	_
4	hurts	hurt	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
5	more	more	ADV	RBR	Degree=Cmp	4	advmod	_	_
6	than	than	SCONJ	IN	_	7	mark	_	_
7	losing	lose	VERB	VBG	Tense=Pres|VerbForm=Part	4	advcl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **tease** | gerund |  | a loser |  |  |  |  | vn bully-59.5 «NP V NP»: agent=Agent loser=Patient |
| 2 | **hurt** | present | Teasing |  |  |  |  |  | vn amuse-31.1 «NP V ADV-Middle»: agent=Experiencer |
| 3 | **lose** | gerund | Teasing *not said here* |  |  |  |  |  | vn succeed-74-3-1 «NP V»: agent=Agent |

### Option 3 {#o3}

<!-- .ven lang=en -->
It can't, it's just words

```conllu
# sent_id = question:everyday:475-the-row-over-a-game:t4:o3:1
# text = It can't, it's just words
1	It	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	8	nsubj	_	_
2	ca	can	AUX	MD	VerbForm=Fin	8	aux	_	SpaceAfter=No
3	n't	not	PART	RB	Polarity=Neg	8	advmod	_	SpaceAfter=No
4	,	,	PUNCT	,	_	3	punct	_	_
5	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	8	nsubj	_	SpaceAfter=No
6	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	8	cop	_	_
7	just	just	ADV	RB	_	8	advmod	_	_
8	words	word	NOUN	NNS	Number=Plur	0	root	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **not** **is a** | can | It | words |  |  |  |  | tree rules |

### Option 4 {#o4}

<!-- .ven lang=en -->
It's a nice way to say well played, everyone knows

```conllu
# sent_id = question:everyday:475-the-row-over-a-game:t4:o4:1
# text = It's a nice way to say well played, everyone knows
1	It	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	5	nsubj	_	SpaceAfter=No
2	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	5	cop	_	_
3	a	a	DET	DT	Definite=Ind|PronType=Art	5	det	_	_
4	nice	nice	ADJ	JJ	Degree=Pos	5	amod	_	_
5	way	way	NOUN	NN	Number=Sing	0	root	_	_
6	to	to	PART	TO	_	7	mark	_	_
7	say	say	VERB	VB	VerbForm=Inf	5	acl	_	_
8	well	well	ADV	RB	Degree=Pos	9	advmod	_	_
9	played	play	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	7	ccomp	_	SpaceAfter=No
10	,	,	PUNCT	,	_	5	punct	_	_
11	everyone	everyone	PRON	NN	Number=Sing|PronType=Tot	12	nsubj	_	_
12	knows	know	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	5	parataxis	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** | present | It | a nice way |  |  |  |  | tree rules |
| 2 | **say** *speech: assert* | to-infinitive |  |  |  |  |  |  | vn say-37.7-1-1 «NP V that S»: agent=Agent clause=Topic |
| 3 | **play** | participle |  |  |  |  |  | well *property* | vn performance-26.7-1 «NP V»: agent=Agent |
| 4 | **know** | present | everyone |  |  |  |  |  | vn comprehend-87.2-1-1-1 «NP V»: agent=Experiencer |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

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