---
title: Why might a village in 1337 be shown under three different rulers in… — The game map and the real map: what EU… · tree and pragmatics
description: Why might a village in 1337 be shown under three different rulers in three different books? Test 8 · ★★★ of lesson 40 «The game map and the real map: what EU5 simplifies» of the geography course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mov
---

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# Test 8 · ★★★ · The game map and the real map: what EU5 simplifies

<!-- .ven lang=en -->
Why might a village in 1337 be shown under three different rulers in three different books?

<!-- .vintro -->
**Mova's choice:** option 3 · **The right answer:** option 3 · right ✓ · **What happens:** show · **To what, where:** village, three different rulers

<!-- .vabout -->
This is test 8 · ★★★ of lesson 40 «The game map and the real map: what EU5 simplifies» of the geography course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/geography/40-the-game-map-and-the-real-map-what-eu5-simplifies/#t8).

## The question {#question}

```conllu
# sent_id = question:geography:40-the-game-map-and-the-real-map-what-eu5-simplifies:t8:1
# text = Why might a village in 1337 be shown under three different rulers in three different books?
1	Why	why	ADV	WRB	PronType=Int	8	advmod	_	_
2	might	might	AUX	MD	VerbForm=Fin	8	aux	_	_
3	a	a	DET	DT	Definite=Ind|PronType=Art	4	det	_	_
4	village	village	NOUN	NN	Number=Sing	8	nsubj:pass	_	_
5	in	in	ADP	IN	_	6	case	_	_
6	1337	1337	NUM	CD	NumForm=Digit|NumType=Card	4	nmod	_	_
7	be	be	AUX	VB	VerbForm=Inf	8	aux:pass	_	_
8	shown	show	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	0	root	_	_
9	under	under	ADP	IN	_	12	case	_	_
10	three	three	NUM	CD	NumForm=Word|NumType=Card	12	nummod	_	_
11	different	different	ADJ	JJ	Degree=Pos	12	amod	_	_
12	rulers	ruler	NOUN	NNS	Number=Plur	8	obl	_	_
13	in	in	ADP	IN	_	16	case	_	_
14	three	three	NUM	CD	NumForm=Word|NumType=Card	16	nummod	_	_
15	different	different	ADJ	JJ	Degree=Pos	16	amod	_	_
16	books	book	NOUN	NNS	Number=Plur	12	nmod	_	SpaceAfter=No
17	?	?	PUNCT	.	_	8	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **show** | might · passive |  | a village in 1337 |  | three different rulers in three different books |  |  | vn transfer\_mesg-37.1.1-1-1 «NP V NP.recipient»: subject=Recipient |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

## The options {#options}

### Option 1 {#o1}

<!-- .ven lang=en -->
Only one ruler existed then

```conllu
# sent_id = question:geography:40-the-game-map-and-the-real-map-what-eu5-simplifies:t8:o1:1
# text = Only one ruler existed then
1	Only	only	ADV	RB	_	2	advmod	_	_
2	one	one	NUM	CD	NumForm=Word|NumType=Card	3	nummod	_	_
3	ruler	ruler	NOUN	NN	Number=Sing	4	nsubj	_	_
4	existed	exist	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	0	root	_	_
5	then	then	ADV	RB	PronType=Dem	4	advmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **exist** | past | one ruler |  |  |  | then |  | vn exist-47.1 «NP V»: agent=Theme |

### Option 2 {#o2}

<!-- .ven lang=en -->
Books always lie

```conllu
# sent_id = question:geography:40-the-game-map-and-the-real-map-what-eu5-simplifies:t8:o2:1
# text = Books always lie
1	Books	book	NOUN	NNS	Number=Plur	3	nsubj	_	_
2	always	always	ADV	RB	PronType=Tot	3	advmod	_	_
3	lie	lie	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **lie** | present | Books |  |  |  |  | always *property* | vn assuming\_position-50 «NP V»: agent=Agent |

### Option 3 · ← Mova's choice · ✓ the right answer {#o3}

<!-- .ven lang=en -->
It owed rent, tithes and taxes to a lord, a church and a king

<!-- fold The tree, 14 words -->
```conllu
# sent_id = question:geography:40-the-game-map-and-the-real-map-what-eu5-simplifies:t8:o3:1
# text = It owed rent, tithes and taxes to a lord, a church and a king
1	It	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	2	nsubj	_	_
2	owed	owe	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	0	root	_	_
3	rent	rent	NOUN	NN	Number=Sing	2	obj	_	SpaceAfter=No
4	,	,	PUNCT	,	_	5	punct	_	_
5	tithes	tithe	NOUN	NNS	Number=Plur	3	conj	_	_
6	and	and	CCONJ	CC	_	7	cc	_	_
7	taxes	tax	NOUN	NNS	Number=Plur	3	conj	_	_
8	to	to	ADP	IN	_	10	case	_	_
9	a	a	DET	DT	Definite=Ind|PronType=Art	10	det	_	_
10	lord	lord	NOUN	NN	Number=Sing	2	obl	_	SpaceAfter=No
11	,	,	PUNCT	,	_	13	punct	_	_
12	a	a	DET	DT	Definite=Ind|PronType=Art	13	det	_	_
13	church	church	NOUN	NN	Number=Sing	10	conj	_	_
14	and	and	CCONJ	CC	_	16	cc	_	_
15	a	a	DET	DT	Definite=Ind|PronType=Art	16	det	_	_
16	king	king	NOUN	NN	Number=Sing	10	conj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **owe** | past | It | rent and tithes and taxes | a lord and a church and a king |  |  |  | vn future\_having-13.3 «NP V NP PP.goal»: agent=Agent rent=Theme to lord=Goal |

### Option 4 {#o4}

<!-- .ven lang=en -->
Villages moved from one kingdom to another every year with their animals

```conllu
# sent_id = question:geography:40-the-game-map-and-the-real-map-what-eu5-simplifies:t8:o4:1
# text = Villages moved from one kingdom to another every year with their animals
1	Villages	village	NOUN	NNS	Number=Plur	2	nsubj	_	_
2	moved	move	VERB	VBD	Mood=Ind|Number=Plur|Person=3|Tense=Past|VerbForm=Fin	0	root	_	_
3	from	from	ADP	IN	_	5	case	_	_
4	one	one	NUM	CD	NumForm=Word|NumType=Card	5	nummod	_	_
5	kingdom	kingdom	NOUN	NN	Number=Sing	2	obl	_	_
6	to	to	ADP	IN	_	7	case	_	_
7	another	another	DET	DT	PronType=Ind	2	obl	_	_
8	every	every	DET	DT	PronType=Tot	9	det	_	_
9	year	year	NOUN	NN	Number=Sing	2	obl:unmarked	_	_
10	with	with	ADP	IN	_	12	case	_	_
11	their	their	PRON	PRP$	Case=Gen|Number=Plur|Person=3|Poss=Yes|PronType=Prs	12	nmod:poss	_	_
12	animals	animal	NOUN	NNS	Number=Plur	2	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **move** | past | Villages |  |  | one kingdom | year | to another; with Villages's animals | vn slide-11.2 «NP V PP.initial\_location PP.destination»: agent=Theme from kingdom=Initial\_Location to another=Destination |

<!-- div src -->

**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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