---
title: Seamus's friend: «your da's lost it, he's screaming». Seamus: «he's… — Shouty parents and bad days · tree and pragmatics
description: Seamus's friend: «your da's lost it, he's screaming». Seamus: «he's at the ref». What's the difference that matters? Test 2 · ★★ of lesson 494 «Shouty parents and bad days» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mo
---

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# Test 2 · ★★ · Shouty parents and bad days

<!-- .ven lang=en -->
Seamus's friend: «your da's lost it, he's screaming». Seamus: «he's at the ref». What's the difference that matters?

<!-- .vintro -->
**Mova's choice:** option 2 · **The right answer:** option 2 · right ✓ · **Who acts:** friend, Seamus, difference · **What happens:** lose, scream, be, matter · **To what, where:** da, ref, difference

<!-- .vabout -->
This is test 2 · ★★ of lesson 494 «Shouty parents and bad days» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/494-shouty-parents-and-bad-days/#t2).

## The question {#question}

<!-- .note -->
*Sentence 1:* Seamus's friend: «your da's lost it, he's screaming».

```conllu
# sent_id = question:everyday:494-shouty-parents-and-bad-days:t2:1
# text = Seamus's friend: «your da's lost it, he's screaming».
1	Seamus	Seamus	PROPN	NNP	Number=Sing	3	nmod:poss	_	SpaceAfter=No
2	's	's	PART	POS	_	1	case	_	_
3	friend	friend	NOUN	NN	Number=Sing	0	root	_	SpaceAfter=No
4	:	:	PUNCT	:	_	9	punct	_	_
5	«	«	PUNCT	``	_	9	punct	_	SpaceAfter=No
6	your	your	PRON	PRP$	Case=Gen|Person=2|Poss=Yes|PronType=Prs	7	nmod:poss	_	_
7	da	da	NOUN	NN	Number=Sing	9	nsubj:pass	_	SpaceAfter=No
8	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	9	aux:pass	_	_
9	lost	lose	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	3	acl:relcl	_	_
10	it	it	PRON	PRP	Case=Acc|Gender=Neut|Number=Sing|Person=3|PronType=Prs	9	obj	_	SpaceAfter=No
11	,	,	PUNCT	,	_	14	punct	_	_
12	he	he	PRON	PRP	Case=Nom|Gender=Masc|Number=Sing|Person=3|PronType=Prs	14	nsubj	_	SpaceAfter=No
13	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	14	aux	_	_
14	screaming	scream	VERB	VBG	Tense=Pres|VerbForm=Part	9	advcl	_	SpaceAfter=No
15	»	»	PUNCT	''	_	14	punct	_	SpaceAfter=No
16	.	.	PUNCT	.	_	3	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **lose** *in a quote* | present · passive | Seamus's friend *not said here* | your da |  |  |  |  | tree rules |
| 2 | **scream** *speech: express* *in a quote* | present · progressive | Seamus |  |  |  |  |  | vn manner\_speaking-37.3 «NP V»: agent=Agent |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* Seamus: «he's at the ref».

```conllu
# sent_id = question:everyday:494-shouty-parents-and-bad-days:t2:2
# text = Seamus: «he's at the ref».
1	Seamus	Seamus	PROPN	NNP	Number=Sing	0	root	_	SpaceAfter=No
2	:	:	PUNCT	:	_	1	punct	_	_
3	«	«	PUNCT	``	_	8	punct	_	SpaceAfter=No
4	he	he	PRON	PRP	Case=Nom|Gender=Masc|Number=Sing|Person=3|PronType=Prs	8	nsubj	_	SpaceAfter=No
5	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	8	cop	_	_
6	at	at	ADP	IN	_	8	case	_	_
7	the	the	DET	DT	Definite=Def|PronType=Art	8	det	_	_
8	ref	ref	NOUN	NN	Number=Sing	1	appos	_	SpaceAfter=No
9	»	»	PUNCT	''	_	8	punct	_	SpaceAfter=No
10	.	.	PUNCT	.	_	1	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** *in a quote* | present | Seamus |  |  | the ref |  |  | tree rules |

<!-- .note -->
*Sentence 3:* What's the difference that matters?

```conllu
# sent_id = question:everyday:494-shouty-parents-and-bad-days:t2:3
# text = What's the difference that matters?
1	What	what	PRON	WP	PronType=Int	4	nsubj	_	SpaceAfter=No
2	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	4	cop	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	4	det	_	_
4	difference	difference	NOUN	NN	Number=Sing	0	root	_	_
5	that	that	PRON	WDT	PronType=Rel	6	nsubj	_	_
6	matters	matter	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	4	acl:relcl	_	SpaceAfter=No
7	?	?	PUNCT	.	_	4	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** | present |  | the difference |  |  |  |  | tree rules |
| 2 | **matter** | present | the difference |  |  |  |  |  | vn matter-91 «NP V»: agent=Stimulus |

## The options {#options}

### Option 1 {#o1}

<!-- .ven lang=en -->
There's no difference, all shouting's the same

```conllu
# sent_id = question:everyday:494-shouty-parents-and-bad-days:t2:o1:1
# text = There's no difference, all shouting's the same
1	There	there	PRON	EX	PronType=Dem	2	expl	_	SpaceAfter=No
2	's	be	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	no	no	DET	DT	PronType=Neg	4	det	_	_
4	difference	difference	NOUN	NN	Number=Sing	2	nsubj	_	SpaceAfter=No
5	,	,	PUNCT	,	_	10	punct	_	_
6	all	all	DET	DT	PronType=Tot	7	det	_	_
7	shouting	shouting	NOUN	NN	Number=Sing	10	nsubj	_	SpaceAfter=No
8	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	10	cop	_	_
9	the	the	DET	DT	Definite=Def|PronType=Art	10	det	_	_
10	same	same	ADJ	JJ	Degree=Pos	2	conj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **be** | present | no difference |  |  | there |  |  | vn exist-47.1 «NP V»: agent=Theme |
| 2 | **is** | present | all shouting |  |  |  |  | same *property* | tree rules |

### Option 2 · ← Mova's choice · ✓ the right answer {#o2}

<!-- .ven lang=en -->
Shouting at a game isn't shouting at people

```conllu
# sent_id = question:everyday:494-shouty-parents-and-bad-days:t2:o2:1
# text = Shouting at a game isn't shouting at people
1	Shouting	shout	VERB	VBG	VerbForm=Ger	7	csubj	_	_
2	at	at	ADP	IN	_	4	case	_	_
3	a	a	DET	DT	Definite=Ind|PronType=Art	4	det	_	_
4	game	game	NOUN	NN	Number=Sing	1	obl	_	_
5	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	7	aux	_	SpaceAfter=No
6	n't	not	PART	RB	Polarity=Neg	7	advmod	_	_
7	shouting	shout	VERB	VBG	Tense=Pres|VerbForm=Part	0	root	_	_
8	at	at	ADP	IN	_	9	case	_	_
9	people	people	NOUN	NNS	Number=Plur	7	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **shout** *speech: express* | gerund |  |  |  | a game |  |  | vn manner\_speaking-37.3 «NP V»: agent=Agent |
| 2 | **not** **shout** *speech: express* | present · progressive | Shouting |  |  |  |  | at people | vn manner\_speaking-37.3 «NP V»: agent=Agent |

### Option 3 {#o3}

<!-- .ven lang=en -->
Shouting at the telly means he's cross at Seamus

```conllu
# sent_id = question:everyday:494-shouty-parents-and-bad-days:t2:o3:1
# text = Shouting at the telly means he's cross at Seamus
1	Shouting	shout	VERB	VBG	VerbForm=Ger	5	csubj	_	_
2	at	at	ADP	IN	_	4	case	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	4	det	_	_
4	telly	telly	NOUN	NN	Number=Sing	1	obl	_	_
5	means	mean	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
6	he	he	PRON	PRP	Case=Nom|Gender=Masc|Number=Sing|Person=3|PronType=Prs	8	nsubj	_	SpaceAfter=No
7	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	8	cop	_	_
8	cross	cross	ADJ	JJ	Degree=Pos	5	ccomp	_	_
9	at	at	ADP	IN	_	10	case	_	_
10	Seamus	Seamus	PROPN	NNP	Number=Sing	8	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **shout** *speech: express* | gerund |  |  |  | the telly |  |  | vn manner\_speaking-37.3 «NP V»: agent=Agent |
| 2 | **mean** | present | Shouting |  |  |  |  |  | vn intend-61.2-1 «NP V S»: agent=Agent |
| 3 | **is** | present | he |  |  | Seamus |  | cross *property* | tree rules |

### Option 4 {#o4}

<!-- .ven lang=en -->
Shouting at a game is always more dangerous

```conllu
# sent_id = question:everyday:494-shouty-parents-and-bad-days:t2:o4:1
# text = Shouting at a game is always more dangerous
1	Shouting	shout	VERB	VBG	VerbForm=Ger	8	csubj	_	_
2	at	at	ADP	IN	_	4	case	_	_
3	a	a	DET	DT	Definite=Ind|PronType=Art	4	det	_	_
4	game	game	NOUN	NN	Number=Sing	1	obl	_	_
5	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	8	cop	_	_
6	always	always	ADV	RB	PronType=Tot	7	advmod	_	_
7	more	more	ADV	RBR	Degree=Cmp	8	advmod	_	_
8	dangerous	dangerous	ADJ	JJ	Degree=Pos	0	root	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **shout** *speech: express* | gerund |  |  |  | a game |  |  | vn manner\_speaking-37.3 «NP V»: agent=Agent |
| 2 | **is** | present | Shouting |  |  |  |  | dangerous *property* | tree rules |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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