---
title: If EU5 added winter stopping campaigns, slow letters and uneven harv… — The game map and the real map: what EU… · tree and pragmatics
description: If EU5 added winter stopping campaigns, slow letters and uneven harvests, how would the game feel? Test 11 · ★★★ of lesson 40 «The game map and the real map: what EU5 simplifies» of the geography course of Mova's primary school, with the dependency tree and pragmatics of the question and of each opt
---

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# Test 11 · ★★★ · The game map and the real map: what EU5 simplifies

<!-- .ven lang=en -->
If EU5 added winter stopping campaigns, slow letters and uneven harvests, how would the game feel?

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 4 · wrong ✗ · **Who acts:** EU5, game · **What happens:** add, stop, feel · **To what, where:** winter stopping campaigns

<!-- .vabout -->
This is test 11 · ★★★ of lesson 40 «The game map and the real map: what EU5 simplifies» of the geography course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/geography/40-the-game-map-and-the-real-map-what-eu5-simplifies/#t11).

## The question {#question}

```conllu
# sent_id = question:geography:40-the-game-map-and-the-real-map-what-eu5-simplifies:t11:1
# text = If EU5 added winter stopping campaigns, slow letters and uneven harvests, how would the game feel?
1	If	if	SCONJ	IN	_	3	mark	_	_
2	EU5	EU5	PROPN	NNP	Number=Sing	3	nsubj	_	_
3	added	add	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	18	advcl	_	_
4	winter	winter	NOUN	NN	Number=Sing	6	compound	_	_
5	stopping	stop	VERB	VBG	VerbForm=Ger	6	amod	_	_
6	campaigns	campaign	NOUN	NNS	Number=Plur	3	obj	_	SpaceAfter=No
7	,	,	PUNCT	,	_	9	punct	_	_
8	slow	slow	ADJ	JJ	Degree=Pos	9	amod	_	_
9	letters	letter	NOUN	NNS	Number=Plur	6	conj	_	_
10	and	and	CCONJ	CC	_	12	cc	_	_
11	uneven	uneven	ADJ	JJ	Degree=Pos	12	amod	_	_
12	harvests	harvest	NOUN	NNS	Number=Plur	6	conj	_	SpaceAfter=No
13	,	,	PUNCT	,	_	18	punct	_	_
14	how	how	ADV	WRB	PronType=Int	18	advmod	_	_
15	would	would	AUX	MD	VerbForm=Fin	18	aux	_	_
16	the	the	DET	DT	Definite=Def|PronType=Art	17	det	_	_
17	game	game	NOUN	NN	Number=Sing	18	nsubj	_	_
18	feel	feel	VERB	VB	VerbForm=Inf	0	root	_	SpaceAfter=No
19	?	?	PUNCT	.	_	18	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **add** *speech: assert* *a condition, not said to happen* | past | EU5 | winter stopping campaigns and slow letters and uneven harvests |  |  |  |  | vn mix-22.1-2 «NP V NP»: agent=Agent campaign=Patient |
| 2 | **stop** | gerund |  |  |  |  |  |  | vn stop-55.4-1-1 «NP.eventuality V»: agent=Eventuality |
| 3 | **feel** | would | the game |  |  |  |  |  | vn stimulus\_subject-30.4 «NP V PP.attribute»: agent=Stimulus |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

## The options {#options}

### Option 1 · ← Mova's choice {#o1}

<!-- .ven lang=en -->
It would have no wars at all

```conllu
# sent_id = question:geography:40-the-game-map-and-the-real-map-what-eu5-simplifies:t11:o1:1
# text = It would have no wars at all
1	It	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	3	nsubj	_	_
2	would	would	AUX	MD	VerbForm=Fin	3	aux	_	_
3	have	have	VERB	VB	VerbForm=Inf	0	root	_	_
4	no	no	DET	DT	PronType=Neg	5	det	_	_
5	wars	war	NOUN	NNS	Number=Plur	3	obj	_	_
6	at	at	ADP	IN	_	7	case	_	_
7	all	all	DET	DT	PronType=Tot	3	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **have** | would | It | no wars |  | all |  |  | vn birth-28.2-1 «NP V NP»: agent=Agent war=Patient |

### Option 2 {#o2}

<!-- .ven lang=en -->
Exactly the same as now

```conllu
# sent_id = question:geography:40-the-game-map-and-the-real-map-what-eu5-simplifies:t11:o2:1
# text = Exactly the same as now
1	Exactly	exactly	ADV	RB	_	3	advmod	_	_
2	the	the	DET	DT	Definite=Def|PronType=Art	3	det	_	_
3	same	same	ADJ	JJ	Degree=Pos	0	root	_	_
4	as	as	ADP	IN	_	5	case	_	_
5	now	now	ADV	RB	PronType=Dem	3	obl	_	_
```

<!-- .note -->
The frames reader finds no event or fact in this sentence.

### Option 3 {#o3}

<!-- .ven lang=en -->
Faster and easier than before, with shorter wars and more battles

```conllu
# sent_id = question:geography:40-the-game-map-and-the-real-map-what-eu5-simplifies:t11:o3:1
# text = Faster and easier than before, with shorter wars and more battles
1	Faster	fast	ADJ	JJR	Degree=Cmp	9	amod	_	_
2	and	and	CCONJ	CC	_	3	cc	_	_
3	easier	easy	ADJ	JJR	Degree=Cmp	1	conj	_	_
4	than	than	ADP	IN	_	5	case	_	_
5	before	before	ADV	RB	_	3	obl	_	SpaceAfter=No
6	,	,	PUNCT	,	_	9	punct	_	_
7	with	with	ADP	IN	_	9	case	_	_
8	shorter	short	ADJ	JJR	Degree=Cmp	9	amod	_	_
9	wars	war	NOUN	NNS	Number=Plur	0	root	_	_
10	and	and	CCONJ	CC	_	12	cc	_	_
11	more	more	ADJ	JJR	Degree=Cmp	12	amod	_	_
12	battles	battle	NOUN	NNS	Number=Plur	9	conj	_	_
```

<!-- .note -->
The frames reader finds no event or fact in this sentence.

### Option 4 · ✓ the right answer {#o4}

<!-- .ven lang=en -->
Slower and more unpredictable, more like real history

```conllu
# sent_id = question:geography:40-the-game-map-and-the-real-map-what-eu5-simplifies:t11:o4:1
# text = Slower and more unpredictable, more like real history
1	Slower	slow	ADV	RBR	Degree=Cmp	4	advmod	_	_
2	and	and	CCONJ	CC	_	4	cc	_	_
3	more	more	ADV	RBR	Degree=Cmp	4	advmod	_	_
4	unpredictable	unpredictable	ADJ	JJ	Degree=Pos	0	root	_	SpaceAfter=No
5	,	,	PUNCT	,	_	6	punct	_	_
6	more	more	ADV	RBR	Degree=Cmp	4	advmod	_	_
7	like	like	ADP	IN	_	9	case	_	_
8	real	real	ADJ	JJ	Degree=Pos	9	amod	_	_
9	history	history	NOUN	NN	Number=Sing	4	obl	_	_
```

<!-- .note -->
The frames reader finds no event or fact in this sentence.

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

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