---
title: In a strategy game you can only win with huge numbers. How did Roman… — Rome: the empire, the legions and the… · tree and pragmatics
description: In a strategy game you can only win with huge numbers. How did Romans often win instead? Test 11 · ★ of lesson 14 «Rome: the empire, the legions and the roads» of the history course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice wa
---

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# Test 11 · ★ · Rome: the empire, the legions and the roads

<!-- .ven lang=en -->
In a strategy game you can only win with huge numbers. How did Romans often win instead?

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 4 · wrong ✗ · **Who acts:** you, Romans · **What happens:** win · **To what, where:** strategy game

<!-- .vabout -->
This is test 11 · ★ of lesson 14 «Rome: the empire, the legions and the roads» of the history course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/history/14-rome-the-empire-the-legions-and-the-roads/#t11).

## The question {#question}

<!-- .note -->
*Sentence 1:* In a strategy game you can only win with huge numbers.

```conllu
# sent_id = question:history:14-rome-the-empire-the-legions-and-the-roads:t11:1
# text = In a strategy game you can only win with huge numbers.
1	In	in	ADP	IN	_	4	case	_	_
2	a	a	DET	DT	Definite=Ind|PronType=Art	4	det	_	_
3	strategy	strategy	NOUN	NN	Number=Sing	4	compound	_	_
4	game	game	NOUN	NN	Number=Sing	8	obl	_	_
5	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	8	nsubj	_	_
6	can	can	AUX	MD	VerbForm=Fin	8	aux	_	_
7	only	only	ADV	RB	_	8	advmod	_	_
8	win	win	VERB	VB	VerbForm=Inf	0	root	_	_
9	with	with	ADP	IN	_	11	case	_	_
10	huge	huge	ADJ	JJ	Degree=Pos	11	amod	_	_
11	numbers	number	NOUN	NNS	Number=Plur	8	obl	_	SpaceAfter=No
12	.	.	PUNCT	.	_	8	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **win** | can | you |  |  | a strategy game |  | with huge numbers | vn succeed-74-2 «NP V PP.eventuality S\_ING»: agent=Agent in game=Eventuality |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* How did Romans often win instead?

```conllu
# sent_id = question:history:14-rome-the-empire-the-legions-and-the-roads:t11:2
# text = How did Romans often win instead?
1	How	how	ADV	WRB	PronType=Int	5	advmod	_	_
2	did	do	AUX	VBD	Mood=Ind|Number=Plur|Person=3|Tense=Past|VerbForm=Fin	5	aux	_	_
3	Romans	Roman	PROPN	NNPS	Number=Plur	5	nsubj	_	_
4	often	often	ADV	RB	_	5	advmod	_	_
5	win	win	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
6	instead	instead	ADV	RB	_	5	advmod	_	SpaceAfter=No
7	?	?	PUNCT	.	_	5	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **win** | past · do-support | Romans |  |  |  |  | instead, often *property* | vn succeed-74-2 «NP V»: agent=Agent |

## The options {#options}

### Option 1 · ← Mova's choice {#o1}

<!-- .ven lang=en -->
With more soldiers than anyone

```conllu
# sent_id = question:history:14-rome-the-empire-the-legions-and-the-roads:t11:o1:1
# text = With more soldiers than anyone
1	With	with	ADP	IN	_	3	case	_	_
2	more	more	ADJ	JJR	Degree=Cmp	3	amod	_	_
3	soldiers	soldier	NOUN	NNS	Number=Plur	0	root	_	_
4	than	than	ADP	IN	_	5	case	_	_
5	anyone	anyone	PRON	NN	Number=Sing|PronType=Ind	3	nmod	_	_
```

<!-- .note -->
The frames reader finds no event or fact in this sentence.

### Option 2 {#o2}

<!-- .ven lang=en -->
With dragons

```conllu
# sent_id = question:history:14-rome-the-empire-the-legions-and-the-roads:t11:o2:1
# text = With dragons
1	With	with	ADP	IN	_	2	case	_	_
2	dragons	dragon	NOUN	NNS	Number=Plur	0	root	_	_
```

<!-- .note -->
The frames reader finds no event or fact in this sentence.

### Option 3 {#o3}

<!-- .ven lang=en -->
By never fighting

```conllu
# sent_id = question:history:14-rome-the-empire-the-legions-and-the-roads:t11:o3:1
# text = By never fighting
1	By	by	SCONJ	IN	_	3	mark	_	_
2	never	never	ADV	RB	PronType=Neg	3	advmod	_	_
3	fighting	fight	VERB	VBG	Tense=Pres|VerbForm=Part	0	root	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **not** **fight** | gerund |  |  |  |  |  |  | vn battle-36.4-1 «NP V»: agent=Agent |

### Option 4 · ✓ the right answer {#o4}

<!-- .ven lang=en -->
With discipline, training and teamwork

```conllu
# sent_id = question:history:14-rome-the-empire-the-legions-and-the-roads:t11:o4:1
# text = With discipline, training and teamwork
1	With	with	ADP	IN	_	2	case	_	_
2	discipline	discipline	NOUN	NN	Number=Sing	0	root	_	SpaceAfter=No
3	,	,	PUNCT	,	_	4	punct	_	_
4	training	training	NOUN	NN	Number=Sing	2	conj	_	_
5	and	and	CCONJ	CC	_	6	cc	_	_
6	teamwork	teamwork	NOUN	NN	Number=Sing	2	conj	_	_
```

<!-- .note -->
The frames reader finds no event or fact in this sentence.

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

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- next →: [Rome: the empire, the legions and the…, exam 1](https://md.mova.elamur.ai/free/en/corpora/questions/history/14-rome-the-empire-the-legions-and-the-roads/e1/)
- ↑ back to [Rome: the empire, the legions and the roads](https://md.mova.elamur.ai/free/en/corpora/questions/history/14-rome-the-empire-the-legions-and-the-roads/)

