---
title: The storm of 1588 that wrecked parts of the Spanish Armada shows what? — The game map and the real map: what EU… · tree and pragmatics
description: The storm of 1588 that wrecked parts of the Spanish Armada shows what? Test 2 · ★★★ of lesson 40 «The game map and the real map: what EU5 simplifies» of the geography course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was wrong.
---

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# Test 2 · ★★★ · The game map and the real map: what EU5 simplifies

<!-- .ven lang=en -->
The storm of 1588 that wrecked parts of the Spanish Armada shows what?

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 4 · wrong ✗ · **Who acts:** storm · **What happens:** wreck, show · **To what, where:** parts

<!-- .vabout -->
This is test 2 · ★★★ of lesson 40 «The game map and the real map: what EU5 simplifies» of the geography course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/geography/40-the-game-map-and-the-real-map-what-eu5-simplifies/#t2).

## The question {#question}

```conllu
# sent_id = question:geography:40-the-game-map-and-the-real-map-what-eu5-simplifies:t2:1
# text = The storm of 1588 that wrecked parts of the Spanish Armada shows what?
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	storm	storm	NOUN	NN	Number=Sing	12	nsubj	_	_
3	of	of	ADP	IN	_	4	case	_	_
4	1588	1588	NUM	CD	NumForm=Digit|NumType=Card	2	nmod	_	_
5	that	that	PRON	WDT	PronType=Rel	6	nsubj	_	_
6	wrecked	wreck	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	2	acl:relcl	_	_
7	parts	part	NOUN	NNS	Number=Plur	6	obj	_	_
8	of	of	ADP	IN	_	11	case	_	_
9	the	the	DET	DT	Definite=Def|PronType=Art	11	det	_	_
10	Spanish	Spanish	ADJ	JJ	Degree=Pos	11	amod	_	_
11	Armada	Armada	PROPN	NNP	Number=Sing	7	nmod	_	_
12	shows	show	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
13	what	what	PRON	WP	PronType=Int	12	obj	_	SpaceAfter=No
14	?	?	PUNCT	.	_	12	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **wreck** | past | the storm of 1588 | parts of the Spanish Armada |  |  |  |  | vn destroy-44 «NP V NP»: agent=Agent part=Patient |
| 2 | **show** | present | the storm of 1588 |  |  |  |  |  | vn transfer\_mesg-37.1.1-1-1 «NP V NP.recipient»: agent=Agent what=Recipient |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

## The options {#options}

### Option 1 · ← Mova's choice {#o1}

<!-- .ven lang=en -->
The Armada was only a video game

```conllu
# sent_id = question:geography:40-the-game-map-and-the-real-map-what-eu5-simplifies:t2:o1:1
# text = The Armada was only a video game
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	Armada	Armada	PROPN	NNP	Number=Sing	7	nsubj	_	_
3	was	be	AUX	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	7	cop	_	_
4	only	only	ADV	RB	_	7	advmod	_	_
5	a	a	DET	DT	Definite=Ind|PronType=Art	7	det	_	_
6	video	video	NOUN	NN	Number=Sing	7	compound	_	_
7	game	game	NOUN	NN	Number=Sing	0	root	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** | past | the Armada | a video game |  |  |  |  | tree rules |

### Option 2 {#o2}

<!-- .ven lang=en -->
Storms never mattered

```conllu
# sent_id = question:geography:40-the-game-map-and-the-real-map-what-eu5-simplifies:t2:o2:1
# text = Storms never mattered
1	Storms	storm	NOUN	NNS	Number=Plur	3	nsubj	_	_
2	never	never	ADV	RB	PronType=Neg	3	advmod	_	_
3	mattered	matter	VERB	VBD	Mood=Ind|Number=Plur|Person=3|Tense=Past|VerbForm=Fin	0	root	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **not** **matter** | past | Storms |  |  |  |  |  | vn matter-91 «NP V»: agent=Stimulus |

### Option 3 {#o3}

<!-- .ven lang=en -->
Rulers controlled everything, even the weather

```conllu
# sent_id = question:geography:40-the-game-map-and-the-real-map-what-eu5-simplifies:t2:o3:1
# text = Rulers controlled everything, even the weather
1	Rulers	ruler	NOUN	NNS	Number=Plur	2	nsubj	_	_
2	controlled	control	VERB	VBD	Mood=Ind|Number=Plur|Person=3|Tense=Past|VerbForm=Fin	0	root	_	_
3	everything	everything	PRON	NN	Number=Sing|PronType=Tot	2	obj	_	SpaceAfter=No
4	,	,	PUNCT	,	_	7	punct	_	_
5	even	even	ADV	RB	_	7	advmod	_	_
6	the	the	DET	DT	Definite=Def|PronType=Art	7	det	_	_
7	weather	weather	NOUN	NN	Number=Sing	2	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **control** | past | Rulers | everything |  |  |  | the weather *obl* | vn enforce-63 «NP V NP»: agent=Agent everything=Theme |

### Option 4 · ✓ the right answer {#o4}

<!-- .ven lang=en -->
Luck and weather shaped real events

```conllu
# sent_id = question:geography:40-the-game-map-and-the-real-map-what-eu5-simplifies:t2:o4:1
# text = Luck and weather shaped real events
1	Luck	luck	NOUN	NN	Number=Sing	4	nsubj	_	_
2	and	and	CCONJ	CC	_	3	cc	_	_
3	weather	weather	NOUN	NN	Number=Sing	1	conj	_	_
4	shaped	shape	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	0	root	_	_
5	real	real	ADJ	JJ	Degree=Pos	6	amod	_	_
6	events	event	NOUN	NNS	Number=Plur	4	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **shape** | past | Luck and weather | real events |  |  |  |  | vn build-26.1-1 «NP.asset V NP»: agent=Asset event=Product |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

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- ↑ back to [The game map and the real map: what EU5 simplifies](https://md.mova.elamur.ai/free/en/corpora/questions/geography/40-the-game-map-and-the-real-map-what-eu5-simplifies/)

