---
title: «this game is trash» says Chloe, switching off mid-song while losing… — The row over a game · tree and pragmatics
description: «this game is trash» says Chloe, switching off mid-song while losing. What's going on? Test 5 of lesson 475 «The row over a game» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was right.
---

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# Test 5 · The row over a game

<!-- .ven lang=en -->
«this game is trash» says Chloe, switching off mid-song while losing. What's going on?

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 1 · right ✓ · **Who acts:** game, Chloe · **What happens:** be, say, switch off, lose, go on · **To what, where:** trash, mid-song · **Speech:** someone speaks here

<!-- .vabout -->
This is test 5 of lesson 475 «The row over a game» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/475-the-row-over-a-game/#t5).

## The question {#question}

<!-- .note -->
*Sentence 1:* «this game is trash» says Chloe, switching off mid-song while losing.

```conllu
# sent_id = question:everyday:475-the-row-over-a-game:t5:1
# text = «this game is trash» says Chloe, switching off mid-song while losing.
1	«	«	PUNCT	``	_	5	punct	_	SpaceAfter=No
2	this	this	DET	DT	Number=Sing|PronType=Dem	3	det	_	_
3	game	game	NOUN	NN	Number=Sing	5	nsubj	_	_
4	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	5	cop	_	_
5	trash	trash	NOUN	NN	Number=Sing	7	obl	_	SpaceAfter=No
6	»	»	PUNCT	''	_	7	punct	_	_
7	says	say	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
8	Chloe	Chloe	PROPN	NNP	Number=Sing	7	nsubj	_	SpaceAfter=No
9	,	,	PUNCT	,	_	10	punct	_	_
10	switching	switch	VERB	VBG	Tense=Pres|VerbForm=Part	7	advcl	_	_
11	off	off	ADP	RP	_	10	compound:prt	_	_
12	mid-song	mid-song	NOUN	NN	Number=Sing	10	obj	_	_
13	while	while	SCONJ	IN	_	14	mark	_	_
14	losing	lose	VERB	VBG	Tense=Pres|VerbForm=Part	10	advcl	_	SpaceAfter=No
15	.	.	PUNCT	.	_	7	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** *in a quote* | present | this game | trash |  |  |  |  | tree rules |
| 2 | **say** *speech: assert* | present | Chloe |  |  |  |  |  | vn say-37.7-1-1 «NP V that S»: agent=Agent |
| 3 | **switch off** | gerund | Chloe *not said here* | mid-song |  |  |  |  | vn convert-26.6.2-1-1 «NP V NP»: agent=Agent mid-song=Patient |
| 4 | **lose** | gerund | Chloe *not said here* |  |  |  |  |  | vn succeed-74-3-1 «NP V»: agent=Agent |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* What's going on?

```conllu
# sent_id = question:everyday:475-the-row-over-a-game:t5:2
# text = What's going on?
1	What	what	PRON	WP	PronType=Int	3	nsubj	_	SpaceAfter=No
2	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	3	aux	_	_
3	going	go	VERB	VBG	Tense=Pres|VerbForm=Part	0	root	_	_
4	on	on	ADP	RP	_	3	compound:prt	_	SpaceAfter=No
5	?	?	PUNCT	.	_	3	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **go on** | present · progressive |  |  |  |  |  |  | vn function-105.2.1 «NP V»: agent=Theme |

## The options {#options}

### Option 1 · ← Mova's choice · ✓ the right answer {#o1}

<!-- .ven lang=en -->
She's annoyed with losing, not with the game

```conllu
# sent_id = question:everyday:475-the-row-over-a-game:t5:o1:1
# text = She's annoyed with losing, not with the game
1	She	she	PRON	PRP	Case=Nom|Gender=Fem|Number=Sing|Person=3|PronType=Prs	3	nsubj	_	SpaceAfter=No
2	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	3	cop	_	_
3	annoyed	annoyed	ADJ	JJ	Degree=Pos	0	root	_	_
4	with	with	SCONJ	IN	_	5	mark	_	_
5	losing	lose	VERB	VBG	Tense=Pres|VerbForm=Part	3	advcl	_	SpaceAfter=No
6	,	,	PUNCT	,	_	10	punct	_	_
7	not	not	PART	RB	Polarity=Neg	10	advmod	_	_
8	with	with	ADP	IN	_	10	case	_	_
9	the	the	DET	DT	Definite=Def|PronType=Art	10	det	_	_
10	game	game	NOUN	NN	Number=Sing	5	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | She |  |  |  |  | annoyed *property* | tree rules |
| 2 | **lose** | gerund | She *not said here* |  |  |  |  | with the game | vn succeed-74-3-1 «NP V»: agent=Agent |

### Option 2 {#o2}

<!-- .ven lang=en -->
The game really is broken and keeps skipping songs

```conllu
# sent_id = question:everyday:475-the-row-over-a-game:t5:o2:1
# text = The game really is broken and keeps skipping songs
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	game	game	NOUN	NN	Number=Sing	7	nsubj	_	_
3	really	really	ADV	RB	_	5	advmod	_	_
4	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	5	aux:pass	_	_
5	broken	break	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	2	acl:relcl	_	_
6	and	and	CCONJ	CC	_	5	cc	_	_
7	keeps	keep	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
8	skipping	skip	VERB	VBG	VerbForm=Ger	7	xcomp	_	_
9	songs	song	NOUN	NNS	Number=Plur	8	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **break** | present · passive |  | the game *not said here* |  |  |  |  | vn hurt-40.8.3-1-1 «NP V» |
| 2 | **keep** | present | the game |  |  |  |  |  | tree rules |
| 3 | **skip** | gerund | the game *not said here* | songs |  |  |  |  | vn run-51.3.2-2 «NP V NP»: agent=Agent song=Agent |

### Option 3 {#o3}

<!-- .ven lang=en -->
Aisha is cheating

```conllu
# sent_id = question:everyday:475-the-row-over-a-game:t5:o3:1
# text = Aisha is cheating
1	Aisha	Aisha	PROPN	NNP	Number=Sing	3	nsubj	_	_
2	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	3	aux	_	_
3	cheating	cheat	VERB	VBG	Tense=Pres|VerbForm=Part	0	root	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **cheat** | present · progressive | Aisha |  |  |  |  |  | vn cheat-10.6.1 «NP V NP»: agent=Agent |

### Option 4 {#o4}

<!-- .ven lang=en -->
The music is too loud

```conllu
# sent_id = question:everyday:475-the-row-over-a-game:t5:o4:1
# text = The music is too loud
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	music	music	NOUN	NN	Number=Sing	5	nsubj	_	_
3	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	5	cop	_	_
4	too	too	ADV	RB	_	5	advmod	_	_
5	loud	loud	ADJ	JJ	Degree=Pos	0	root	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | the music |  |  |  |  | loud *property* | tree rules |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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- ← previous: [The row over a game, test 4](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/475-the-row-over-a-game/t4/)
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