---
title: Coach hears Jake: «we lost cos Sam missed, he's a muppet». What does… — The row over a game · tree and pragmatics
description: Coach hears Jake: «we lost cos Sam missed, he's a muppet». What does a good team say? Test 6 of lesson 475 «The row over a game» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was wrong.
---

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# Test 6 · The row over a game

<!-- .ven lang=en -->
Coach hears Jake: «we lost cos Sam missed, he's a muppet». What does a good team say?

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**Mova's choice:** option 3 · **The right answer:** option 1 · wrong ✗ · **Who acts:** Coach, we, Sam, good team · **What happens:** hear, lose, miss, be, say · **To what, where:** Jake, muppet · **Speech:** someone speaks here

<!-- .vabout -->
This is test 6 of lesson 475 «The row over a game» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/475-the-row-over-a-game/#t6).

## The question {#question}

<!-- .note -->
*Sentence 1:* Coach hears Jake: «we lost cos Sam missed, he's a muppet».

```conllu
# sent_id = question:everyday:475-the-row-over-a-game:t6:1
# text = Coach hears Jake: «we lost cos Sam missed, he's a muppet».
1	Coach	coach	NOUN	NN	Number=Sing	2	nsubj	_	_
2	hears	hear	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	Jake	Jake	PROPN	NNP	Number=Sing	2	obj	_	SpaceAfter=No
4	:	:	PUNCT	:	_	2	punct	_	_
5	«	«	PUNCT	``	_	7	punct	_	SpaceAfter=No
6	we	we	PRON	PRP	Case=Nom|Number=Plur|Person=1|PronType=Prs	7	nsubj	_	_
7	lost	lose	VERB	VBD	Mood=Ind|Number=Plur|Person=1|Tense=Past|VerbForm=Fin	2	parataxis	_	_
8	cos	cos	SCONJ	IN	_	10	mark	_	_
9	Sam	Sam	PROPN	NNP	Number=Sing	10	nsubj	_	_
10	missed	miss	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	7	advcl	_	SpaceAfter=No
11	,	,	PUNCT	,	_	15	punct	_	_
12	he	he	PRON	PRP	Case=Nom|Gender=Masc|Number=Sing|Person=3|PronType=Prs	15	nsubj	_	SpaceAfter=No
13	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	15	cop	_	_
14	a	a	DET	DT	Definite=Ind|PronType=Art	15	det	_	_
15	muppet	muppet	NOUN	NN	Number=Sing	7	obl	_	SpaceAfter=No
16	»	»	PUNCT	''	_	7	punct	_	SpaceAfter=No
17	.	.	PUNCT	.	_	2	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **hear** | present | Coach | Jake |  |  |  |  | tree rules |
| 2 | **lose** *in a quote* | past | we |  |  |  |  |  | vn succeed-74-3-1 «NP V»: agent=Agent |
| 3 | **miss** *in a quote* | past | Sam |  |  |  |  |  | vn admire-31.2 «NP V that S»: agent=Experiencer |
| 4 | **is a** *in a quote* | present | Sam | a muppet |  |  |  |  | tree rules |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* What does a good team say?

```conllu
# sent_id = question:everyday:475-the-row-over-a-game:t6:2
# text = What does a good team say?
1	What	what	PRON	WP	PronType=Int	6	obj	_	_
2	does	do	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	6	aux	_	_
3	a	a	DET	DT	Definite=Ind|PronType=Art	5	det	_	_
4	good	good	ADJ	JJ	Degree=Pos	5	amod	_	_
5	team	team	NOUN	NN	Number=Sing	6	nsubj	_	_
6	say	say	VERB	VB	VerbForm=Inf	0	root	_	SpaceAfter=No
7	?	?	PUNCT	.	_	6	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **say** *speech: assert* | present · do-support | a good team |  |  |  |  |  | vn say-37.7-1-1 «NP V NP.topic»: agent=Agent what=Topic |

## The options {#options}

### Option 1 · ✓ the right answer {#o1}

<!-- .ven lang=en -->
We win and lose together

```conllu
# sent_id = question:everyday:475-the-row-over-a-game:t6:o1:1
# text = We win and lose together
1	We	we	PRON	PRP	Case=Nom|Number=Plur|Person=1|PronType=Prs	2	nsubj	_	_
2	win	win	VERB	VBP	Mood=Ind|Number=Plur|Person=1|Tense=Pres|VerbForm=Fin	0	root	_	_
3	and	and	CCONJ	CC	_	4	cc	_	_
4	lose	lose	VERB	VBP	Mood=Ind|Number=Plur|Person=1|Tense=Pres|VerbForm=Fin	2	conj	_	_
5	together	together	ADV	RB	_	4	advmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **win** | present | We |  |  |  |  |  | vn succeed-74-2 «NP V»: agent=Agent |
| 2 | **lose** | present | We *not said here* |  |  |  |  | together *property* | vn succeed-74-3-1 «NP V»: agent=Agent |

### Option 2 {#o2}

<!-- .ven lang=en -->
Only Sam is to blame for it

```conllu
# sent_id = question:everyday:475-the-row-over-a-game:t6:o2:1
# text = Only Sam is to blame for it
1	Only	only	ADV	RB	_	5	advmod	_	_
2	Sam	Sam	PROPN	NNP	Number=Sing	5	nsubj	_	_
3	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	5	cop	_	_
4	to	to	PART	TO	_	5	mark	_	_
5	blame	blame	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
6	for	for	ADP	IN	_	7	case	_	_
7	it	it	PRON	PRP	Case=Acc|Gender=Neut|Number=Sing|Person=3|PronType=Prs	5	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | Sam |  |  |  |  | for it; blame *property* | tree rules |

### Option 3 · ← Mova's choice {#o3}

<!-- .ven lang=en -->
Sam should never play again

```conllu
# sent_id = question:everyday:475-the-row-over-a-game:t6:o3:1
# text = Sam should never play again
1	Sam	Sam	PROPN	NNP	Number=Sing	4	nsubj	_	_
2	should	should	AUX	MD	VerbForm=Fin	4	aux	_	_
3	never	never	ADV	RB	PronType=Neg	4	advmod	_	_
4	play	play	VERB	VB	VerbForm=Inf	0	root	_	_
5	again	again	ADV	RB	_	4	advmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **not** **play** | should | Sam |  |  |  | again |  | vn performance-26.7-1 «NP V»: agent=Agent |

### Option 4 {#o4}

<!-- .ven lang=en -->
Only Jake is to blame for it

```conllu
# sent_id = question:everyday:475-the-row-over-a-game:t6:o4:1
# text = Only Jake is to blame for it
1	Only	only	ADV	RB	_	5	advmod	_	_
2	Jake	Jake	PROPN	NNP	Number=Sing	5	nsubj	_	_
3	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	5	cop	_	_
4	to	to	PART	TO	_	5	mark	_	_
5	blame	blame	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
6	for	for	ADP	IN	_	7	case	_	_
7	it	it	PRON	PRP	Case=Acc|Gender=Neut|Number=Sing|Person=3|PronType=Prs	5	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | Jake |  |  |  |  | for it; blame *property* | tree rules |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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- ← previous: [The row over a game, test 5](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/475-the-row-over-a-game/t5/)
- next →: [The row over a game, test 7](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/475-the-row-over-a-game/t7/)
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