---
title: «tig-backs are allowed, everyone knows that, innit». What's the best… — The row over a game · tree and pragmatics
description: «tig-backs are allowed, everyone knows that, innit». What's the best way to stop this kind of row? Test 8 of lesson 475 «The row over a game» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was wrong.
---

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# Test 8 · The row over a game

<!-- .ven lang=en -->
«tig-backs are allowed, everyone knows that, innit». What's the best way to stop this kind of row?

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 3 · wrong ✗ · **Who acts:** everyone, best way · **What happens:** allow, know, innit, be, stop · **To what, where:** tig backs, that, kind · **Speech:** someone speaks here

<!-- .vabout -->
This is test 8 of lesson 475 «The row over a game» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/475-the-row-over-a-game/#t8).

## The question {#question}

<!-- .note -->
*Sentence 1:* «tig-backs are allowed, everyone knows that, innit».

```conllu
# sent_id = question:everyday:475-the-row-over-a-game:t8:1
# text = «tig-backs are allowed, everyone knows that, innit».
1	«	«	PUNCT	``	_	6	punct	_	SpaceAfter=No
2	tig	tig	NOUN	NN	_	4	compound	_	SpaceAfter=No
3	-	-	PUNCT	HYPH	_	2	punct	_	SpaceAfter=No
4	backs	back	NOUN	NNS	Number=Plur	6	nsubj:pass	_	_
5	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	6	aux:pass	_	_
6	allowed	allow	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	0	root	_	SpaceAfter=No
7	,	,	PUNCT	,	_	9	punct	_	_
8	everyone	everyone	PRON	NN	Number=Sing|PronType=Tot	9	nsubj	_	_
9	knows	know	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	6	conj	_	_
10	that	that	PRON	DT	Number=Sing|PronType=Dem	9	obj	_	SpaceAfter=No
11	,	,	PUNCT	,	_	12	punct	_	_
12	innit	innit	VERB	VB	VerbForm=Inf	9	ccomp	_	SpaceAfter=No
13	»	»	PUNCT	''	_	12	punct	_	SpaceAfter=No
14	.	.	PUNCT	.	_	6	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **allow** *in a quote* | present · passive |  | tig backs |  |  |  |  | vn allow-64.1-1 «NP V NP»: subject=Beneficiary |
| 2 | **know** *in a quote* | present | everyone | that |  |  |  |  | tree rules |
| 3 | **innit** *in a quote* | infinitive |  |  |  |  |  |  | tree rules |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* What's the best way to stop this kind of row?

```conllu
# sent_id = question:everyday:475-the-row-over-a-game:t8:2
# text = What's the best way to stop this kind of row?
1	What	what	PRON	WP	PronType=Int	0	root	_	SpaceAfter=No
2	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	1	cop	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
4	best	good	ADJ	JJS	Degree=Sup	5	amod	_	_
5	way	way	NOUN	NN	Number=Sing	1	nsubj	_	_
6	to	to	PART	TO	_	7	mark	_	_
7	stop	stop	VERB	VB	VerbForm=Inf	5	acl	_	_
8	this	this	DET	DT	Number=Sing|PronType=Dem	9	det	_	_
9	kind	kind	NOUN	NN	Number=Sing	7	obj	_	_
10	of	of	ADP	IN	_	11	case	_	_
11	row	row	NOUN	NN	Number=Sing	9	nmod	_	SpaceAfter=No
12	?	?	PUNCT	.	_	1	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** | present | the best way |  |  |  |  |  | tree rules |
| 2 | **stop** | to-infinitive | the best way *not said here* | this kind of row |  |  |  |  | vn stop-55.4-1-1 «NP V NP.eventuality»: agent=Subeventuality kind=Eventuality |

## The options {#options}

### Option 1 · ← Mova's choice {#o1}

<!-- .ven lang=en -->
Stop playing games forever

```conllu
# sent_id = question:everyday:475-the-row-over-a-game:t8:o1:1
# text = Stop playing games forever
1	Stop	stop	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	playing	play	VERB	VBG	VerbForm=Ger	1	xcomp	_	_
3	games	game	NOUN	NNS	Number=Plur	2	obj	_	_
4	forever	forever	ADV	RB	_	2	advmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **stop** | imperative | you *not said here* |  |  |  |  |  | vn stop-55.4-1-1 «NP V S\_ING»: agent=Affector clause=Eventuality |
| 2 | **play** | gerund | you *not said here* | games |  |  |  | forever *property* | vn use-105.1 «NP V NP»: agent=Agent game=Theme |

### Option 2 {#o2}

<!-- .ven lang=en -->
Let whoever is it make up rules

```conllu
# sent_id = question:everyday:475-the-row-over-a-game:t8:o2:1
# text = Let whoever is it make up rules
1	Let	let	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	whoever	whoever	PRON	WP	PronType=Rel	5	nsubj	_	_
3	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	5	cop	_	_
4	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	5	nsubj	_	_
5	make	make	VERB	VB	VerbForm=Inf	1	xcomp	_	_
6	up	up	ADP	RP	_	5	compound:prt	_	_
7	rules	rule	NOUN	NNS	Number=Plur	5	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **let** | imperative | you *not said here* |  |  |  |  |  | tree rules |
| 2 | **is** | present | whoever |  |  |  |  | make *property* | tree rules |

### Option 3 · ✓ the right answer {#o3}

<!-- .ven lang=en -->
Agree the rules before you start

```conllu
# sent_id = question:everyday:475-the-row-over-a-game:t8:o3:1
# text = Agree the rules before you start
1	Agree	agree	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	the	the	DET	DT	Definite=Def|PronType=Art	3	det	_	_
3	rules	rule	NOUN	NNS	Number=Plur	1	obj	_	_
4	before	before	SCONJ	IN	_	6	mark	_	_
5	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	6	nsubj	_	_
6	start	start	VERB	VBP	Mood=Ind|Number=Sing|Person=2|Tense=Pres|VerbForm=Fin	1	advcl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **agree** *speech: agree* | imperative | you *not said here* | the rules |  |  |  |  | vn correspond-36.1-1 «NP V S»: agent=Agent rule=Topic |
| 2 | **start** | present | you |  |  |  |  |  | vn begin-55.1-1-1 «NP.eventuality V»: agent=Eventuality |

### Option 4 {#o4}

<!-- .ven lang=en -->
The loudest person decides

```conllu
# sent_id = question:everyday:475-the-row-over-a-game:t8:o4:1
# text = The loudest person decides
1	The	the	DET	DT	Definite=Def|PronType=Art	3	det	_	_
2	loudest	loud	ADJ	JJS	Degree=Sup	3	amod	_	_
3	person	person	NOUN	NN	Number=Sing	4	nsubj	_	_
4	decides	decide	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **decide** | present | the loudest person |  |  |  |  |  | vn correspond-36.1-1 «NP V»: agent=Agent |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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- ← previous: [The row over a game, test 7](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/475-the-row-over-a-game/t7/)
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