---
title: A medieval merchant from Bruges in 1337 time-travels to today. Why c… — The game map and the real map: what EU… · tree and pragmatics
description: A medieval merchant from Bruges in 1337 time-travels to today. Why can't he sail home to his port? Test 6 · ★★★ of lesson 40 «The game map and the real map: what EU5 simplifies» of the geography course of Mova's primary school, with the dependency tree and pragmatics of the question and of each opti
---

<!-- md -->
[Mova](https://md.mova.elamur.ai/free/en/) · [this page in HTML](https://mova.elamur.ai/free/en/corpora/questions/geography/40-the-game-map-and-the-real-map-what-eu5-simplifies/t6/)

<!-- crumbs -->
[home](https://md.mova.elamur.ai/free/en/) / [corpora](https://md.mova.elamur.ai/free/en/corpora/) / [questions](https://md.mova.elamur.ai/free/en/corpora/questions/) / [Geography](https://md.mova.elamur.ai/free/en/corpora/questions/geography/) / [The game map and the real map: what EU…](https://md.mova.elamur.ai/free/en/corpora/questions/geography/40-the-game-map-and-the-real-map-what-eu5-simplifies/) / t6

# Test 6 · ★★★ · The game map and the real map: what EU5 simplifies

<!-- .ven lang=en -->
A medieval merchant from Bruges in 1337 time-travels to today. Why can't he sail home to his port?

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 4 · wrong ✗ · **Who acts:** medieval merchant, merchant · **What happens:** travel, not sail · **To what, where:** port

<!-- .vabout -->
This is test 6 · ★★★ of lesson 40 «The game map and the real map: what EU5 simplifies» of the geography course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/geography/40-the-game-map-and-the-real-map-what-eu5-simplifies/#t6).

## The question {#question}

<!-- .note -->
*Sentence 1:* A medieval merchant from Bruges in 1337 time-travels to today.

```conllu
# sent_id = question:geography:40-the-game-map-and-the-real-map-what-eu5-simplifies:t6:1
# text = A medieval merchant from Bruges in 1337 time-travels to today.
1	A	a	DET	DT	Definite=Ind|PronType=Art	3	det	_	_
2	medieval	medieval	ADJ	JJ	Degree=Pos	3	amod	_	_
3	merchant	merchant	NOUN	NN	Number=Sing	10	nsubj	_	_
4	from	from	ADP	IN	_	5	case	_	_
5	Bruges	Bruges	PROPN	NNP	Number=Sing	3	nmod	_	_
6	in	in	ADP	IN	_	7	case	_	_
7	1337	1337	NUM	CD	NumForm=Digit|NumType=Card	3	nmod	_	_
8	time	time	NOUN	NN	Number=Sing	7	nmod:unmarked	_	SpaceAfter=No
9	-	-	PUNCT	HYPH	_	8	punct	_	SpaceAfter=No
10	travels	travel	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
11	to	to	ADP	IN	_	12	case	_	_
12	today	today	NOUN	NN	Number=Sing	10	obl	_	SpaceAfter=No
13	.	.	PUNCT	.	_	10	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **travel** | present | a medieval merchant from Bruges in 1337  time |  |  |  | today |  | vn run-51.3.2-1 «NP V»: agent=Theme |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* Why can't he sail home to his port?

```conllu
# sent_id = question:geography:40-the-game-map-and-the-real-map-what-eu5-simplifies:t6:2
# text = Why can't he sail home to his port?
1	Why	why	ADV	WRB	PronType=Int	5	advmod	_	_
2	ca	can	AUX	MD	VerbForm=Fin	5	aux	_	SpaceAfter=No
3	n't	not	PART	RB	Polarity=Neg	5	advmod	_	_
4	he	he	PRON	PRP	Case=Nom|Gender=Masc|Number=Sing|Person=3|PronType=Prs	5	nsubj	_	_
5	sail	sail	VERB	VB	VerbForm=Inf	0	root	_	_
6	home	home	ADV	RB	_	5	advmod	_	_
7	to	to	ADP	IN	_	9	case	_	_
8	his	his	PRON	PRP$	Case=Gen|Gender=Masc|Number=Sing|Person=3|Poss=Yes|PronType=Prs	9	nmod:poss	_	_
9	port	port	NOUN	NN	Number=Sing	5	obl	_	SpaceAfter=No
10	?	?	PUNCT	.	_	5	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **not** **sail** | can | merchant |  |  | merchant's port |  | home *property* | vn nonvehicle-51.4.2-1 «NP V PP.location»: agent=Agent to port=Trajectory |

## The options {#options}

### Option 1 · ← Mova's choice {#o1}

<!-- .ven lang=en -->
Ships are banned in Belgium

```conllu
# sent_id = question:geography:40-the-game-map-and-the-real-map-what-eu5-simplifies:t6:o1:1
# text = Ships are banned in Belgium
1	Ships	ship	NOUN	NNS	Number=Plur	3	nsubj:pass	_	_
2	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	3	aux:pass	_	_
3	banned	ban	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	0	root	_	_
4	in	in	ADP	IN	_	5	case	_	_
5	Belgium	Belgium	PROPN	NNP	Number=Sing	3	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **ban** | present · passive |  | Ships |  | Belgium |  |  | vn forbid-64.4-1 «NP V NP»: subject=Theme |

### Option 2 {#o2}

<!-- .ven lang=en -->
Bruges is under the sea now

```conllu
# sent_id = question:geography:40-the-game-map-and-the-real-map-what-eu5-simplifies:t6:o2:1
# text = Bruges is under the sea now
1	Bruges	Bruges	PROPN	NNP	Number=Sing	5	nsubj	_	_
2	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	5	cop	_	_
3	under	under	ADP	IN	_	5	case	_	_
4	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
5	sea	sea	NOUN	NN	Number=Sing	0	root	_	_
6	now	now	ADV	RB	PronType=Dem	5	advmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | Bruges |  |  | the sea | now |  | tree rules |

### Option 3 {#o3}

<!-- .ven lang=en -->
Bruges was moved to France, stone by stone, after a war

```conllu
# sent_id = question:geography:40-the-game-map-and-the-real-map-what-eu5-simplifies:t6:o3:1
# text = Bruges was moved to France, stone by stone, after a war
1	Bruges	Bruges	PROPN	NNP	Number=Sing	3	nsubj	_	_
2	was	be	AUX	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	3	aux:pass	_	_
3	moved	move	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	0	root	_	_
4	to	to	ADP	IN	_	5	case	_	_
5	France	France	PROPN	NNP	Number=Sing	3	obl	_	SpaceAfter=No
6	,	,	PUNCT	,	_	7	punct	_	_
7	stone	stone	NOUN	NN	Number=Sing	5	conj	_	_
8	by	by	ADP	IN	_	9	case	_	_
9	stone	stone	NOUN	NN	Number=Sing	3	obl	_	SpaceAfter=No
10	,	,	PUNCT	,	_	13	punct	_	_
11	after	after	ADP	IN	_	13	case	_	_
12	a	a	DET	DT	Definite=Ind|PronType=Art	13	det	_	_
13	war	war	NOUN	NN	Number=Sing	3	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **move** | past · passive | stone | Bruges | France and stone |  | after a war |  | vn roll-51.3.1 «NP V NP PP.result»: agent=Agent subject=Theme to france=Result |

### Option 4 · ✓ the right answer {#o4}

<!-- .ven lang=en -->
Its channel silted up and the sea is far away now

```conllu
# sent_id = question:geography:40-the-game-map-and-the-real-map-what-eu5-simplifies:t6:o4:1
# text = Its channel silted up and the sea is far away now
1	Its	its	PRON	PRP$	Case=Gen|Gender=Neut|Number=Sing|Person=3|Poss=Yes|PronType=Prs	2	nmod:poss	_	_
2	channel	channel	NOUN	NN	Number=Sing	3	nsubj	_	_
3	silted	silt	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	0	root	_	_
4	up	up	ADP	RP	_	3	compound:prt	_	_
5	and	and	CCONJ	CC	_	10	cc	_	_
6	the	the	DET	DT	Definite=Def|PronType=Art	7	det	_	_
7	sea	sea	NOUN	NN	Number=Sing	10	nsubj	_	_
8	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	10	cop	_	_
9	far	far	ADV	RB	Degree=Pos	10	advmod	_	_
10	away	away	ADV	RB	_	3	advmod	_	_
11	now	now	ADV	RB	PronType=Dem	10	advmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **silt up** | participle | Its channel |  |  |  |  |  | tree rules |
| 2 | **is** | present | the sea |  |  |  | now | away, far *property* | tree rules |
| 3 | **channel** |  | Its *= it* |  |  |  |  |  | nom channel «communication transitive»: poss=agent |

<!-- div src -->

**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

<!-- pn -->
- ← previous: [The game map and the real map: what EU…, test 5](https://md.mova.elamur.ai/free/en/corpora/questions/geography/40-the-game-map-and-the-real-map-what-eu5-simplifies/t5/)
- next →: [The game map and the real map: what EU…, test 7](https://md.mova.elamur.ai/free/en/corpora/questions/geography/40-the-game-map-and-the-real-map-what-eu5-simplifies/t7/)
- ↑ back to [The game map and the real map: what EU5 simplifies](https://md.mova.elamur.ai/free/en/corpora/questions/geography/40-the-game-map-and-the-real-map-what-eu5-simplifies/)

