---
title: Which of the following statements most accurately characterises bore… — Boredom, excitement and pride · tree and pragmatics
description: Which of the following statements most accurately characterises boredom? Exam question 1 of lesson 93 «Boredom, excitement and pride» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was wrong.
---

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# Exam question 1 · Boredom, excitement and pride

<!-- .ven lang=en -->
Which of the following statements most accurately characterises boredom?

<!-- .vintro -->
**Mova's choice:** option 4 · **The right answer:** option 1 · wrong ✗ · **What happens:** follow, characteris · **To what, where:** boredom

<!-- .vabout -->
This is exam question 1 of lesson 93 «Boredom, excitement and pride» of the everyday course of Mova's primary school, asked in stiff, formal language. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/93-boredom-excitement-and-pride/#e1).

## The question {#question}

```conllu
# sent_id = question:everyday:93-boredom-excitement-and-pride:e1:1
# text = Which of the following statements most accurately characterises boredom?
1	Which	which	PRON	WDT	PronType=Rel	8	nsubj	_	_
2	of	of	ADP	IN	_	5	case	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
4	following	follow	VERB	VBG	VerbForm=Ger	5	amod	_	_
5	statements	statement	NOUN	NNS	Number=Plur	8	obl	_	_
6	most	most	ADV	RBS	Degree=Sup	7	advmod	_	_
7	accurately	accurately	ADV	RB	_	8	advmod	_	_
8	characterises	characteris	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
9	boredom	boredom	NOUN	NN	Number=Sing	8	obj	_	SpaceAfter=No
10	?	?	PUNCT	.	_	8	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **follow** | gerund |  |  |  |  |  |  | vn occur-48.3-1 «NP V»: agent=Theme |
| 2 | **characteris** | present |  | boredom |  |  |  | of the following statements; accurately *property* | tree rules |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

## The options {#options}

### Option 1 · ✓ the right answer {#o1}

<!-- .ven lang=en -->
Boredom is frequently the starting point of creativity

```conllu
# sent_id = question:everyday:93-boredom-excitement-and-pride:e1:o1:1
# text = Boredom is frequently the starting point of creativity
1	Boredom	boredom	NOUN	NN	Number=Sing	6	nsubj	_	_
2	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	6	cop	_	_
3	frequently	frequently	ADV	RB	_	6	advmod	_	_
4	the	the	DET	DT	Definite=Def|PronType=Art	6	det	_	_
5	starting	starting	NOUN	NN	Number=Sing	6	compound	_	_
6	point	point	NOUN	NN	Number=Sing	0	root	_	_
7	of	of	ADP	IN	_	8	case	_	_
8	creativity	creativity	NOUN	NN	Number=Sing	6	nmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** | present | Boredom | the starting point |  |  |  | of creativity; frequently *property* | tree rules |

### Option 2 {#o2}

<!-- .ven lang=en -->
Boredom is a sign of an illness which requires medicine

```conllu
# sent_id = question:everyday:93-boredom-excitement-and-pride:e1:o2:1
# text = Boredom is a sign of an illness which requires medicine
1	Boredom	boredom	NOUN	NN	Number=Sing	4	nsubj	_	_
2	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	4	cop	_	_
3	a	a	DET	DT	Definite=Ind|PronType=Art	4	det	_	_
4	sign	sign	NOUN	NN	Number=Sing	0	root	_	_
5	of	of	ADP	IN	_	7	case	_	_
6	an	a	DET	DT	Definite=Ind|PronType=Art	7	det	_	_
7	illness	illness	NOUN	NN	Number=Sing	4	nmod	_	_
8	which	which	PRON	WDT	PronType=Rel	9	nsubj	_	_
9	requires	require	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	7	acl:relcl	_	_
10	medicine	medicine	NOUN	NN	Number=Sing	9	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** | present | Boredom | a sign |  |  |  | of a illness | tree rules |
| 2 | **require** | present | a illness | medicine |  |  |  |  | vn require-103-1 «NP V NP»: agent=Theme medicine=Precondition |

### Option 3 {#o3}

<!-- .ven lang=en -->
Boredom is never experienced by truly intelligent children

```conllu
# sent_id = question:everyday:93-boredom-excitement-and-pride:e1:o3:1
# text = Boredom is never experienced by truly intelligent children
1	Boredom	boredom	NOUN	NN	Number=Sing	4	nsubj:pass	_	_
2	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	4	aux:pass	_	_
3	never	never	ADV	RB	PronType=Neg	4	advmod	_	_
4	experienced	experience	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	0	root	_	_
5	by	by	ADP	IN	_	8	case	_	_
6	truly	truly	ADV	RB	_	7	advmod	_	_
7	intelligent	intelligent	ADJ	JJ	Degree=Pos	8	amod	_	_
8	children	child	NOUN	NNS	Number=Plur	4	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **not** **experience** | present · passive | intelligent children | Boredom |  |  |  |  | vn sight-30.2 «NP V NP»: agent=Experiencer subject=Stimulus |

### Option 4 · ← Mova's choice {#o4}

<!-- .ven lang=en -->
Boredom can be cured only by television screens and video games

```conllu
# sent_id = question:everyday:93-boredom-excitement-and-pride:e1:o4:1
# text = Boredom can be cured only by television screens and video games
1	Boredom	boredom	NOUN	NN	Number=Sing	4	nsubj:pass	_	_
2	can	can	AUX	MD	VerbForm=Fin	4	aux	_	_
3	be	be	AUX	VB	VerbForm=Inf	4	aux:pass	_	_
4	cured	cure	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	0	root	_	_
5	only	only	ADV	RB	_	4	advmod	_	_
6	by	by	ADP	IN	_	8	case	_	_
7	television	television	NOUN	NN	Number=Sing	8	compound	_	_
8	screens	screen	NOUN	NNS	Number=Plur	4	obl	_	_
9	and	and	CCONJ	CC	_	11	cc	_	_
10	video	video	NOUN	NN	Number=Sing	11	compound	_	_
11	games	game	NOUN	NNS	Number=Plur	8	conj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **cure** | can · passive | television screens and video games | Boredom |  |  |  |  | vn free-10.6.3-1-1 «NP V NP PP.theme»: agent=Causer subject=Source |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

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- ← previous: [Boredom, excitement and pride, test 19](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/93-boredom-excitement-and-pride/t19/)
- next →: [Boredom, excitement and pride, exam 2](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/93-boredom-excitement-and-pride/e2/)
- ↑ back to [Boredom, excitement and pride](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/93-boredom-excitement-and-pride/)

