---
title: A friend says a game map is exactly the real world because experts m… — The game map and the real map: what EU… · tree and pragmatics
description: A friend says a game map is exactly the real world because experts made it. What is the best answer? Test 10 · ★★★ of lesson 40 «The game map and the real map: what EU5 simplifies» of the geography course of Mova's primary school, with the dependency tree and pragmatics of the question and of each o
---

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# Test 10 · ★★★ · The game map and the real map: what EU5 simplifies

<!-- .ven lang=en -->
A friend says a game map is exactly the real world because experts made it. What is the best answer?

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 1 · right ✓ · **Who acts:** friend, game map, experts, best answer · **What happens:** say, be, make · **To what, where:** real world, map · **Speech:** someone speaks here

<!-- .vabout -->
This is test 10 · ★★★ of lesson 40 «The game map and the real map: what EU5 simplifies» of the geography course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/geography/40-the-game-map-and-the-real-map-what-eu5-simplifies/#t10).

## The question {#question}

<!-- .note -->
*Sentence 1:* A friend says a game map is exactly the real world because experts made it.

```conllu
# sent_id = question:geography:40-the-game-map-and-the-real-map-what-eu5-simplifies:t10:1
# text = A friend says a game map is exactly the real world because experts made it.
1	A	a	DET	DT	Definite=Ind|PronType=Art	2	det	_	_
2	friend	friend	NOUN	NN	Number=Sing	3	nsubj	_	_
3	says	say	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
4	a	a	DET	DT	Definite=Ind|PronType=Art	6	det	_	_
5	game	game	NOUN	NN	Number=Sing	6	compound	_	_
6	map	map	NOUN	NN	Number=Sing	11	nsubj	_	_
7	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	11	cop	_	_
8	exactly	exactly	ADV	RB	_	11	advmod	_	_
9	the	the	DET	DT	Definite=Def|PronType=Art	11	det	_	_
10	real	real	ADJ	JJ	Degree=Pos	11	amod	_	_
11	world	world	NOUN	NN	Number=Sing	3	ccomp	_	_
12	because	because	SCONJ	IN	_	14	mark	_	_
13	experts	expert	NOUN	NNS	Number=Plur	14	nsubj	_	_
14	made	make	VERB	VBD	Mood=Ind|Tense=Past|VerbForm=Fin	3	ccomp	_	_
15	it	it	PRON	PRP	Case=Acc|Gender=Neut|Number=Sing|Person=3|PronType=Prs	14	obj	_	SpaceAfter=No
16	.	.	PUNCT	.	_	3	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **say** *speech: assert* | present | a friend |  |  |  |  |  | vn say-37.7-1-1 «NP V that S»: agent=Agent clause=Topic |
| 2 | **is a** | present | a game map | the real world |  |  |  | exactly *property* | tree rules |
| 3 | **make** | past | experts | map |  |  |  |  | vn build-26.1-1 «NP.asset V NP»: agent=Asset it=Product |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* What is the best answer?

```conllu
# sent_id = question:geography:40-the-game-map-and-the-real-map-what-eu5-simplifies:t10:2
# text = What is the best answer?
1	What	what	PRON	WP	PronType=Int	0	root	_	_
2	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	1	cop	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
4	best	good	ADJ	JJS	Degree=Sup	5	amod	_	_
5	answer	answer	NOUN	NN	Number=Sing	1	nsubj	_	SpaceAfter=No
6	?	?	PUNCT	.	_	1	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** | present | the best answer |  |  |  |  |  | tree rules |

## The options {#options}

### Option 1 · ← Mova's choice · ✓ the right answer {#o1}

<!-- .ven lang=en -->
Every map simplifies, and sharp borders and empty lands were not real

```conllu
# sent_id = question:geography:40-the-game-map-and-the-real-map-what-eu5-simplifies:t10:o1:1
# text = Every map simplifies, and sharp borders and empty lands were not real
1	Every	every	DET	DT	PronType=Tot	2	det	_	_
2	map	map	NOUN	NN	Number=Sing	3	nsubj	_	_
3	simplifies	simplify	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	SpaceAfter=No
4	,	,	PUNCT	,	_	13	punct	_	_
5	and	and	CCONJ	CC	_	13	cc	_	_
6	sharp	sharp	ADJ	JJ	Degree=Pos	7	amod	_	_
7	borders	border	NOUN	NNS	Number=Plur	13	nsubj	_	_
8	and	and	CCONJ	CC	_	10	cc	_	_
9	empty	empty	ADJ	JJ	Degree=Pos	10	amod	_	_
10	lands	land	NOUN	NNS	Number=Plur	7	conj	_	_
11	were	be	AUX	VBD	Mood=Ind|Number=Plur|Person=3|Tense=Past|VerbForm=Fin	13	cop	_	_
12	not	not	PART	RB	Polarity=Neg	13	advmod	_	_
13	real	real	ADJ	JJ	Degree=Pos	3	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **simplify** | present | every map |  |  |  |  |  | tree rules |
| 2 | **not** **is** | past | sharp borders and empty lands |  |  |  |  | real *property* | tree rules |

### Option 2 {#o2}

<!-- .ven lang=en -->
Yes, the only mistake is that the sea is the wrong colour

```conllu
# sent_id = question:geography:40-the-game-map-and-the-real-map-what-eu5-simplifies:t10:o2:1
# text = Yes, the only mistake is that the sea is the wrong colour
1	Yes	yes	INTJ	UH	Polarity=Pos	9	discourse	_	SpaceAfter=No
2	,	,	PUNCT	,	_	1	punct	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
4	only	only	ADJ	JJ	Degree=Pos	5	amod	_	_
5	mistake	mistake	NOUN	NN	Number=Sing	9	nsubj	_	_
6	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	9	cop	_	_
7	that	that	SCONJ	IN	_	9	mark	_	_
8	the	the	DET	DT	Definite=Def|PronType=Art	9	det	_	_
9	sea	sea	NOUN	NN	Number=Sing	13	nsubj	_	_
10	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	13	cop	_	_
11	the	the	DET	DT	Definite=Def|PronType=Art	13	det	_	_
12	wrong	wrong	ADJ	JJ	Degree=Pos	13	amod	_	_
13	colour	colour	NOUN	NN	Number=Sing	0	root	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** | present | the only mistake | the sea |  |  |  |  | tree rules |
| 2 | **is a** | present | the sea | the wrong colour |  |  |  |  | tree rules |

### Option 3 {#o3}

<!-- .ven lang=en -->
Yes, the game is a perfect copy of the real world in every single detail

<!-- fold The tree, 15 words -->
```conllu
# sent_id = question:geography:40-the-game-map-and-the-real-map-what-eu5-simplifies:t10:o3:1
# text = Yes, the game is a perfect copy of the real world in every single detail
1	Yes	yes	INTJ	UH	Polarity=Pos	8	discourse	_	SpaceAfter=No
2	,	,	PUNCT	,	_	1	punct	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	4	det	_	_
4	game	game	NOUN	NN	Number=Sing	8	nsubj	_	_
5	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	8	cop	_	_
6	a	a	DET	DT	Definite=Ind|PronType=Art	8	det	_	_
7	perfect	perfect	ADJ	JJ	Degree=Pos	8	amod	_	_
8	copy	copy	NOUN	NN	Number=Sing	0	root	_	_
9	of	of	ADP	IN	_	12	case	_	_
10	the	the	DET	DT	Definite=Def|PronType=Art	12	det	_	_
11	real	real	ADJ	JJ	Degree=Pos	12	amod	_	_
12	world	world	NOUN	NN	Number=Sing	8	nmod	_	_
13	in	in	ADP	IN	_	16	case	_	_
14	every	every	DET	DT	PronType=Tot	16	det	_	_
15	single	single	ADJ	JJ	Degree=Pos	16	amod	_	_
16	detail	detail	NOUN	NN	Number=Sing	8	nmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** | present | the game | a perfect copy |  | every single detail |  | of the real world | tree rules |

### Option 4 {#o4}

<!-- .ven lang=en -->
No, the game invents every single place and every name it shows

```conllu
# sent_id = question:geography:40-the-game-map-and-the-real-map-what-eu5-simplifies:t10:o4:1
# text = No, the game invents every single place and every name it shows
1	No	no	INTJ	UH	Polarity=Neg	5	discourse	_	SpaceAfter=No
2	,	,	PUNCT	,	_	5	punct	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	4	det	_	_
4	game	game	NOUN	NN	Number=Sing	5	nsubj	_	_
5	invents	invent	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	13	advcl	_	_
6	every	every	DET	DT	PronType=Tot	8	det	_	_
7	single	single	ADJ	JJ	Degree=Pos	8	amod	_	_
8	place	place	NOUN	NN	Number=Sing	5	obj	_	_
9	and	and	CCONJ	CC	_	11	cc	_	_
10	every	every	DET	DT	PronType=Tot	11	det	_	_
11	name	name	NOUN	NN	Number=Sing	8	conj	_	_
12	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	13	nsubj	_	_
13	shows	show	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **invent** | present | the game | every single place and every name |  |  |  |  | vn create-26.4-1 «NP V NP»: agent=Agent place=Result |
| 2 | **show** | present | it |  |  |  |  |  | vn transfer\_mesg-37.1.1-1-1 «NP V»: agent=Agent |

<!-- div src -->

**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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- next →: [The game map and the real map: what EU…, test 11](https://md.mova.elamur.ai/free/en/corpora/questions/geography/40-the-game-map-and-the-real-map-what-eu5-simplifies/t11/)
- ↑ back to [The game map and the real map: what EU5 simplifies](https://md.mova.elamur.ai/free/en/corpora/questions/geography/40-the-game-map-and-the-real-map-what-eu5-simplifies/)

