---
title: In a class of 30, only 10 children get to choose the games every wee… — Thinking cleverly about people · tree and pragmatics
description: In a class of 30, only 10 children get to choose the games every week. What would most likely happen? Test 5 · ★★★ of lesson 60 «Thinking cleverly about people» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice 
---

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# Test 5 · ★★★ · Thinking cleverly about people

<!-- .ven lang=en -->
In a class of 30, only 10 children get to choose the games every week. What would most likely happen?

<!-- .vintro -->
**Mova's choice:** option 2 · **The right answer:** option 4 · wrong ✗ · **Who acts:** 10 children · **What happens:** get, choose, happen · **To what, where:** class, games

<!-- .vabout -->
This is test 5 · ★★★ of lesson 60 «Thinking cleverly about people» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/60-reasoning-about-people/#t5).

## The question {#question}

<!-- .note -->
*Sentence 1:* In a class of 30, only 10 children get to choose the games every week.

```conllu
# sent_id = question:everyday:60-reasoning-about-people:t5:1
# text = In a class of 30, only 10 children get to choose the games every week.
1	In	in	ADP	IN	_	3	case	_	_
2	a	a	DET	DT	Definite=Ind|PronType=Art	3	det	_	_
3	class	class	NOUN	NN	Number=Sing	10	obl	_	_
4	of	of	ADP	IN	_	5	case	_	_
5	30	30	NUM	CD	NumForm=Digit|NumType=Card	3	nmod	_	SpaceAfter=No
6	,	,	PUNCT	,	_	3	punct	_	_
7	only	only	ADV	RB	_	8	advmod	_	_
8	10	10	NUM	CD	NumForm=Digit|NumType=Card	9	nummod	_	_
9	children	child	NOUN	NNS	Number=Plur	10	nsubj	_	_
10	get	get	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
11	to	to	PART	TO	_	12	mark	_	_
12	choose	choose	VERB	VB	VerbForm=Inf	10	xcomp	_	_
13	the	the	DET	DT	Definite=Def|PronType=Art	14	det	_	_
14	games	game	NOUN	NNS	Number=Plur	12	obj	_	_
15	every	every	DET	DT	PronType=Tot	16	det	_	_
16	week	week	NOUN	NN	Number=Sing	12	obl:unmarked	_	SpaceAfter=No
17	.	.	PUNCT	.	_	10	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **get** | present | 10 children |  |  | a class of 30 |  |  | vn comprehend-87.2-1 «NP V how S\_INF»: agent=Experiencer clause=Stimulus |
| 2 | **choose** | to-infinitive | 10 children *not said here* | the games |  |  | week |  | vn get-13.5.1 «NP V NP»: agent=Agent game=Theme |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* What would most likely happen?

```conllu
# sent_id = question:everyday:60-reasoning-about-people:t5:2
# text = What would most likely happen?
1	What	what	PRON	WP	PronType=Int	5	nsubj	_	_
2	would	would	AUX	MD	VerbForm=Fin	5	aux	_	_
3	most	most	ADV	RBS	Degree=Sup	4	advmod	_	_
4	likely	likely	ADV	RB	_	5	advmod	_	_
5	happen	happen	VERB	VB	VerbForm=Inf	0	root	_	SpaceAfter=No
6	?	?	PUNCT	.	_	5	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **happen** | would |  |  |  |  |  | likely *property* | vn occur-48.3-1 «NP V»: agent=Theme |

## The options {#options}

### Option 1 {#o1}

<!-- .ven lang=en -->
The class would play far better together

```conllu
# sent_id = question:everyday:60-reasoning-about-people:t5:o1:1
# text = The class would play far better together
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	class	class	NOUN	NN	Number=Sing	4	nsubj	_	_
3	would	would	AUX	MD	VerbForm=Fin	4	aux	_	_
4	play	play	VERB	VB	VerbForm=Inf	0	root	_	_
5	far	far	ADV	RB	Degree=Pos	6	advmod	_	_
6	better	good	ADJ	JJR	Degree=Cmp	4	xcomp	_	_
7	together	together	ADV	RB	_	4	advmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **play** | would | the class |  |  |  |  | good, together *property* | vn performance-26.7-1 «NP V»: agent=Agent |

### Option 2 · ← Mova's choice {#o2}

<!-- .ven lang=en -->
Everyone would enjoy the games just as much

```conllu
# sent_id = question:everyday:60-reasoning-about-people:t5:o2:1
# text = Everyone would enjoy the games just as much
1	Everyone	everyone	PRON	NN	Number=Sing|PronType=Tot	3	nsubj	_	_
2	would	would	AUX	MD	VerbForm=Fin	3	aux	_	_
3	enjoy	enjoy	VERB	VB	VerbForm=Inf	0	root	_	_
4	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
5	games	game	NOUN	NNS	Number=Plur	3	obj	_	_
6	just	just	ADV	RB	_	8	advmod	_	_
7	as	as	ADV	RB	_	8	advmod	_	_
8	much	much	ADJ	JJ	Degree=Pos	3	conj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **enjoy** | would | Everyone | the games |  |  |  |  | vn admire-31.2 «NP V NP»: agent=Experiencer game=Stimulus |

### Option 3 {#o3}

<!-- .ven lang=en -->
The 10 would always choose games that suit everyone in the class

```conllu
# sent_id = question:everyday:60-reasoning-about-people:t5:o3:1
# text = The 10 would always choose games that suit everyone in the class
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	10	10	NUM	CD	NumForm=Digit|NumType=Card	5	nsubj	_	_
3	would	would	AUX	MD	VerbForm=Fin	5	aux	_	_
4	always	always	ADV	RB	PronType=Tot	5	advmod	_	_
5	choose	choose	VERB	VB	VerbForm=Inf	0	root	_	_
6	games	game	NOUN	NNS	Number=Plur	5	obj	_	_
7	that	that	PRON	WDT	PronType=Rel	8	nsubj	_	_
8	suit	suit	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	6	acl:relcl	_	_
9	everyone	everyone	PRON	NN	Number=Sing|PronType=Tot	8	obj	_	_
10	in	in	ADP	IN	_	12	case	_	_
11	the	the	DET	DT	Definite=Def|PronType=Art	12	det	_	_
12	class	class	NOUN	NN	Number=Sing	8	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **choose** | would | the 10 | games |  |  |  | always *property* | vn get-13.5.1 «NP V NP»: agent=Agent game=Theme |
| 2 | **suit** | present | games | everyone |  | the class |  |  | tree rules |

### Option 4 · ✓ the right answer {#o4}

<!-- .ven lang=en -->
The other 20 would start to feel left out and lose interest

```conllu
# sent_id = question:everyday:60-reasoning-about-people:t5:o4:1
# text = The other 20 would start to feel left out and lose interest
1	The	the	DET	DT	Definite=Def|PronType=Art	3	det	_	_
2	other	other	ADJ	JJ	Degree=Pos	3	amod	_	_
3	20	20	NUM	CD	NumForm=Digit|NumType=Card	5	nsubj	_	_
4	would	would	AUX	MD	VerbForm=Fin	5	aux	_	_
5	start	start	VERB	VB	VerbForm=Inf	0	root	_	_
6	to	to	PART	TO	_	7	mark	_	_
7	feel	feel	VERB	VB	VerbForm=Inf	5	xcomp	_	_
8	left	leave	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	7	xcomp	_	_
9	out	out	ADP	RP	_	8	compound:prt	_	_
10	and	and	CCONJ	CC	_	11	cc	_	_
11	lose	lose	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	5	conj	_	_
12	interest	interest	NOUN	NN	Number=Sing	11	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **start** | would | the other 20 |  |  |  |  |  | vn begin-55.1-1-1 «NP V S\_INF»: agent=Agent clause=Eventuality |
| 2 | **feel** | to-infinitive | the other 20 *not said here* |  |  |  |  |  | vn conjecture-29.5-2 «NP V that S»: agent=Agent clause=Theme |
| 3 | **leave out** | participle | the other 20 *not said here* |  |  |  |  |  | vn neglect-75.1 «NP V NP»: agent=Agent |
| 4 | **lose** | present | the other 20 *not said here* | interest |  |  |  |  | vn succeed-74-3-1 «NP V NP»: agent=Agent interest=Eventuality |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

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