---
title: In a cartoon, the hero smashes the game when losing and everyone lau… — Blocking, muting and walking away · tree and pragmatics
description: In a cartoon, the hero smashes the game when losing and everyone laughs. In real life? Test 10 of lesson 481 «Blocking, muting and walking away» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was wrong.
---

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# Test 10 · Blocking, muting and walking away

<!-- .ven lang=en -->
In a cartoon, the hero smashes the game when losing and everyone laughs. In real life?

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 2 · wrong ✗ · **Who acts:** hero, everyone · **What happens:** smash, lose, laugh · **To what, where:** game, cartoon

<!-- .vabout -->
This is test 10 of lesson 481 «Blocking, muting and walking away» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/481-blocking-muting-and-walking-away/#t10).

## The question {#question}

<!-- .note -->
*Sentence 1:* In a cartoon, the hero smashes the game when losing and everyone laughs.

```conllu
# sent_id = question:everyday:481-blocking-muting-and-walking-away:t10:1
# text = In a cartoon, the hero smashes the game when losing and everyone laughs.
1	In	in	ADP	IN	_	3	case	_	_
2	a	a	DET	DT	Definite=Ind|PronType=Art	3	det	_	_
3	cartoon	cartoon	NOUN	NN	Number=Sing	7	obl	_	SpaceAfter=No
4	,	,	PUNCT	,	_	3	punct	_	_
5	the	the	DET	DT	Definite=Def|PronType=Art	6	det	_	_
6	hero	hero	NOUN	NN	Number=Sing	7	nsubj	_	_
7	smashes	smash	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
8	the	the	DET	DT	Definite=Def|PronType=Art	9	det	_	_
9	game	game	NOUN	NN	Number=Sing	7	obj	_	_
10	when	when	ADV	WRB	PronType=Int	11	advmod	_	_
11	losing	lose	VERB	VBG	Tense=Pres|VerbForm=Part	7	advcl	_	_
12	and	and	CCONJ	CC	_	14	cc	_	_
13	everyone	everyone	PRON	NN	Number=Sing|PronType=Tot	14	nsubj	_	_
14	laughs	laugh	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	7	conj	_	SpaceAfter=No
15	.	.	PUNCT	.	_	7	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **smash** | present | the hero | the game |  | a cartoon |  |  | vn throw-17.1-1 «NP V NP PP.destinations»: agent=Agent game=Theme in cartoon=Destination |
| 2 | **lose** | gerund | the hero *not said here* |  |  |  |  |  | vn succeed-74-3-1 «NP V»: agent=Agent |
| 3 | **laugh** | present | everyone |  |  |  |  |  | vn nonverbal\_expression-40.2 «NP V»: agent=Agent |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* In real life?

```conllu
# sent_id = question:everyday:481-blocking-muting-and-walking-away:t10:2
# text = In real life?
1	In	in	ADP	IN	_	3	case	_	_
2	real	real	ADJ	JJ	Degree=Pos	3	amod	_	_
3	life	life	NOUN	NN	Number=Sing	0	root	_	SpaceAfter=No
4	?	?	PUNCT	.	_	3	punct	_	_
```

<!-- .note -->
The frames reader finds no event or fact in this sentence.

## The options {#options}

### Option 1 · ← Mova's choice {#o1}

<!-- .ven lang=en -->
Parents always buy a brand-new one the very next day

```conllu
# sent_id = question:everyday:481-blocking-muting-and-walking-away:t10:o1:1
# text = Parents always buy a brand-new one the very next day
1	Parents	parent	NOUN	NNS	Number=Plur	3	nsubj	_	_
2	always	always	ADV	RB	PronType=Tot	3	advmod	_	_
3	buy	buy	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
4	a	a	DET	DT	Definite=Ind|PronType=Art	8	det	_	_
5	brand	brand	NOUN	NN	Number=Sing	7	compound	_	SpaceAfter=No
6	-	-	PUNCT	HYPH	_	5	punct	_	SpaceAfter=No
7	new	new	ADJ	JJ	Degree=Pos	8	amod	_	_
8	one	one	NOUN	NN	Number=Sing	3	obj	_	_
9	the	the	DET	DT	Definite=Def|PronType=Art	12	det	_	_
10	very	very	ADV	RB	_	11	advmod	_	_
11	next	next	ADJ	JJ	Degree=Pos	12	amod	_	_
12	day	day	NOUN	NN	Number=Sing	3	obl:unmarked	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **buy** | present | Parents | a new one |  |  | day | always *property* | vn accept-77.1 «NP V NP»: agent=Agent one=Theme |

### Option 2 · ✓ the right answer {#o2}

<!-- .ven lang=en -->
Smashing things costs you, so step away instead

```conllu
# sent_id = question:everyday:481-blocking-muting-and-walking-away:t10:o2:1
# text = Smashing things costs you, so step away instead
1	Smashing	smash	VERB	VBG	VerbForm=Ger	3	csubj	_	_
2	things	thing	NOUN	NNS	Number=Plur	1	obj	_	_
3	costs	cost	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
4	you	you	PRON	PRP	Case=Acc|Person=2|PronType=Prs	3	obj	_	SpaceAfter=No
5	,	,	PUNCT	,	_	7	punct	_	_
6	so	so	ADV	RB	_	7	advmod	_	_
7	step	step	VERB	VB	VerbForm=Inf	3	parataxis	_	_
8	away	away	ADV	RB	_	7	advmod	_	_
9	instead	instead	ADV	RB	_	7	advmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **smash** | gerund |  | things |  |  |  |  | vn throw-17.1-1 «NP V NP»: agent=Agent thing=Theme |
| 2 | **cost** | present | Smashing | you |  |  |  |  | vn cost-54.2 «NP V NP.value»: agent=Theme you=Value |
| 3 | **step away** | infinitive |  |  |  |  |  | away, instead *property* | vn run-51.3.2 «NP V»: agent=Theme |

### Option 3 {#o3}

<!-- .ven lang=en -->
It's funny and costs nothing at all

```conllu
# sent_id = question:everyday:481-blocking-muting-and-walking-away:t10:o3:1
# text = It's funny and costs nothing at all
1	It	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	3	nsubj	_	SpaceAfter=No
2	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	3	cop	_	_
3	funny	funny	ADJ	JJ	Degree=Pos	0	root	_	_
4	and	and	CCONJ	CC	_	5	cc	_	_
5	costs	cost	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	3	conj	_	_
6	nothing	nothing	PRON	NN	Number=Sing|PronType=Neg	5	obj	_	_
7	at	at	ADP	IN	_	8	case	_	_
8	all	all	DET	DT	PronType=Tot	5	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | It |  |  |  |  | funny *property* | tree rules |
| 2 | **cost** | present |  | nothing |  | all |  |  | vn cost-54.2 «NP V NP.value»: agent=Theme nothing=Value |

### Option 4 {#o4}

<!-- .ven lang=en -->
The game gives you a win

```conllu
# sent_id = question:everyday:481-blocking-muting-and-walking-away:t10:o4:1
# text = The game gives you a win
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	game	game	NOUN	NN	Number=Sing	3	nsubj	_	_
3	gives	give	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
4	you	you	PRON	PRP	Case=Acc|Person=2|PronType=Prs	3	iobj	_	_
5	a	a	DET	DT	Definite=Ind|PronType=Art	6	det	_	_
6	win	win	NOUN	NN	Number=Sing	3	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **give** | present | the game | a win | you |  |  |  | vn give-13.1-1 «NP V NP-Dative NP»: agent=Agent you=Recipient win=Theme |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

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- ← previous: [Blocking, muting and walking away, test 9](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/481-blocking-muting-and-walking-away/t9/)
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