---
title: In a cartoon, two pals smash controllers and never speak again. What… — The row over a game · tree and pragmatics
description: In a cartoon, two pals smash controllers and never speak again. What happens more often in real life? Test 9 of lesson 475 «The row over a game» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was wrong.
---

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# Test 9 · The row over a game

<!-- .ven lang=en -->
In a cartoon, two pals smash controllers and never speak again. What happens more often in real life?

<!-- .vintro -->
**Mova's choice:** option 2 · **The right answer:** option 1 · wrong ✗ · **Who acts:** two pals · **What happens:** smash, not speak, happen · **To what, where:** controllers, cartoon, real life · **Speech:** someone speaks here

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This is test 9 of lesson 475 «The row over a game» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/475-the-row-over-a-game/#t9).

## The question {#question}

<!-- .note -->
*Sentence 1:* In a cartoon, two pals smash controllers and never speak again.

```conllu
# sent_id = question:everyday:475-the-row-over-a-game:t9:1
# text = In a cartoon, two pals smash controllers and never speak again.
1	In	in	ADP	IN	_	3	case	_	_
2	a	a	DET	DT	Definite=Ind|PronType=Art	3	det	_	_
3	cartoon	cartoon	NOUN	NN	Number=Sing	7	obl	_	SpaceAfter=No
4	,	,	PUNCT	,	_	3	punct	_	_
5	two	two	NUM	CD	NumForm=Word|NumType=Card	6	nummod	_	_
6	pals	pal	NOUN	NNS	Number=Plur	7	nsubj	_	_
7	smash	smash	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
8	controllers	controller	NOUN	NNS	Number=Plur	7	obj	_	_
9	and	and	CCONJ	CC	_	11	cc	_	_
10	never	never	ADV	RB	PronType=Neg	11	advmod	_	_
11	speak	speak	VERB	VB	VerbForm=Inf	7	conj	_	_
12	again	again	ADV	RB	_	11	advmod	_	SpaceAfter=No
13	.	.	PUNCT	.	_	7	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **smash** | present | two pals | controllers |  | a cartoon |  |  | vn throw-17.1-1 «NP V NP PP.destinations»: agent=Agent controller=Theme in cartoon=Destination |
| 2 | **not** **speak** *speech: other* | infinitive | two pals *not said here* |  |  |  | again |  | vn talk-37.5 «NP V»: agent=Agent |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* What happens more often in real life?

```conllu
# sent_id = question:everyday:475-the-row-over-a-game:t9:2
# text = What happens more often in real life?
1	What	what	PRON	WP	PronType=Int	2	nsubj	_	_
2	happens	happen	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	more	more	ADV	RBR	Degree=Cmp	4	advmod	_	_
4	often	often	ADV	RB	_	2	advmod	_	_
5	in	in	ADP	IN	_	7	case	_	_
6	real	real	ADJ	JJ	Degree=Pos	7	amod	_	_
7	life	life	NOUN	NN	Number=Sing	2	obl	_	SpaceAfter=No
8	?	?	PUNCT	.	_	2	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **happen** | present |  |  |  | real life |  | often *property* | vn occur-48.3-1 «NP V PP»: agent=Theme in life=Location |

## The options {#options}

### Option 1 · ✓ the right answer {#o1}

<!-- .ven lang=en -->
They cool off and play again

```conllu
# sent_id = question:everyday:475-the-row-over-a-game:t9:o1:1
# text = They cool off and play again
1	They	they	PRON	PRP	Case=Nom|Number=Plur|Person=3|PronType=Prs	2	nsubj	_	_
2	cool	cool	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	off	off	ADP	RP	_	2	compound:prt	_	_
4	and	and	CCONJ	CC	_	5	cc	_	_
5	play	play	VERB	VB	VerbForm=Inf	2	conj	_	_
6	again	again	ADV	RB	_	5	advmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **cool off** | present | They |  |  |  |  |  | vn other\_cos-45.4 «NP.patient V»: agent=Patient |
| 2 | **play** | infinitive | They *not said here* |  |  |  | again |  | vn performance-26.7-1 «NP V»: agent=Agent |

### Option 2 · ← Mova's choice {#o2}

<!-- .ven lang=en -->
They buy new friends

```conllu
# sent_id = question:everyday:475-the-row-over-a-game:t9:o2:1
# text = They buy new friends
1	They	they	PRON	PRP	Case=Nom|Number=Plur|Person=3|PronType=Prs	2	nsubj	_	_
2	buy	buy	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	new	new	ADJ	JJ	Degree=Pos	4	amod	_	_
4	friends	friend	NOUN	NNS	Number=Plur	2	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **buy** | present | They | new friends |  |  |  |  | vn accept-77.1 «NP V NP»: agent=Agent friend=Theme |

### Option 3 {#o3}

<!-- .ven lang=en -->
They move house

```conllu
# sent_id = question:everyday:475-the-row-over-a-game:t9:o3:1
# text = They move house
1	They	they	PRON	PRP	Case=Nom|Number=Plur|Person=3|PronType=Prs	2	nsubj	_	_
2	move	move	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	house	house	NOUN	NN	Number=Sing	2	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **move** | present | They | house |  |  |  |  | vn roll-51.3.1 «NP V NP.theme»: agent=Agent house=Theme |

### Option 4 {#o4}

<!-- .ven lang=en -->
They never speak to each other again

```conllu
# sent_id = question:everyday:475-the-row-over-a-game:t9:o4:1
# text = They never speak to each other again
1	They	they	PRON	PRP	Case=Nom|Number=Plur|Person=3|PronType=Prs	3	nsubj	_	_
2	never	never	ADV	RB	PronType=Neg	3	advmod	_	_
3	speak	speak	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
4	to	to	ADP	IN	_	5	case	_	_
5	each	each	DET	DT	ExtPos=PRON|PronType=Rcp	3	obl	_	_
6	other	other	ADJ	JJ	Degree=Pos	5	fixed	_	_
7	again	again	ADV	RB	_	3	advmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **not** **speak** *speech: other* | present | They |  |  |  | again | to each | vn talk-37.5 «NP V PP.co-agent»: agent=Agent to each=Co-Agent |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

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- ← previous: [The row over a game, test 8](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/475-the-row-over-a-game/t8/)
- next →: [The row over a game, test 10](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/475-the-row-over-a-game/t10/)
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