---
title: A video game cave has stalactites made in one night by a dragon's br… — Coasts and caves · tree and pragmatics
description: A video game cave has stalactites made in one night by a dragon's breath. What is the real story? Test 6 of lesson 55 «Coasts and caves» of the geography course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was right.
---

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# Test 6 · Coasts and caves

<!-- .ven lang=en -->
A video game cave has stalactites made in one night by a dragon's breath. What is the real story?

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 1 · right ✓ · **Who acts:** game cave, real story · **What happens:** have, make, be · **To what, where:** stalactites

<!-- .vabout -->
This is test 6 of lesson 55 «Coasts and caves» of the geography course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/geography/55-coasts-and-caves/#t6).

## The question {#question}

<!-- .note -->
*Sentence 1:* A video game cave has stalactites made in one night by a dragon's breath.

```conllu
# sent_id = question:geography:55-coasts-and-caves:t6:1
# text = A video game cave has stalactites made in one night by a dragon's breath.
1	A	a	DET	DT	Definite=Ind|PronType=Art	4	det	_	_
2	video	video	NOUN	NN	Number=Sing	3	compound	_	_
3	game	game	NOUN	NN	Number=Sing	4	compound	_	_
4	cave	cave	NOUN	NN	Number=Sing	5	nsubj	_	_
5	has	have	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
6	stalactites	stalactite	NOUN	NNS	Number=Plur	5	obj	_	_
7	made	make	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	6	acl	_	_
8	in	in	ADP	IN	_	10	case	_	_
9	one	one	NUM	CD	NumForm=Word|NumType=Card	10	nummod	_	_
10	night	night	NOUN	NN	Number=Sing	7	obl	_	_
11	by	by	ADP	IN	_	15	case	_	_
12	a	a	DET	DT	Definite=Ind|PronType=Art	13	det	_	_
13	dragon	dragon	NOUN	NN	Number=Sing	15	nmod:poss	_	SpaceAfter=No
14	's	's	PART	POS	_	13	case	_	_
15	breath	breath	NOUN	NN	Number=Sing	7	obl	_	SpaceAfter=No
16	.	.	PUNCT	.	_	5	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **have** | present | a game cave | stalactites |  |  |  |  | vn birth-28.2-1 «NP V NP»: agent=Agent stalactite=Patient |
| 2 | **make** | participle |  | stalactites *not said here* |  |  | night | by a dragon's breath | vn build-26.1-1 «NP.asset V NP»: agent=Asset |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* What is the real story?

```conllu
# sent_id = question:geography:55-coasts-and-caves:t6:2
# text = What is the real story?
1	What	what	PRON	WP	PronType=Int	0	root	_	_
2	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	1	cop	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
4	real	real	ADJ	JJ	Degree=Pos	5	amod	_	_
5	story	story	NOUN	NN	Number=Sing	1	nsubj	_	SpaceAfter=No
6	?	?	PUNCT	.	_	1	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** | present | the real story |  |  |  |  |  | tree rules |

## The options {#options}

### Option 1 · ← Mova's choice · ✓ the right answer {#o1}

<!-- .ven lang=en -->
They grow slowly from dripping water leaving stone

```conllu
# sent_id = question:geography:55-coasts-and-caves:t6:o1:1
# text = They grow slowly from dripping water leaving stone
1	They	they	PRON	PRP	Case=Nom|Number=Plur|Person=3|PronType=Prs	2	nsubj	_	_
2	grow	grow	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	slowly	slowly	ADV	RB	_	2	advmod	_	_
4	from	from	ADP	IN	_	6	case	_	_
5	dripping	drip	VERB	VBG	Tense=Pres|VerbForm=Part	6	amod	_	_
6	water	water	NOUN	NN	Number=Sing	2	obl	_	_
7	leaving	leave	VERB	VBG	VerbForm=Ger	6	acl	_	_
8	stone	stone	NOUN	NN	Number=Sing	7	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **grow** | present | They |  |  |  |  | from dripping water; slowly *property* | vn grow-26.2.1 «NP.product V PP.patient»: agent=Product from water=Patient |
| 2 | **drip** | gerund |  |  |  |  |  |  | vn substance\_emission-43.4-1 «NP V»: agent=Source |
| 3 | **leave** | gerund | dripping water *not said here* | stone |  |  |  |  | vn keep-15.2 «NP V NP»: agent=Agent stone=Theme |

### Option 2 {#o2}

<!-- .ven lang=en -->
They are carved by miners

```conllu
# sent_id = question:geography:55-coasts-and-caves:t6:o2:1
# text = They are carved by miners
1	They	they	PRON	PRP	Case=Nom|Number=Plur|Person=3|PronType=Prs	3	nsubj	_	_
2	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	3	aux:pass	_	_
3	carved	carve	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	0	root	_	_
4	by	by	ADP	IN	_	5	case	_	_
5	miners	miner	NOUN	NNS	Number=Plur	3	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **carve** | present · passive | miners | They |  |  |  |  | vn scribble-25.2-1 «NP V NP»: agent=Agent subject=Theme |

### Option 3 {#o3}

<!-- .ven lang=en -->
They form from frozen bat breath

```conllu
# sent_id = question:geography:55-coasts-and-caves:t6:o3:1
# text = They form from frozen bat breath
1	They	they	PRON	PRP	Case=Nom|Number=Plur|Person=3|PronType=Prs	2	nsubj	_	_
2	form	form	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	from	from	ADP	IN	_	6	case	_	_
4	frozen	freeze	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	6	amod	_	_
5	bat	bat	NOUN	NN	Number=Sing	6	compound	_	_
6	breath	breath	NOUN	NN	Number=Sing	2	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **form** | present | They |  |  | frozen bat breath |  |  | vn appear-48.1.1 «NP V»: agent=Theme |
| 2 | **freeze** | participle |  |  |  |  |  |  | vn other\_cos-45.4-1 «NP.patient V»: agent=Patient |

### Option 4 {#o4}

<!-- .ven lang=en -->
They are made by lava cooling quickly as it drips from the roof

```conllu
# sent_id = question:geography:55-coasts-and-caves:t6:o4:1
# text = They are made by lava cooling quickly as it drips from the roof
1	They	they	PRON	PRP	Case=Nom|Number=Plur|Person=3|PronType=Prs	3	nsubj	_	_
2	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	3	aux:pass	_	_
3	made	make	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	0	root	_	_
4	by	by	ADP	IN	_	6	case	_	_
5	lava	lava	NOUN	NN	Number=Sing	6	compound	_	_
6	cooling	cooling	NOUN	NN	Number=Sing	3	obl	_	_
7	quickly	quickly	ADV	RB	_	3	advmod	_	_
8	as	as	SCONJ	IN	_	10	mark	_	_
9	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	10	nsubj	_	_
10	drips	drip	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	3	advcl	_	_
11	from	from	ADP	IN	_	13	case	_	_
12	the	the	DET	DT	Definite=Def|PronType=Art	13	det	_	_
13	roof	roof	NOUN	NN	Number=Sing	10	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **make** | present · passive | lava cooling | They |  |  |  | quickly *property* | vn build-26.1-1 «NP.asset V NP»: agent=Asset subject=Product |
| 2 | **drip** | present | cooling |  |  | the roof |  |  | vn substance\_emission-43.4-1 «NP.theme V PP.source»: agent=Theme from roof=Source |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

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- ← previous: [Coasts and caves, test 5](https://md.mova.elamur.ai/free/en/corpora/questions/geography/55-coasts-and-caves/t5/)
- next →: [Coasts and caves, test 7](https://md.mova.elamur.ai/free/en/corpora/questions/geography/55-coasts-and-caves/t7/)
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