---
title: In the game, every location has one tidy culture. What was real life… — Languages and peoples on the map · tree and pragmatics
description: In the game, every location has one tidy culture. What was real life like? Test 4 of lesson 25 «Languages and peoples on the map» of the geography course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was wrong.
---

<!-- md -->
[Mova](https://md.mova.elamur.ai/free/en/) · [this page in HTML](https://mova.elamur.ai/free/en/corpora/questions/geography/25-languages-and-peoples-on-the-map/t4/)

<!-- crumbs -->
[home](https://md.mova.elamur.ai/free/en/) / [corpora](https://md.mova.elamur.ai/free/en/corpora/) / [questions](https://md.mova.elamur.ai/free/en/corpora/questions/) / [Geography](https://md.mova.elamur.ai/free/en/corpora/questions/geography/) / [Languages and peoples on the map](https://md.mova.elamur.ai/free/en/corpora/questions/geography/25-languages-and-peoples-on-the-map/) / t4

# Test 4 · Languages and peoples on the map

<!-- .ven lang=en -->
In the game, every location has one tidy culture. What was real life like?

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 3 · wrong ✗ · **Who acts:** location · **What happens:** have, be · **To what, where:** one tidy culture, game, real life

<!-- .vabout -->
This is test 4 of lesson 25 «Languages and peoples on the map» of the geography course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/geography/25-languages-and-peoples-on-the-map/#t4).

## The question {#question}

<!-- .note -->
*Sentence 1:* In the game, every location has one tidy culture.

```conllu
# sent_id = question:geography:25-languages-and-peoples-on-the-map:t4:1
# text = In the game, every location has one tidy culture.
1	In	in	ADP	IN	_	3	case	_	_
2	the	the	DET	DT	Definite=Def|PronType=Art	3	det	_	_
3	game	game	NOUN	NN	Number=Sing	7	obl	_	SpaceAfter=No
4	,	,	PUNCT	,	_	3	punct	_	_
5	every	every	DET	DT	PronType=Tot	6	det	_	_
6	location	location	NOUN	NN	Number=Sing	7	nsubj	_	_
7	has	have	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
8	one	one	NUM	CD	NumForm=Word|NumType=Card	10	nummod	_	_
9	tidy	tidy	ADJ	JJ	Degree=Pos	10	amod	_	_
10	culture	culture	NOUN	NN	Number=Sing	7	obj	_	SpaceAfter=No
11	.	.	PUNCT	.	_	7	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **have** | present | every location | one tidy culture |  | the game |  |  | vn birth-28.2-1 «NP V NP»: agent=Agent culture=Patient |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* What was real life like?

```conllu
# sent_id = question:geography:25-languages-and-peoples-on-the-map:t4:2
# text = What was real life like?
1	What	what	PRON	WP	PronType=Int	0	root	_	_
2	was	be	AUX	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	4	cop	_	_
3	real	real	ADJ	JJ	Degree=Pos	4	amod	_	_
4	life	life	NOUN	NN	Number=Sing	1	nsubj	_	_
5	like	like	ADP	IN	_	1	case	_	SpaceAfter=No
6	?	?	PUNCT	.	_	1	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** | past |  | real life |  |  |  |  | tree rules |

## The options {#options}

### Option 1 · ← Mova's choice {#o1}

<!-- .ven lang=en -->
All of Europe spoke Latin until 1800

```conllu
# sent_id = question:geography:25-languages-and-peoples-on-the-map:t4:o1:1
# text = All of Europe spoke Latin until 1800
1	All	all	DET	DT	PronType=Tot	3	det	_	_
2	of	of	ADP	IN	_	3	case	_	_
3	Europe	Europe	PROPN	NNP	Number=Sing	4	nsubj	_	_
4	spoke	speak	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	0	root	_	_
5	Latin	Latin	PROPN	NNP	Number=Sing	4	obj	_	_
6	until	until	ADP	IN	_	7	case	_	_
7	1800	1800	NUM	CD	NumForm=Digit|NumType=Card	4	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **speak** *speech: other* | past | all Europe | Latin |  |  | until 1800 |  | tree rules |

### Option 2 {#o2}

<!-- .ven lang=en -->
Every village spoke exactly one language, as in the game

```conllu
# sent_id = question:geography:25-languages-and-peoples-on-the-map:t4:o2:1
# text = Every village spoke exactly one language, as in the game
1	Every	every	DET	DT	PronType=Tot	2	det	_	_
2	village	village	NOUN	NN	Number=Sing	3	nsubj	_	_
3	spoke	speak	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	0	root	_	_
4	exactly	exactly	ADV	RB	_	5	advmod	_	_
5	one	one	NUM	CD	NumForm=Word|NumType=Card	6	nummod	_	_
6	language	language	NOUN	NN	Number=Sing	3	obj	_	SpaceAfter=No
7	,	,	PUNCT	,	_	11	punct	_	_
8	as	as	ADP	IN	_	11	case	_	_
9	in	in	ADP	IN	_	11	case	_	_
10	the	the	DET	DT	Definite=Def|PronType=Art	11	det	_	_
11	game	game	NOUN	NN	Number=Sing	3	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **speak** *speech: other* | past | every village | one language |  |  |  | as the game | tree rules |

### Option 3 · ✓ the right answer {#o3}

<!-- .ven lang=en -->
Places often mixed languages, and courts used yet another one

```conllu
# sent_id = question:geography:25-languages-and-peoples-on-the-map:t4:o3:1
# text = Places often mixed languages, and courts used yet another one
1	Places	place	NOUN	NNS	Number=Plur	8	nsubj	_	_
2	often	often	ADV	RB	_	3	advmod	_	_
3	mixed	mix	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	4	amod	_	_
4	languages	language	NOUN	NNS	Number=Plur	1	conj	_	SpaceAfter=No
5	,	,	PUNCT	,	_	8	punct	_	_
6	and	and	CCONJ	CC	_	8	cc	_	_
7	courts	court	NOUN	NNS	Number=Plur	8	nsubj	_	_
8	used	use	VERB	VBD	Mood=Ind|Number=Plur|Person=3|Tense=Past|VerbForm=Fin	0	root	_	_
9	yet	yet	ADV	RB	_	8	advmod	_	_
10	another	another	DET	DT	PronType=Ind	11	det	_	_
11	one	one	NOUN	NN	Number=Sing	8	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **mix** | participle |  |  |  |  |  | often *property* | vn mix-22.1-1-1 «NP V»: agent=Patient |
| 2 | **use** | past | Places and mixed languages | another one |  |  | yet |  | vn eat-39.1 «NP V NP»: agent=Agent one=Patient |

### Option 4 {#o4}

<!-- .ven lang=en -->
Languages never changed in 500 years

```conllu
# sent_id = question:geography:25-languages-and-peoples-on-the-map:t4:o4:1
# text = Languages never changed in 500 years
1	Languages	language	NOUN	NNS	Number=Plur	3	nsubj	_	_
2	never	never	ADV	RB	PronType=Neg	3	advmod	_	_
3	changed	change	VERB	VBD	Mood=Ind|Number=Plur|Person=3|Tense=Past|VerbForm=Fin	0	root	_	_
4	in	in	ADP	IN	_	6	case	_	_
5	500	500	NUM	CD	NumForm=Digit|NumType=Card	6	nummod	_	_
6	years	year	NOUN	NNS	Number=Plur	3	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **not** **change** | past | Languages |  |  |  | year |  | vn dress-41.1.1-1-1 «NP V»: agent=Agent |

<!-- div src -->

**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

<!-- pn -->
- ← previous: [Languages and peoples on the map, test 3](https://md.mova.elamur.ai/free/en/corpora/questions/geography/25-languages-and-peoples-on-the-map/t3/)
- next →: [Languages and peoples on the map, test 5](https://md.mova.elamur.ai/free/en/corpora/questions/geography/25-languages-and-peoples-on-the-map/t5/)
- ↑ back to [Languages and peoples on the map](https://md.mova.elamur.ai/free/en/corpora/questions/geography/25-languages-and-peoples-on-the-map/)

