---
title: «I touched it first!» «No, I did!» They don't talk for a week. What… — The row over a game · tree and pragmatics
description: «I touched it first!» «No, I did!» They don't talk for a week. What does this show? Test 7 of lesson 475 «The row over a game» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was wrong.
---

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# Test 7 · The row over a game

<!-- .ven lang=en -->
«I touched it first!» «No, I did!» They don't talk for a week. What does this show?

<!-- .vintro -->
**Mova's choice:** option 2 · **The right answer:** option 3 · wrong ✗ · **Who acts:** I, They, this · **What happens:** touch, do, not talk, show · **To what, where:** it

<!-- .vabout -->
This is test 7 of lesson 475 «The row over a game» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/475-the-row-over-a-game/#t7).

## The question {#question}

<!-- .note -->
*Sentence 1:* «I touched it first!»

```conllu
# sent_id = question:everyday:475-the-row-over-a-game:t7:1
# text = «I touched it first!»
1	«	«	PUNCT	``	_	3	punct	_	SpaceAfter=No
2	I	I	PRON	PRP	Case=Nom|Number=Sing|Person=1|PronType=Prs	3	nsubj	_	_
3	touched	touch	VERB	VBD	Mood=Ind|Number=Sing|Person=1|Tense=Past|VerbForm=Fin	0	root	_	_
4	it	it	PRON	PRP	Case=Acc|Gender=Neut|Number=Sing|Person=3|PronType=Prs	3	obj	_	_
5	first	first	ADV	RB	NumForm=Word|NumType=Ord	3	advmod	_	SpaceAfter=No
6	!	!	PUNCT	.	_	3	punct	_	SpaceAfter=No
7	»	»	PUNCT	''	_	3	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **touch** *in a quote* | past | I | it |  |  |  | first *property* | vn contiguous\_location-47.8-1 «NP V NP»: agent=Theme it=Co-Theme |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* «No, I did!»

```conllu
# sent_id = question:everyday:475-the-row-over-a-game:t7:2
# text = «No, I did!»
1	«	«	PUNCT	``	_	5	punct	_	SpaceAfter=No
2	No	no	INTJ	UH	Polarity=Neg	5	discourse	_	SpaceAfter=No
3	,	,	PUNCT	,	_	5	punct	_	_
4	I	I	PRON	PRP	Case=Nom|Number=Sing|Person=1|PronType=Prs	5	nsubj	_	_
5	did	do	VERB	VBD	Mood=Ind|Number=Sing|Person=1|Tense=Past|VerbForm=Fin	0	root	_	SpaceAfter=No
6	!	!	PUNCT	.	_	5	punct	_	SpaceAfter=No
7	»	»	PUNCT	''	_	5	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **do** *in a quote* | past | I |  |  |  |  |  | vn act-114-1 «NP V»: agent=Agent |

<!-- .note -->
*Sentence 3:* They don't talk for a week.

```conllu
# sent_id = question:everyday:475-the-row-over-a-game:t7:3
# text = They don't talk for a week.
1	They	they	PRON	PRP	Case=Nom|Number=Plur|Person=3|PronType=Prs	4	nsubj	_	_
2	do	do	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	4	aux	_	SpaceAfter=No
3	n't	not	PART	RB	Polarity=Neg	4	advmod	_	_
4	talk	talk	VERB	VB	VerbForm=Inf	0	root	_	_
5	for	for	ADP	IN	_	7	case	_	_
6	a	a	DET	DT	Definite=Ind|PronType=Art	7	det	_	_
7	week	week	NOUN	NN	Number=Sing	4	obl	_	SpaceAfter=No
8	.	.	PUNCT	.	_	4	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **not** **talk** | present · do-support | They |  |  |  | week |  | vn talk-37.5 «NP V»: agent=Agent |

<!-- .note -->
*Sentence 4:* What does this show?

```conllu
# sent_id = question:everyday:475-the-row-over-a-game:t7:4
# text = What does this show?
1	What	what	PRON	WP	PronType=Int	4	obj	_	_
2	does	do	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	4	aux	_	_
3	this	this	PRON	DT	Number=Sing|PronType=Dem	4	nsubj	_	_
4	show	show	VERB	VB	VerbForm=Inf	0	root	_	SpaceAfter=No
5	?	?	PUNCT	.	_	4	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **show** | present · do-support | this |  |  |  |  |  | vn transfer\_mesg-37.1.1-1-1 «NP V NP.recipient»: agent=Agent what=Recipient |

## The options {#options}

### Option 1 {#o1}

<!-- .ven lang=en -->
Lampposts are dangerous

```conllu
# sent_id = question:everyday:475-the-row-over-a-game:t7:o1:1
# text = Lampposts are dangerous
1	Lampposts	lamppost	NOUN	NNS	Number=Plur	3	nsubj	_	_
2	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	3	cop	_	_
3	dangerous	dangerous	ADJ	JJ	Degree=Pos	0	root	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | Lampposts |  |  |  |  | dangerous *property* | tree rules |

### Option 2 · ← Mova's choice {#o2}

<!-- .ven lang=en -->
They should have a proper fight to settle it

```conllu
# sent_id = question:everyday:475-the-row-over-a-game:t7:o2:1
# text = They should have a proper fight to settle it
1	They	they	PRON	PRP	Case=Nom|Number=Plur|Person=3|PronType=Prs	3	nsubj	_	_
2	should	should	AUX	MD	VerbForm=Fin	3	aux	_	_
3	have	have	VERB	VB	VerbForm=Inf	0	root	_	_
4	a	a	DET	DT	Definite=Ind|PronType=Art	6	det	_	_
5	proper	proper	ADJ	JJ	Degree=Pos	6	amod	_	_
6	fight	fight	NOUN	NN	Number=Sing	3	obj	_	_
7	to	to	PART	TO	_	8	mark	_	_
8	settle	settle	VERB	VB	VerbForm=Inf	3	advcl	_	_
9	it	it	PRON	PRP	Case=Acc|Gender=Neut|Number=Sing|Person=3|PronType=Prs	8	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **have** | should | They | a proper fight |  |  |  |  | vn birth-28.2-1 «NP V NP»: agent=Agent fight=Patient |
| 2 | **settle** | to-infinitive | They *not said here* | fight |  |  |  |  | vn odge-46-1 «NP V ADV»: agent=Theme it=Location |

### Option 3 · ✓ the right answer {#o3}

<!-- .ven lang=en -->
Some rows are tiny and a laugh can end them

```conllu
# sent_id = question:everyday:475-the-row-over-a-game:t7:o3:1
# text = Some rows are tiny and a laugh can end them
1	Some	some	DET	DT	PronType=Ind	2	det	_	_
2	rows	row	NOUN	NNS	Number=Plur	4	nsubj	_	_
3	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	4	cop	_	_
4	tiny	tiny	ADJ	JJ	Degree=Pos	0	root	_	_
5	and	and	CCONJ	CC	_	9	cc	_	_
6	a	a	DET	DT	Definite=Ind|PronType=Art	7	det	_	_
7	laugh	laugh	NOUN	NN	Number=Sing	9	nsubj	_	_
8	can	can	AUX	MD	VerbForm=Fin	9	aux	_	_
9	end	end	VERB	VB	VerbForm=Inf	4	conj	_	_
10	them	they	PRON	PRP	Case=Acc|Number=Plur|Person=3|PronType=Prs	9	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | some rows |  |  |  |  | tiny *property* | tree rules |
| 2 | **end** | can | a laugh | rows *= row* |  |  |  |  | vn stop-55.4-1-1 «NP V NP.eventuality»: agent=Subeventuality they=Eventuality |

### Option 4 {#o4}

<!-- .ven lang=en -->
They'll be enemies forever

```conllu
# sent_id = question:everyday:475-the-row-over-a-game:t7:o4:1
# text = They'll be enemies forever
1	They	they	PRON	PRP	Case=Nom|Number=Plur|Person=3|PronType=Prs	4	nsubj	_	SpaceAfter=No
2	'll	will	AUX	MD	VerbForm=Fin	4	aux	_	_
3	be	be	AUX	VB	VerbForm=Inf	4	cop	_	_
4	enemies	enemy	NOUN	NNS	Number=Plur	0	root	_	_
5	forever	forever	ADV	RB	_	4	advmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** | future | They | enemies |  |  |  | forever *property* | tree rules |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

<!-- pn -->
- ← previous: [The row over a game, test 6](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/475-the-row-over-a-game/t6/)
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