---
title: both kids want to pick the park or the pool, both fine tbh. how do w… — Solving disagreements calmly · tree and pragmatics
description: both kids want to pick the park or the pool, both fine tbh. how do we decide Test 12 · ★ of lesson 54 «Solving disagreements calmly» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was right.
---

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# Test 12 · ★ · Solving disagreements calmly

<!-- .ven lang=en -->
both kids want to pick the park or the pool, both fine tbh. how do we decide

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 1 · right ✓ · **Who acts:** kids, we · **What happens:** want, pick, decide · **To what, where:** park

<!-- .vabout -->
This is test 12 · ★ of lesson 54 «Solving disagreements calmly» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/54-solving-disagreements-calmly/#t12).

## The question {#question}

```conllu
# sent_id = question:everyday:54-solving-disagreements-calmly:t12:1
# text = both kids want to pick the park or the pool, both fine tbh. how do we decide
1	both	both	DET	DT	PronType=Tot	2	det	_	_
2	kids	kid	NOUN	NNS	Number=Plur	3	nsubj	_	_
3	want	want	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
4	to	to	PART	TO	_	5	mark	_	_
5	pick	pick	VERB	VB	VerbForm=Inf	3	xcomp	_	_
6	the	the	DET	DT	Definite=Def|PronType=Art	7	det	_	_
7	park	park	NOUN	NN	Number=Sing	5	obj	_	_
8	or	or	CCONJ	CC	_	10	cc	_	_
9	the	the	DET	DT	Definite=Def|PronType=Art	10	det	_	_
10	pool	pool	NOUN	NN	Number=Sing	7	conj	_	SpaceAfter=No
11	,	,	PUNCT	,	_	13	punct	_	_
12	both	both	DET	DT	PronType=Tot	13	det	_	_
13	fine	fine	ADJ	JJ	Degree=Pos	7	conj	_	_
14	tbh	tbh	ADV	RB	_	13	advmod	_	SpaceAfter=No
15	.	.	PUNCT	.	_	3	punct	_	_
16	how	how	ADV	WRB	PronType=Int	19	advmod	_	_
17	do	do	AUX	VBP	Mood=Ind|Number=Plur|Person=1|Tense=Pres|VerbForm=Fin	19	aux	_	_
18	we	we	PRON	PRP	Case=Nom|Number=Plur|Person=1|PronType=Prs	19	nsubj	_	_
19	decide	decide	VERB	VB	VerbForm=Inf	3	parataxis	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **want** | present | both kids |  |  |  |  |  | vn want-32.1-1-1 «NP V NP S\_INF»: agent=Pivot clause=Theme |
| 2 | **pick** *not said to happen* | to-infinitive | both kids *not said here* | the park or the pool |  |  |  |  | vn chew-39.2 «NP V NP»: agent=Agent park=Patient |
| 3 | **decide** | present · do-support | we |  |  |  |  |  | vn correspond-36.1-1 «NP V»: agent=Agent |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

## The options {#options}

### Option 1 · ← Mova's choice · ✓ the right answer {#o1}

<!-- .ven lang=en -->
Flip a coin, both choices are equally good

```conllu
# sent_id = question:everyday:54-solving-disagreements-calmly:t12:o1:1
# text = Flip a coin, both choices are equally good
1	Flip	flip	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	a	a	DET	DT	Definite=Ind|PronType=Art	3	det	_	_
3	coin	coin	NOUN	NN	Number=Sing	1	obj	_	SpaceAfter=No
4	,	,	PUNCT	,	_	9	punct	_	_
5	both	both	DET	DT	PronType=Tot	6	det	_	_
6	choices	choice	NOUN	NNS	Number=Plur	9	nsubj	_	_
7	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	9	cop	_	_
8	equally	equally	ADV	RB	_	9	advmod	_	_
9	good	good	ADJ	JJ	Degree=Pos	1	conj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **flip** | imperative | you *not said here* | a coin |  |  |  |  | vn throw-17.1-1 «NP V NP»: agent=Agent coin=Theme |
| 2 | **is** | present | both choices |  |  |  |  | equally, good *property* | tree rules |

### Option 2 {#o2}

<!-- .ven lang=en -->
The oldest kid always decides

```conllu
# sent_id = question:everyday:54-solving-disagreements-calmly:t12:o2:1
# text = The oldest kid always decides
1	The	the	DET	DT	Definite=Def|PronType=Art	3	det	_	_
2	oldest	old	ADJ	JJS	Degree=Sup	3	amod	_	_
3	kid	kid	NOUN	NN	Number=Sing	5	nsubj	_	_
4	always	always	ADV	RB	PronType=Tot	5	advmod	_	_
5	decides	decide	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **decide** | present | the oldest kid |  |  |  |  | always *property* | vn correspond-36.1-1 «NP V»: agent=Agent |

### Option 3 {#o3}

<!-- .ven lang=en -->
Whoever cries first and loudest gets to choose

```conllu
# sent_id = question:everyday:54-solving-disagreements-calmly:t12:o3:1
# text = Whoever cries first and loudest gets to choose
1	Whoever	whoever	PRON	WP	PronType=Rel	2	nsubj	_	_
2	cries	cry	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	first	first	ADV	RB	NumForm=Word|NumType=Ord	2	advmod	_	_
4	and	and	CCONJ	CC	_	6	cc	_	_
5	loudest	loud	ADJ	JJS	Degree=Sup	6	amod	_	_
6	gets	get	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	2	conj	_	_
7	to	to	PART	TO	_	8	mark	_	_
8	choose	choose	VERB	VB	VerbForm=Inf	6	xcomp	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **cry** *speech: express* | present | Whoever |  |  |  |  | first *property* | vn manner\_speaking-37.3 «NP V»: agent=Agent |
| 2 | **get** | present | Whoever *not said here* |  |  |  |  |  | vn comprehend-87.2-1 «NP V how S\_INF»: agent=Experiencer clause=Stimulus |
| 3 | **choose** | to-infinitive | Whoever *not said here* |  |  |  |  |  | vn get-13.5.1 «NP V NP»: agent=Agent |

### Option 4 {#o4}

<!-- .ven lang=en -->
Go nowhere so nobody is upset

```conllu
# sent_id = question:everyday:54-solving-disagreements-calmly:t12:o4:1
# text = Go nowhere so nobody is upset
1	Go	go	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	nowhere	nowhere	ADV	RB	PronType=Neg	1	advmod	_	_
3	so	so	SCONJ	IN	_	6	mark	_	_
4	nobody	nobody	PRON	NN	Number=Sing|PronType=Neg	6	nsubj	_	_
5	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	6	cop	_	_
6	upset	upset	ADJ	JJ	Degree=Pos	1	advcl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **go** | imperative | you *not said here* |  |  |  |  | nowhere *property* | vn disappearance-48.2-1 «NP V»: agent=Theme |
| 2 | **is** | present | nobody |  |  |  |  | upset *property* | tree rules |

<!-- div src -->

**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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- ← previous: [Solving disagreements calmly, test 11](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/54-solving-disagreements-calmly/t11/)
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