---
title: In a game, two players each say the ball was in or out and nobody sa… — Solving disagreements calmly · tree and pragmatics
description: In a game, two players each say the ball was in or out and nobody saw clearly. What is a fair way to decide? Test 7 · ★ of lesson 54 «Solving disagreements calmly» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choi
---

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# Test 7 · ★ · Solving disagreements calmly

<!-- .ven lang=en -->
In a game, two players each say the ball was in or out and nobody saw clearly. What is a fair way to decide?

<!-- .vintro -->
**Mova's choice:** option 3 · **The right answer:** option 3 · right ✓ · **Who acts:** two players, ball, nobody, fair way · **What happens:** say, be, see, decide · **To what, where:** game · **Speech:** someone speaks here

<!-- .vabout -->
This is test 7 · ★ of lesson 54 «Solving disagreements calmly» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/54-solving-disagreements-calmly/#t7).

## The question {#question}

<!-- .note -->
*Sentence 1:* In a game, two players each say the ball was in or out and nobody saw clearly.

```conllu
# sent_id = question:everyday:54-solving-disagreements-calmly:t7:1
# text = In a game, two players each say the ball was in or out and nobody saw clearly.
1	In	in	ADP	IN	_	3	case	_	_
2	a	a	DET	DT	Definite=Ind|PronType=Art	3	det	_	_
3	game	game	NOUN	NN	Number=Sing	8	obl	_	SpaceAfter=No
4	,	,	PUNCT	,	_	3	punct	_	_
5	two	two	NUM	CD	NumForm=Word|NumType=Card	6	nummod	_	_
6	players	player	NOUN	NNS	Number=Plur	8	nsubj	_	_
7	each	each	DET	DT	PronType=Tot	8	advmod	_	_
8	say	say	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
9	the	the	DET	DT	Definite=Def|PronType=Art	10	det	_	_
10	ball	ball	NOUN	NN	Number=Sing	12	nsubj	_	_
11	was	be	AUX	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	12	cop	_	_
12	in	in	ADV	RB	_	8	ccomp	_	_
13	or	or	CCONJ	CC	_	14	cc	_	_
14	out	out	ADV	RB	_	12	conj	_	_
15	and	and	CCONJ	CC	_	17	cc	_	_
16	nobody	nobody	PRON	NN	Number=Sing|PronType=Neg	17	nsubj	_	_
17	saw	see	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	8	conj	_	_
18	clearly	clearly	ADV	RB	_	17	advmod	_	SpaceAfter=No
19	.	.	PUNCT	.	_	8	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **say** *speech: assert* | present | two players |  |  | a game |  |  | vn pronounce-29.3.1 «NP V NP PP.manner»: agent=Agent in game=Manner |
| 2 | **is** | past | the ball |  |  |  |  | in *property* | tree rules |
| 3 | **see** | past | nobody |  |  |  |  | clearly *property* | vn comprehend-87.2-1-1 «NP V»: agent=Experiencer |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* What is a fair way to decide?

```conllu
# sent_id = question:everyday:54-solving-disagreements-calmly:t7:2
# text = What is a fair way to decide?
1	What	what	PRON	WP	PronType=Int	0	root	_	_
2	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	1	cop	_	_
3	a	a	DET	DT	Definite=Ind|PronType=Art	5	det	_	_
4	fair	fair	ADJ	JJ	Degree=Pos	5	amod	_	_
5	way	way	NOUN	NN	Number=Sing	1	nsubj	_	_
6	to	to	PART	TO	_	7	mark	_	_
7	decide	decide	VERB	VB	VerbForm=Inf	5	acl	_	SpaceAfter=No
8	?	?	PUNCT	.	_	1	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** | present | a fair way |  |  |  |  |  | tree rules |
| 2 | **decide** | to-infinitive | a fair way *not said here* |  |  |  |  |  | vn correspond-36.1-1 «NP V»: agent=Agent |

## The options {#options}

### Option 1 {#o1}

<!-- .ven lang=en -->
Stop the whole game for good

```conllu
# sent_id = question:everyday:54-solving-disagreements-calmly:t7:o1:1
# text = Stop the whole game for good
1	Stop	stop	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	the	the	DET	DT	Definite=Def|PronType=Art	4	det	_	_
3	whole	whole	ADJ	JJ	Degree=Pos	4	amod	_	_
4	game	game	NOUN	NN	Number=Sing	1	obj	_	_
5	for	for	ADP	IN	_	6	case	_	_
6	good	good	ADJ	JJ	Degree=Pos	1	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **stop** | imperative | you *not said here* | the whole game |  |  |  | for good | vn stop-55.4-1-1 «NP V NP.eventuality»: agent=Subeventuality game=Eventuality |

### Option 2 {#o2}

<!-- .ven lang=en -->
The stronger player decides

```conllu
# sent_id = question:everyday:54-solving-disagreements-calmly:t7:o2:1
# text = The stronger player decides
1	The	the	DET	DT	Definite=Def|PronType=Art	3	det	_	_
2	stronger	strong	ADJ	JJR	Degree=Cmp	3	amod	_	_
3	player	player	NOUN	NN	Number=Sing	4	nsubj	_	_
4	decides	decide	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **decide** | present | the stronger player |  |  |  |  |  | vn correspond-36.1-1 «NP V»: agent=Agent |

### Option 3 · ← Mova's choice · ✓ the right answer {#o3}

<!-- .ven lang=en -->
Replay the point

```conllu
# sent_id = question:everyday:54-solving-disagreements-calmly:t7:o3:1
# text = Replay the point
1	Replay	replay	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	the	the	DET	DT	Definite=Def|PronType=Art	3	det	_	_
3	point	point	NOUN	NN	Number=Sing	1	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **replay** | imperative | you *not said here* | the point |  |  |  |  | vn performance-26.7-1 «NP V NP»: agent=Agent point=Theme |

### Option 4 {#o4}

<!-- .ven lang=en -->
The player who shouts loudest decides

```conllu
# sent_id = question:everyday:54-solving-disagreements-calmly:t7:o4:1
# text = The player who shouts loudest decides
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	player	player	NOUN	NN	Number=Sing	6	nsubj	_	_
3	who	who	PRON	WP	PronType=Rel	4	nsubj	_	_
4	shouts	shout	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	2	acl:relcl	_	_
5	loudest	loud	ADJ	JJS	Degree=Sup	4	parataxis	_	_
6	decides	decide	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **shout** *speech: express* | present | the player |  |  |  |  |  | vn manner\_speaking-37.3 «NP V»: agent=Agent |
| 2 | **decide** | present | the player |  |  |  |  |  | vn correspond-36.1-1 «NP V»: agent=Agent |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

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- ← previous: [Solving disagreements calmly, test 6](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/54-solving-disagreements-calmly/t6/)
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