---
title: your castle in the game's got stone walls, its 1450 and the enemy's… — Castles, knights and cathedrals · tree and pragmatics
description: your castle in the game's got stone walls, its 1450 and the enemy's got cannons. you safe? Test 5 of lesson 21 «Castles, knights and cathedrals» of the history course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was right.
---

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# Test 5 · Castles, knights and cathedrals

<!-- .ven lang=en -->
your castle in the game's got stone walls, its 1450 and the enemy's got cannons. you safe?

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 1 · right ✓ · **Who acts:** castle, enemy · **What happens:** get · **To what, where:** stone walls, cannons

<!-- .vabout -->
This is test 5 of lesson 21 «Castles, knights and cathedrals» of the history course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/history/21-castles-knights-and-cathedrals/#t5).

## The question {#question}

```conllu
# sent_id = question:history:21-castles-knights-and-cathedrals:t5:1
# text = your castle in the game's got stone walls, its 1450 and the enemy's got cannons. you safe?
1	your	your	PRON	PRP$	Case=Gen|Person=2|Poss=Yes|PronType=Prs	2	nmod:poss	_	_
2	castle	castle	NOUN	NN	Number=Sing	7	nsubj	_	_
3	in	in	ADP	IN	_	5	case	_	_
4	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
5	game	game	NOUN	NN	Number=Sing	2	nmod	_	SpaceAfter=No
6	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	7	aux	_	_
7	got	get	VERB	VBN	Tense=Past|VerbForm=Part	0	root	_	_
8	stone	stone	NOUN	NN	Number=Sing	9	compound	_	_
9	walls	wall	NOUN	NNS	Number=Plur	7	obj	_	SpaceAfter=No
10	,	,	PUNCT	,	_	12	punct	_	_
11	its	its	PRON	PRP$	Case=Gen|Gender=Neut|Number=Sing|Person=3|Poss=Yes|PronType=Prs	12	nmod:poss	_	_
12	1450	1450	NUM	CD	NumForm=Digit|NumType=Card	9	appos	_	_
13	and	and	CCONJ	CC	_	17	cc	_	_
14	the	the	DET	DT	Definite=Def|PronType=Art	15	det	_	_
15	enemy	enemy	NOUN	NN	Number=Sing	17	nsubj	_	SpaceAfter=No
16	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	17	aux	_	_
17	got	get	VERB	VBN	Tense=Past|VerbForm=Part	12	conj	_	_
18	cannons	cannon	NOUN	NNS	Number=Plur	17	obj	_	SpaceAfter=No
19	.	.	PUNCT	.	_	7	punct	_	_
20	you	you	PRON	PRP	Case=Acc|Person=2|PronType=Prs	7	obl	_	_
21	safe	safe	ADJ	JJ	Degree=Pos	7	xcomp	_	SpaceAfter=No
22	?	?	PUNCT	.	_	7	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **get** | present · passive | your castle in the game | stone walls |  |  |  | you *obl*; safe *property* | vn comprehend-87.2-1 «NP V NP»: agent=Experiencer wall=Stimulus |
| 2 | **get** | present · passive | the enemy | cannons |  |  |  |  | vn comprehend-87.2-1 «NP V NP»: agent=Experiencer cannon=Stimulus |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

## The options {#options}

### Option 1 · ← Mova's choice · ✓ the right answer {#o1}

<!-- .ven lang=en -->
Not really, cannons can break even stone walls

```conllu
# sent_id = question:history:21-castles-knights-and-cathedrals:t5:o1:1
# text = Not really, cannons can break even stone walls
1	Not	not	PART	RB	Polarity=Neg	2	advmod	_	_
2	really	really	ADV	RB	_	6	advmod	_	SpaceAfter=No
3	,	,	PUNCT	,	_	2	punct	_	_
4	cannons	cannon	NOUN	NNS	Number=Plur	6	nsubj	_	_
5	can	can	AUX	MD	VerbForm=Fin	6	aux	_	_
6	break	break	VERB	VB	VerbForm=Inf	0	root	_	_
7	even	even	ADV	RB	_	9	advmod	_	_
8	stone	stone	NOUN	NN	Number=Sing	9	compound	_	_
9	walls	wall	NOUN	NNS	Number=Plur	6	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **break** | can | cannons | stone walls |  |  |  |  | vn hurt-40.8.3-1-1 «NP V NP»: agent=Experiencer wall=Patient |

### Option 2 {#o2}

<!-- .ven lang=en -->
Totally safe, stone never breaks

```conllu
# sent_id = question:history:21-castles-knights-and-cathedrals:t5:o2:1
# text = Totally safe, stone never breaks
1	Totally	totally	ADV	RB	_	2	advmod	_	_
2	safe	safe	ADJ	JJ	Degree=Pos	4	amod	_	SpaceAfter=No
3	,	,	PUNCT	,	_	2	punct	_	_
4	stone	stone	NOUN	NN	Number=Sing	6	nsubj	_	_
5	never	never	ADV	RB	PronType=Neg	6	advmod	_	_
6	breaks	break	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **not** **break** | present | safe stone |  |  |  |  |  | vn hurt-40.8.3-1-1 «NP V»: agent=Patient |

### Option 3 {#o3}

<!-- .ven lang=en -->
Safe, cannons were only ever used on ships at sea

```conllu
# sent_id = question:history:21-castles-knights-and-cathedrals:t5:o3:1
# text = Safe, cannons were only ever used on ships at sea
1	Safe	safe	NOUN	NN	Number=Sing	3	compound	_	SpaceAfter=No
2	,	,	PUNCT	,	_	1	punct	_	_
3	cannons	cannon	NOUN	NNS	Number=Plur	7	nsubj:pass	_	_
4	were	be	AUX	VBD	Mood=Ind|Number=Plur|Person=3|Tense=Past|VerbForm=Fin	7	aux	_	_
5	only	only	ADV	RB	_	7	advmod	_	_
6	ever	ever	ADV	RB	PronType=Ind	7	advmod	_	_
7	used	use	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	0	root	_	_
8	on	on	ADP	IN	_	9	case	_	_
9	ships	ship	NOUN	NNS	Number=Plur	7	obl	_	_
10	at	at	ADP	IN	_	11	case	_	_
11	sea	sea	NOUN	NN	Number=Sing	7	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **use** | past · passive |  | Safe cannons |  | ships | ever | at sea | vn eat-39.1 «NP V NP»: subject=Patient |

### Option 4 {#o4}

<!-- .ven lang=en -->
Yes, cannons were invented in 1900

```conllu
# sent_id = question:history:21-castles-knights-and-cathedrals:t5:o4:1
# text = Yes, cannons were invented in 1900
1	Yes	yes	INTJ	UH	Polarity=Pos	5	discourse	_	SpaceAfter=No
2	,	,	PUNCT	,	_	1	punct	_	_
3	cannons	cannon	NOUN	NNS	Number=Plur	5	nsubj:pass	_	_
4	were	be	AUX	VBD	Mood=Ind|Number=Plur|Person=3|Tense=Past|VerbForm=Fin	5	aux:pass	_	_
5	invented	invent	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	0	root	_	_
6	in	in	ADP	IN	_	7	case	_	_
7	1900	1900	NUM	CD	NumForm=Digit|NumType=Card	5	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **invent** | past · passive |  | cannons |  | 1900 |  |  | vn create-26.4-1 «NP V NP»: subject=Result |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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- ← previous: [Castles, knights and cathedrals, test 4](https://md.mova.elamur.ai/free/en/corpora/questions/history/21-castles-knights-and-cathedrals/t4/)
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