---
title: A player says «Let's share the ball so everyone gets to kick». What… — Thinking cleverly about people · tree and pragmatics
description: A player says «Let's share the ball so everyone gets to kick». What is the cleverest reason this helps the game? Test 7 · ★★★ of lesson 60 «Thinking cleverly about people» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mov
---

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# Test 7 · ★★★ · Thinking cleverly about people

<!-- .ven lang=en -->
A player says «Let's share the ball so everyone gets to kick». What is the cleverest reason this helps the game?

<!-- .vintro -->
**Mova's choice:** option 3 · **The right answer:** option 2 · wrong ✗ · **Who acts:** player, 's, everyone, cleverest reason, this · **What happens:** say, let, share, get, kick, be · **To what, where:** 's, ball, game · **Speech:** someone speaks here

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This is test 7 · ★★★ of lesson 60 «Thinking cleverly about people» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/60-reasoning-about-people/#t7).

## The question {#question}

<!-- .note -->
*Sentence 1:* A player says «Let's share the ball so everyone gets to kick».

```conllu
# sent_id = question:everyday:60-reasoning-about-people:t7:1
# text = A player says «Let's share the ball so everyone gets to kick».
1	A	a	DET	DT	Definite=Ind|PronType=Art	2	det	_	_
2	player	player	NOUN	NN	Number=Sing	3	nsubj	_	_
3	says	say	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
4	«	«	PUNCT	``	_	5	punct	_	SpaceAfter=No
5	Let	let	VERB	VB	VerbForm=Inf	3	ccomp	_	SpaceAfter=No
6	's	we	PRON	PRP	Case=Acc|Number=Plur|Person=1|PronType=Prs	5	obj	_	_
7	share	share	VERB	VB	VerbForm=Inf	5	xcomp	_	_
8	the	the	DET	DT	Definite=Def|PronType=Art	9	det	_	_
9	ball	ball	NOUN	NN	Number=Sing	7	obj	_	_
10	so	so	ADV	RB	_	12	advmod	_	_
11	everyone	everyone	PRON	NN	Number=Sing|PronType=Tot	12	nsubj	_	_
12	gets	get	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	7	advcl	_	_
13	to	to	PART	TO	_	14	mark	_	_
14	kick	kick	VERB	VB	VerbForm=Inf	12	xcomp	_	SpaceAfter=No
15	»	»	PUNCT	''	_	5	punct	_	SpaceAfter=No
16	.	.	PUNCT	.	_	3	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **say** *speech: assert* | present | a player |  |  |  |  |  | vn say-37.7-1-1 «NP V that S»: agent=Agent clause=Topic |
| 2 | **let** *in a quote* | infinitive |  | 's |  |  |  |  | tree rules |
| 3 | **share** *in a quote* | infinitive | 's *not said here* | the ball |  |  |  |  | tree rules |
| 4 | **get** *in a quote* | present | everyone |  |  |  |  |  | vn comprehend-87.2-1 «NP V how S\_INF»: agent=Experiencer clause=Stimulus |
| 5 | **kick** *in a quote* | to-infinitive | everyone *not said here* |  |  |  |  |  | vn split-23.2 «NP V apart»: agent=Patient |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* What is the cleverest reason this helps the game?

```conllu
# sent_id = question:everyday:60-reasoning-about-people:t7:2
# text = What is the cleverest reason this helps the game?
1	What	what	PRON	WP	PronType=Int	0	root	_	_
2	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	1	cop	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
4	cleverest	clever	ADJ	JJS	Degree=Sup	5	amod	_	_
5	reason	reason	NOUN	NN	Number=Sing	1	nsubj	_	_
6	this	this	PRON	DT	Number=Sing|PronType=Dem	7	nsubj	_	_
7	helps	help	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	5	acl:relcl	_	_
8	the	the	DET	DT	Definite=Def|PronType=Art	9	det	_	_
9	game	game	NOUN	NN	Number=Sing	7	obj	_	SpaceAfter=No
10	?	?	PUNCT	.	_	1	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** | present | the cleverest reason |  |  |  |  |  | tree rules |
| 2 | **help** | present | this | the game |  |  |  |  | vn help-72.1-1-1 «NP V NP»: agent=Agent game=Beneficiary |

## The options {#options}

### Option 1 {#o1}

<!-- .ven lang=en -->
It means the best player scores even more goals than before

```conllu
# sent_id = question:everyday:60-reasoning-about-people:t7:o1:1
# text = It means the best player scores even more goals than before
1	It	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	2	nsubj	_	_
2	means	mean	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
4	best	good	ADJ	JJS	Degree=Sup	5	amod	_	_
5	player	player	NOUN	NN	Number=Sing	6	nsubj	_	_
6	scores	score	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	2	ccomp	_	_
7	even	even	ADV	RB	_	8	advmod	_	_
8	more	more	ADJ	JJR	Degree=Cmp	9	amod	_	_
9	goals	goal	NOUN	NNS	Number=Plur	6	obj	_	_
10	than	than	ADP	IN	_	11	fixed	_	_
11	before	before	SCONJ	IN	_	9	nmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **mean** | present | It |  |  |  |  |  | vn intend-61.2-1 «NP V S»: agent=Agent clause=Topic |
| 2 | **score** | present | the best player | more goals |  |  |  |  | vn get-13.5.1-1 «NP V NP»: agent=Agent goal=Theme |

### Option 2 · ✓ the right answer {#o2}

<!-- .ven lang=en -->
When everyone gets a go, everyone wants to keep playing

```conllu
# sent_id = question:everyday:60-reasoning-about-people:t7:o2:1
# text = When everyone gets a go, everyone wants to keep playing
1	When	when	ADV	WRB	PronType=Int	3	advmod	_	_
2	everyone	everyone	PRON	NN	Number=Sing|PronType=Tot	3	nsubj	_	_
3	gets	get	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	8	advcl	_	_
4	a	a	DET	DT	Definite=Ind|PronType=Art	5	det	_	_
5	go	go	NOUN	NN	Number=Sing	3	obj	_	SpaceAfter=No
6	,	,	PUNCT	,	_	3	punct	_	_
7	everyone	everyone	PRON	NN	Number=Sing|PronType=Tot	8	nsubj	_	_
8	wants	want	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
9	to	to	PART	TO	_	10	mark	_	_
10	keep	keep	VERB	VB	VerbForm=Inf	8	xcomp	_	_
11	playing	play	VERB	VBG	VerbForm=Ger	10	xcomp	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **get** | present | everyone | a go |  |  |  |  | vn comprehend-87.2-1 «NP V NP»: agent=Experiencer go=Stimulus |
| 2 | **want** | present | everyone |  |  |  |  |  | vn want-32.1-1-1 «NP V NP S\_INF»: agent=Pivot clause=Theme |
| 3 | **keep** *not said to happen* | to-infinitive | everyone *not said here* |  |  |  |  |  | tree rules |
| 4 | **play** | gerund | everyone *not said here* |  |  |  |  |  | vn performance-26.7-1 «NP V»: agent=Agent |

### Option 3 · ← Mova's choice {#o3}

<!-- .ven lang=en -->
It lets the game finish faster

```conllu
# sent_id = question:everyday:60-reasoning-about-people:t7:o3:1
# text = It lets the game finish faster
1	It	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	2	nsubj	_	_
2	lets	let	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	4	det	_	_
4	game	game	NOUN	NN	Number=Sing	2	obj	_	_
5	finish	finish	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	2	xcomp	_	_
6	faster	fast	ADV	RBR	Degree=Cmp	5	advmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **let** | present | It | the game |  |  |  |  | tree rules |
| 2 | **finish** | present | the game *not said here* |  |  |  |  | fast *property* | vn stop-55.4-1-1 «NP.eventuality V»: agent=Eventuality |

### Option 4 {#o4}

<!-- .ven lang=en -->
It makes the ball last longer

```conllu
# sent_id = question:everyday:60-reasoning-about-people:t7:o4:1
# text = It makes the ball last longer
1	It	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	2	nsubj	_	_
2	makes	make	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	4	det	_	_
4	ball	ball	NOUN	NN	Number=Sing	2	obj	_	_
5	last	last	ADV	RB	_	6	advmod	_	_
6	longer	long	ADV	RBR	Degree=Cmp	2	advmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **make** | present | It | the ball |  |  |  | long *property* | vn build-26.1-1 «NP.material V NP»: agent=Material ball=Product |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

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