---
title: In EU5 you see a sharp black line between two kingdoms in 1337. A re… — The game map and the real map: what EU… · tree and pragmatics
description: In EU5 you see a sharp black line between two kingdoms in 1337. A real traveller crosses there. What is he most likely to find? Test 7 · ★★★ of lesson 40 «The game map and the real map: what EU5 simplifies» of the geography course of Mova's primary school, with the dependency tree and pragmatics of 
---

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# Test 7 · ★★★ · The game map and the real map: what EU5 simplifies

<!-- .ven lang=en -->
In EU5 you see a sharp black line between two kingdoms in 1337. A real traveller crosses there. What is he most likely to find?

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 4 · wrong ✗ · **Who acts:** you, real traveller · **What happens:** see, cross, be, find · **To what, where:** sharp black line, EU5

<!-- .vabout -->
This is test 7 · ★★★ of lesson 40 «The game map and the real map: what EU5 simplifies» of the geography course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/geography/40-the-game-map-and-the-real-map-what-eu5-simplifies/#t7).

## The question {#question}

<!-- .note -->
*Sentence 1:* In EU5 you see a sharp black line between two kingdoms in 1337.

```conllu
# sent_id = question:geography:40-the-game-map-and-the-real-map-what-eu5-simplifies:t7:1
# text = In EU5 you see a sharp black line between two kingdoms in 1337.
1	In	in	ADP	IN	_	2	case	_	_
2	EU5	EU5	PROPN	NNP	Number=Sing	4	obl	_	_
3	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	4	nsubj	_	_
4	see	see	VERB	VBP	Mood=Ind|Number=Sing|Person=2|Tense=Pres|VerbForm=Fin	0	root	_	_
5	a	a	DET	DT	Definite=Ind|PronType=Art	8	det	_	_
6	sharp	sharp	ADJ	JJ	Degree=Pos	8	amod	_	_
7	black	black	ADJ	JJ	Degree=Pos	8	amod	_	_
8	line	line	NOUN	NN	Number=Sing	4	obj	_	_
9	between	between	ADP	IN	_	11	case	_	_
10	two	two	NUM	CD	NumForm=Word|NumType=Card	11	nummod	_	_
11	kingdoms	kingdom	NOUN	NNS	Number=Plur	8	nmod	_	_
12	in	in	ADP	IN	_	13	case	_	_
13	1337	1337	NUM	CD	NumForm=Digit|NumType=Card	11	nmod	_	SpaceAfter=No
14	.	.	PUNCT	.	_	4	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **see** | present | you | a sharp black line |  | EU5 |  | between two kingdoms in 1337 | vn comprehend-87.2-1-1 «NP V NP»: agent=Experiencer line=Stimulus |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* A real traveller crosses there.

```conllu
# sent_id = question:geography:40-the-game-map-and-the-real-map-what-eu5-simplifies:t7:2
# text = A real traveller crosses there.
1	A	a	DET	DT	Definite=Ind|PronType=Art	3	det	_	_
2	real	real	ADJ	JJ	Degree=Pos	3	amod	_	_
3	traveller	traveller	NOUN	NN	Number=Sing	4	nsubj	_	_
4	crosses	cross	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
5	there	there	ADV	RB	PronType=Dem	4	advmod	_	SpaceAfter=No
6	.	.	PUNCT	.	_	4	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **cross** | present | a real traveller |  |  | there |  |  | vn contiguous\_location-47.8-1 «NP V»: agent=Theme |

<!-- .note -->
*Sentence 3:* What is he most likely to find?

```conllu
# sent_id = question:geography:40-the-game-map-and-the-real-map-what-eu5-simplifies:t7:3
# text = What is he most likely to find?
1	What	what	PRON	WP	PronType=Int	5	nsubj	_	_
2	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	5	cop	_	_
3	he	he	PRON	PRP	Case=Nom|Gender=Masc|Number=Sing|Person=3|PronType=Prs	5	nsubj	_	_
4	most	most	ADV	RBS	Degree=Sup	5	advmod	_	_
5	likely	likely	ADJ	JJ	Degree=Pos	0	root	_	_
6	to	to	PART	TO	_	7	mark	_	_
7	find	find	VERB	VB	VerbForm=Inf	5	xcomp	_	SpaceAfter=No
8	?	?	PUNCT	.	_	5	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present |  |  |  |  |  | likely *property* | tree rules |
| 2 | **find** | to-infinitive |  |  |  |  |  |  | vn declare-29.4-1-1 «NP V what S\_INF»: agent=Agent |

## The options {#options}

### Option 1 · ← Mova's choice {#o1}

<!-- .ven lang=en -->
A painted line on the road

```conllu
# sent_id = question:geography:40-the-game-map-and-the-real-map-what-eu5-simplifies:t7:o1:1
# text = A painted line on the road
1	A	a	DET	DT	Definite=Ind|PronType=Art	3	det	_	_
2	painted	paint	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	3	amod	_	_
3	line	line	NOUN	NN	Number=Sing	0	root	_	_
4	on	on	ADP	IN	_	6	case	_	_
5	the	the	DET	DT	Definite=Def|PronType=Art	6	det	_	_
6	road	road	NOUN	NN	Number=Sing	3	nmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **paint** | participle |  |  |  |  |  |  | vn image\_impression-25.1 «NP V»: agent=Agent |

### Option 2 {#o2}

<!-- .ven lang=en -->
A tall fence with guards checking everyone's passports

```conllu
# sent_id = question:geography:40-the-game-map-and-the-real-map-what-eu5-simplifies:t7:o2:1
# text = A tall fence with guards checking everyone's passports
1	A	a	DET	DT	Definite=Ind|PronType=Art	3	det	_	_
2	tall	tall	ADJ	JJ	Degree=Pos	3	amod	_	_
3	fence	fence	NOUN	NN	Number=Sing	0	root	_	_
4	with	with	ADP	IN	_	5	case	_	_
5	guards	guard	NOUN	NNS	Number=Plur	3	nmod	_	_
6	checking	check	VERB	VBG	VerbForm=Ger	5	acl	_	_
7	everyone	everyone	PRON	NN	Number=Sing|PronType=Tot	9	nmod:poss	_	SpaceAfter=No
8	's	's	PART	POS	_	7	case	_	_
9	passports	passport	NOUN	NNS	Number=Plur	6	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **check** | gerund | guards *not said here* | everyone's passports |  |  |  |  | vn assessment-34.1 «NP V NP»: agent=Agent passport=Theme |

### Option 3 {#o3}

<!-- .ven lang=en -->
A Schengen sign

```conllu
# sent_id = question:geography:40-the-game-map-and-the-real-map-what-eu5-simplifies:t7:o3:1
# text = A Schengen sign
1	A	a	DET	DT	Definite=Ind|PronType=Art	3	det	_	_
2	Schengen	schengen	ADJ	JJ	Degree=Pos	3	amod	_	_
3	sign	sign	NOUN	NN	Number=Sing	0	root	_	_
```

<!-- .note -->
The frames reader finds no event or fact in this sentence.

### Option 4 · ✓ the right answer {#o4}

<!-- .ven lang=en -->
Forest and villages with no clear line at all

```conllu
# sent_id = question:geography:40-the-game-map-and-the-real-map-what-eu5-simplifies:t7:o4:1
# text = Forest and villages with no clear line at all
1	Forest	forest	NOUN	NN	Number=Sing	0	root	_	_
2	and	and	CCONJ	CC	_	3	cc	_	_
3	villages	village	NOUN	NNS	Number=Plur	1	conj	_	_
4	with	with	ADP	IN	_	7	case	_	_
5	no	no	DET	DT	PronType=Neg	7	det	_	_
6	clear	clear	ADJ	JJ	Degree=Pos	7	amod	_	_
7	line	line	NOUN	NN	Number=Sing	1	nmod	_	_
8	at	at	ADP	IN	_	9	case	_	_
9	all	all	DET	DT	PronType=Tot	7	nmod	_	_
```

<!-- .note -->
The frames reader finds no event or fact in this sentence.

<!-- div src -->

**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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