---
title: lost the game, what do i say — Manners and kindness · tree and pragmatics
description: lost the game, what do i say Test 13 of lesson 51 «Manners and kindness» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was wrong.
---

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# Test 13 · Manners and kindness

<!-- .ven lang=en -->
lost the game, what do i say

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 3 · wrong ✗ · **Who acts:** i · **What happens:** lose, say · **To what, where:** game · **Speech:** someone speaks here

<!-- .vabout -->
This is test 13 of lesson 51 «Manners and kindness» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/51-manners-and-kindness/#t13).

## The question {#question}

```conllu
# sent_id = question:everyday:51-manners-and-kindness:t13:1
# text = lost the game, what do i say
1	lost	lose	VERB	VBD	Mood=Ind|Number=Sing|Person=1|Tense=Past|VerbForm=Fin	0	root	_	_
2	the	the	DET	DT	Definite=Def|PronType=Art	3	det	_	_
3	game	game	NOUN	NN	Number=Sing	1	obj	_	SpaceAfter=No
4	,	,	PUNCT	,	_	8	punct	_	_
5	what	what	PRON	WP	PronType=Int	8	obj	_	_
6	do	do	AUX	VBP	Mood=Ind|Number=Sing|Person=1|Tense=Pres|VerbForm=Fin	8	aux	_	_
7	i	I	PRON	PRP	Case=Nom|Number=Sing|Person=1|PronType=Prs	8	nsubj	_	_
8	say	say	VERB	VB	VerbForm=Inf	3	acl:relcl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **lose** | past |  | the game |  |  |  |  | vn succeed-74-3-1 «NP V NP»: agent=Agent game=Eventuality |
| 2 | **say** *speech: assert* | present · do-support | i | the game |  |  |  |  | vn say-37.7-1-1 «NP V NP.topic»: agent=Agent what=Topic |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

## The options {#options}

### Option 1 · ← Mova's choice {#o1}

<!-- .ven lang=en -->
I'll never play again

```conllu
# sent_id = question:everyday:51-manners-and-kindness:t13:o1:1
# text = I'll never play again
1	I	I	PRON	PRP	Case=Nom|Number=Sing|Person=1|PronType=Prs	4	nsubj	_	SpaceAfter=No
2	'll	will	AUX	MD	VerbForm=Fin	4	aux	_	_
3	never	never	ADV	RB	PronType=Neg	4	advmod	_	_
4	play	play	VERB	VB	VerbForm=Inf	0	root	_	_
5	again	again	ADV	RB	_	4	advmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **not** **play** | future | I |  |  |  | again |  | vn performance-26.7-1 «NP V»: agent=Agent |

### Option 2 {#o2}

<!-- .ven lang=en -->
Nothing, just walk off

```conllu
# sent_id = question:everyday:51-manners-and-kindness:t13:o2:1
# text = Nothing, just walk off
1	Nothing	nothing	PRON	NN	Number=Sing|PronType=Neg	4	nsubj	_	SpaceAfter=No
2	,	,	PUNCT	,	_	1	punct	_	_
3	just	just	ADV	RB	_	4	advmod	_	_
4	walk	walk	VERB	VB	VerbForm=Inf	0	root	_	_
5	off	off	ADP	RP	_	4	compound:prt	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **walk off** | infinitive | Nothing |  |  |  |  |  | vn resign-10.11-2 «NP V»: agent=Agent |

### Option 3 · ✓ the right answer {#o3}

<!-- .ven lang=en -->
Well played, to the winner

```conllu
# sent_id = question:everyday:51-manners-and-kindness:t13:o3:1
# text = Well played, to the winner
1	Well	well	INTJ	UH	_	2	discourse	_	_
2	played	play	VERB	VBD	Mood=Ind|Number=Sing|Person=1|Tense=Past|VerbForm=Fin	0	root	_	SpaceAfter=No
3	,	,	PUNCT	,	_	2	punct	_	_
4	to	to	ADP	IN	_	6	case	_	_
5	the	the	DET	DT	Definite=Def|PronType=Art	6	det	_	_
6	winner	winner	NOUN	NN	Number=Sing	2	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **play** | past |  |  |  |  |  | to the winner | vn performance-26.7-1 «NP V»: agent=Agent |

### Option 4 {#o4}

<!-- .ven lang=en -->
It was unfair

```conllu
# sent_id = question:everyday:51-manners-and-kindness:t13:o4:1
# text = It was unfair
1	It	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	3	nsubj	_	_
2	was	be	AUX	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	3	cop	_	_
3	unfair	unfair	ADJ	JJ	Degree=Pos	0	root	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | past | It |  |  |  |  | unfair *property* | tree rules |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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- ← previous: [Manners and kindness, test 12](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/51-manners-and-kindness/t12/)
- next →: [Manners and kindness, test 14](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/51-manners-and-kindness/t14/)
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