---
title: in Gladiator everyone dies in every fight. was it like that? — Rome: daily life, gladiators, Latin an… · tree and pragmatics
description: in Gladiator everyone dies in every fight. was it like that? Test 1 of lesson 15 «Rome: daily life, gladiators, Latin and Christianity» of the history course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was right.
---

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# Test 1 · Rome: daily life, gladiators, Latin and Christianity

<!-- .ven lang=en -->
in Gladiator everyone dies in every fight. was it like that?

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 1 · right ✓ · **Who acts:** everyone · **What happens:** die, be · **To what, where:** fight

<!-- .vabout -->
This is test 1 of lesson 15 «Rome: daily life, gladiators, Latin and Christianity» of the history course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/history/15-rome-daily-life-gladiators-latin-and-christianity/#t1).

## The question {#question}

```conllu
# sent_id = question:history:15-rome-daily-life-gladiators-latin-and-christianity:t1:1
# text = in Gladiator everyone dies in every fight. was it like that?
1	in	in	ADP	IN	_	2	case	_	_
2	Gladiator	Gladiator	PROPN	NNP	Number=Sing	4	obl	_	_
3	everyone	everyone	PRON	NN	Number=Sing|PronType=Tot	4	nsubj	_	_
4	dies	die	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
5	in	in	ADP	IN	_	7	case	_	_
6	every	every	DET	DT	PronType=Tot	7	det	_	_
7	fight	fight	NOUN	NN	Number=Sing	4	obl	_	SpaceAfter=No
8	.	.	PUNCT	.	_	4	punct	_	_
9	was	be	AUX	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	10	cop	_	_
10	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	4	advcl	_	_
11	like	like	ADP	IN	_	12	case	_	_
12	that	that	PRON	DT	Number=Sing|PronType=Dem	4	obl	_	SpaceAfter=No
13	?	?	PUNCT	.	_	4	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **die** | present | everyone |  |  |  |  | in every fight; like that; in Gladiator | vn calibratable\_cos-45.6.1 «NP.patient V PP.attribute»: agent=Patient in gladiator=Attribute |
| 2 | **is a** | past | everyone *not said here* | fight |  |  |  |  | tree rules |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

## The options {#options}

### Option 1 · ← Mova's choice · ✓ the right answer {#o1}

<!-- .ven lang=en -->
No, not every fight ended in death

```conllu
# sent_id = question:history:15-rome-daily-life-gladiators-latin-and-christianity:t1:o1:1
# text = No, not every fight ended in death
1	No	no	INTJ	UH	Polarity=Neg	6	discourse	_	SpaceAfter=No
2	,	,	PUNCT	,	_	6	punct	_	_
3	not	not	PART	RB	Polarity=Neg	6	advmod	_	_
4	every	every	DET	DT	PronType=Tot	5	det	_	_
5	fight	fight	NOUN	NN	Number=Sing	6	nsubj	_	_
6	ended	end	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	0	root	_	_
7	in	in	ADP	IN	_	8	case	_	_
8	death	death	NOUN	NN	Number=Sing	6	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **not** **end** | past | every fight |  |  | death |  |  | vn stop-55.4-1-1 «NP.eventuality V»: agent=Eventuality |

### Option 2 {#o2}

<!-- .ven lang=en -->
Yes, and the crowd always voted death

```conllu
# sent_id = question:history:15-rome-daily-life-gladiators-latin-and-christianity:t1:o2:1
# text = Yes, and the crowd always voted death
1	Yes	yes	INTJ	UH	Polarity=Pos	7	discourse	_	SpaceAfter=No
2	,	,	PUNCT	,	_	7	punct	_	_
3	and	and	CCONJ	CC	_	7	cc	_	_
4	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
5	crowd	crowd	NOUN	NN	Number=Sing	7	nsubj	_	_
6	always	always	ADV	RB	PronType=Tot	7	advmod	_	_
7	voted	vote	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	0	root	_	_
8	death	death	NOUN	NN	Number=Sing	7	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **vote** | past | the crowd | death |  |  |  | always *property* | vn dub-29.3.2 «NP V NP»: agent=Agent death=Theme |

### Option 3 {#o3}

<!-- .ven lang=en -->
Yes, every single fight

```conllu
# sent_id = question:history:15-rome-daily-life-gladiators-latin-and-christianity:t1:o3:1
# text = Yes, every single fight
1	Yes	yes	INTJ	UH	Polarity=Pos	5	discourse	_	SpaceAfter=No
2	,	,	PUNCT	,	_	1	punct	_	_
3	every	every	DET	DT	PronType=Tot	5	det	_	_
4	single	single	ADJ	JJ	Degree=Pos	5	amod	_	_
5	fight	fight	NOUN	NN	Number=Sing	0	root	_	_
```

<!-- .note -->
The frames reader finds no event or fact in this sentence.

### Option 4 {#o4}

<!-- .ven lang=en -->
No, nobody was ever hurt

```conllu
# sent_id = question:history:15-rome-daily-life-gladiators-latin-and-christianity:t1:o4:1
# text = No, nobody was ever hurt
1	No	no	INTJ	UH	Polarity=Neg	6	discourse	_	SpaceAfter=No
2	,	,	PUNCT	,	_	1	punct	_	_
3	nobody	nobody	PRON	NN	Number=Sing|PronType=Neg	6	nsubj:pass	_	_
4	was	be	AUX	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	6	aux:pass	_	_
5	ever	ever	ADV	RB	PronType=Ind	6	advmod	_	_
6	hurt	hurt	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	0	root	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **hurt** | past · passive |  | nobody |  |  | ever |  | vn hurt-40.8.3-2 «NP V NP»: subject=Patient |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

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- ← previous: [Rome: the empire, the legions and the…, exam 4](https://md.mova.elamur.ai/free/en/corpora/questions/history/14-rome-the-empire-the-legions-and-the-roads/e4/)
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- ↑ back to [Rome: daily life, gladiators, Latin and Christianity](https://md.mova.elamur.ai/free/en/corpora/questions/history/15-rome-daily-life-gladiators-latin-and-christianity/)

