---
title: A boy in Auckland wins a board game against his cousins. What shows… — Manners and kindness · tree and pragmatics
description: A boy in Auckland wins a board game against his cousins. What shows good manners? Test 9 of lesson 51 «Manners and kindness» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was right.
---

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# Test 9 · Manners and kindness

<!-- .ven lang=en -->
A boy in Auckland wins a board game against his cousins. What shows good manners?

<!-- .vintro -->
**Mova's choice:** option 4 · **The right answer:** option 4 · right ✓ · **Who acts:** boy · **What happens:** win, show · **To what, where:** board game, good manners

<!-- .vabout -->
This is test 9 of lesson 51 «Manners and kindness» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/51-manners-and-kindness/#t9).

## The question {#question}

<!-- .note -->
*Sentence 1:* A boy in Auckland wins a board game against his cousins.

```conllu
# sent_id = question:everyday:51-manners-and-kindness:t9:1
# text = A boy in Auckland wins a board game against his cousins.
1	A	a	DET	DT	Definite=Ind|PronType=Art	2	det	_	_
2	boy	boy	NOUN	NN	Number=Sing	5	nsubj	_	_
3	in	in	ADP	IN	_	4	case	_	_
4	Auckland	Auckland	PROPN	NNP	Number=Sing	2	nmod	_	_
5	wins	win	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
6	a	a	DET	DT	Definite=Ind|PronType=Art	8	det	_	_
7	board	board	NOUN	NN	Number=Sing	8	compound	_	_
8	game	game	NOUN	NN	Number=Sing	5	obj	_	_
9	against	against	ADP	IN	_	11	case	_	_
10	his	his	PRON	PRP$	Case=Gen|Gender=Masc|Number=Sing|Person=3|Poss=Yes|PronType=Prs	11	nmod:poss	_	_
11	cousins	cousin	NOUN	NNS	Number=Plur	5	obl	_	SpaceAfter=No
12	.	.	PUNCT	.	_	5	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **win** | present | a boy in Auckland | a board game |  |  |  | against boy's cousins | vn succeed-74-2 «NP V NP»: agent=Agent game=Eventuality |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* What shows good manners?

```conllu
# sent_id = question:everyday:51-manners-and-kindness:t9:2
# text = What shows good manners?
1	What	what	PRON	WP	PronType=Int	2	nsubj	_	_
2	shows	show	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	good	good	ADJ	JJ	Degree=Pos	4	amod	_	_
4	manners	manners	NOUN	NNS	Number=Ptan	2	obj	_	SpaceAfter=No
5	?	?	PUNCT	.	_	2	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **show** | present |  | good manners |  |  |  |  | vn transfer\_mesg-37.1.1-1-1 «NP V NP.recipient»: agent=Agent manners=Recipient |

## The options {#options}

### Option 1 {#o1}

<!-- .ven lang=en -->
Telling the others they played badly

```conllu
# sent_id = question:everyday:51-manners-and-kindness:t9:o1:1
# text = Telling the others they played badly
1	Telling	tell	VERB	VBG	VerbForm=Ger	5	csubj	_	_
2	the	the	DET	DT	Definite=Def|PronType=Art	3	det	_	_
3	others	other	NOUN	NNS	Number=Plur	1	obj	_	_
4	they	they	PRON	PRP	Case=Nom|Number=Plur|Person=3|PronType=Prs	5	nsubj	_	_
5	played	play	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	0	root	_	_
6	badly	badly	ADV	RB	Degree=Pos	5	advmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **tell** *speech: assert* | gerund |  | the others |  |  |  |  | vn transfer\_mesg-37.1.1-1-1 «NP V NP.recipient»: agent=Agent other=Recipient |
| 2 | **play** | past | others *= other* |  |  |  |  | badly *property* | vn performance-26.7-1 «NP V»: agent=Agent |

### Option 2 {#o2}

<!-- .ven lang=en -->
Cheering loudly in the losers' faces

```conllu
# sent_id = question:everyday:51-manners-and-kindness:t9:o2:1
# text = Cheering loudly in the losers' faces
1	Cheering	cheer	VERB	VBG	Tense=Pres|VerbForm=Part	0	root	_	_
2	loudly	loudly	ADV	RB	_	1	advmod	_	_
3	in	in	ADP	IN	_	7	case	_	_
4	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
5	losers	loser	NOUN	NNS	Number=Plur	7	nmod:poss	_	SpaceAfter=No
6	'	's	PART	POS	_	5	case	_	_
7	faces	face	NOUN	NNS	Number=Plur	1	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **cheer** | gerund |  |  |  | the losers's faces |  | loudly *property* | vn amuse-31.1 «NP V ADV-Middle»: agent=Experiencer |

### Option 3 {#o3}

<!-- .ven lang=en -->
Packing the game away without a word

```conllu
# sent_id = question:everyday:51-manners-and-kindness:t9:o3:1
# text = Packing the game away without a word
1	Packing	pack	VERB	VBG	Tense=Pres|VerbForm=Part	0	root	_	_
2	the	the	DET	DT	Definite=Def|PronType=Art	3	det	_	_
3	game	game	NOUN	NN	Number=Sing	1	obj	_	_
4	away	away	ADV	RB	_	1	advmod	_	_
5	without	without	ADP	IN	_	7	case	_	_
6	a	a	DET	DT	Definite=Ind|PronType=Art	7	det	_	_
7	word	word	NOUN	NN	Number=Sing	1	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **pack away** | gerund |  | the game |  |  |  | without a word; away *property* | vn spray-9.7-1-1 «NP.theme V NP»: agent=Theme game=Destination |

### Option 4 · ← Mova's choice · ✓ the right answer {#o4}

<!-- .ven lang=en -->
Saying good game to everyone who played

```conllu
# sent_id = question:everyday:51-manners-and-kindness:t9:o4:1
# text = Saying good game to everyone who played
1	Saying	say	VERB	VBG	Tense=Pres|VerbForm=Part	0	root	_	_
2	good	good	ADJ	JJ	Degree=Pos	3	amod	_	_
3	game	game	NOUN	NN	Number=Sing	1	obj	_	_
4	to	to	ADP	IN	_	5	case	_	_
5	everyone	everyone	PRON	NN	Number=Sing|PronType=Tot	1	obl	_	_
6	who	who	PRON	WP	PronType=Rel	7	nsubj	_	_
7	played	play	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	5	acl:relcl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **say** *speech: assert* | gerund |  | good game | everyone |  |  |  | vn say-37.7-1-1 «NP V NP PP.recipient»: agent=Agent game=Topic to everyone=Recipient |
| 2 | **play** | past |  |  |  |  |  |  | vn performance-26.7-1 «NP V»: agent=Agent |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

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- ← previous: [Manners and kindness, test 8](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/51-manners-and-kindness/t8/)
- next →: [Manners and kindness, test 10](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/51-manners-and-kindness/t10/)
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