---
title: In EU5 your country rules half the world by 1500. What should you re… — Computers and the internet · tree and pragmatics
description: In EU5 your country rules half the world by 1500. What should you remember? Test 2 · ★ of lesson 36 «Computers and the internet» of the history course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was right.
---

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# Test 2 · ★ · Computers and the internet

<!-- .ven lang=en -->
In EU5 your country rules half the world by 1500. What should you remember?

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 1 · right ✓ · **Who acts:** your, you · **What happens:** rule, remember

<!-- .vabout -->
This is test 2 · ★ of lesson 36 «Computers and the internet» of the history course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/history/36-computers-and-the-internet/#t2).

## The question {#question}

<!-- .note -->
*Sentence 1:* In EU5 your country rules half the world by 1500.

```conllu
# sent_id = question:history:36-computers-and-the-internet:t2:1
# text = In EU5 your country rules half the world by 1500.
1	In	in	ADP	IN	_	2	case	_	_
2	EU5	EU5	PROPN	NNP	Number=Sing	5	obl	_	_
3	your	your	PRON	PRP$	Case=Gen|Person=2|Poss=Yes|PronType=Prs	5	nmod:poss	_	_
4	country	country	NOUN	NN	Number=Sing	5	compound	_	_
5	rules	rule	NOUN	NNS	Number=Plur	0	root	_	_
6	half	half	DET	PDT	NumForm=Word|NumType=Frac|PronType=Ind	8	det:predet	_	_
7	the	the	DET	DT	Definite=Def|PronType=Art	8	det	_	_
8	world	world	NOUN	NN	Number=Sing	5	nmod	_	_
9	by	by	ADP	IN	_	10	case	_	_
10	1500	1500	NUM	CD	NumForm=Digit|NumType=Card	5	nmod	_	SpaceAfter=No
11	.	.	PUNCT	.	_	5	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **rule** |  | your |  |  |  |  |  | nom rule «cognition intransitive»: poss=agent |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* What should you remember?

```conllu
# sent_id = question:history:36-computers-and-the-internet:t2:2
# text = What should you remember?
1	What	what	PRON	WP	PronType=Int	4	obj	_	_
2	should	should	AUX	MD	VerbForm=Fin	4	aux	_	_
3	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	4	nsubj	_	_
4	remember	remember	VERB	VB	VerbForm=Inf	0	root	_	SpaceAfter=No
5	?	?	PUNCT	.	_	4	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **remember** | should | you |  |  |  |  |  | vn characterize-29.2-1-1 «NP V NP S\_ING»: agent=Agent what=Theme |

## The options {#options}

### Option 1 · ← Mova's choice · ✓ the right answer {#o1}

<!-- .ven lang=en -->
History games simplify and sometimes change real history

```conllu
# sent_id = question:history:36-computers-and-the-internet:t2:o1:1
# text = History games simplify and sometimes change real history
1	History	history	NOUN	NN	Number=Sing	2	compound	_	_
2	games	game	NOUN	NNS	Number=Plur	3	nsubj	_	_
3	simplify	simplify	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
4	and	and	CCONJ	CC	_	6	cc	_	_
5	sometimes	sometimes	ADV	RB	PronType=Ind	6	advmod	_	_
6	change	change	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	3	conj	_	_
7	real	real	ADJ	JJ	Degree=Pos	8	amod	_	_
8	history	history	NOUN	NN	Number=Sing	6	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **simplify** | present | History games |  |  |  |  |  | tree rules |
| 2 | **change** | present | History games *not said here* | real history |  |  |  | sometimes *property* | vn dress-41.1.1-1-1 «NP V NP»: agent=Agent history=Patient |

### Option 2 {#o2}

<!-- .ven lang=en -->
The game is a perfect copy of everything that really happened in 1500

```conllu
# sent_id = question:history:36-computers-and-the-internet:t2:o2:1
# text = The game is a perfect copy of everything that really happened in 1500
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	game	game	NOUN	NN	Number=Sing	6	nsubj	_	_
3	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	6	cop	_	_
4	a	a	DET	DT	Definite=Ind|PronType=Art	6	det	_	_
5	perfect	perfect	ADJ	JJ	Degree=Pos	6	amod	_	_
6	copy	copy	NOUN	NN	Number=Sing	0	root	_	_
7	of	of	ADP	IN	_	8	case	_	_
8	everything	everything	PRON	NN	Number=Sing|PronType=Tot	6	nmod	_	_
9	that	that	PRON	WDT	PronType=Rel	11	nsubj	_	_
10	really	really	ADV	RB	_	11	advmod	_	_
11	happened	happen	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	8	acl:relcl	_	_
12	in	in	ADP	IN	_	13	case	_	_
13	1500	1500	NUM	CD	NumForm=Digit|NumType=Card	11	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** | present | the game | a perfect copy |  |  |  | of everything | tree rules |
| 2 | **happen** | past |  |  |  | 1500 |  |  | vn occur-48.3-1 «NP V PP»: agent=Theme in 1500=Location |

### Option 3 {#o3}

<!-- .ven lang=en -->
Real history copies the game

```conllu
# sent_id = question:history:36-computers-and-the-internet:t2:o3:1
# text = Real history copies the game
1	Real	real	ADJ	JJ	Degree=Pos	2	amod	_	_
2	history	history	NOUN	NN	Number=Sing	3	nsubj	_	_
3	copies	copy	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
4	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
5	game	game	NOUN	NN	Number=Sing	3	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **copy** | present | Real history | the game |  |  |  |  | vn scribble-25.2 «NP V NP»: agent=Agent game=Theme |

### Option 4 {#o4}

<!-- .ven lang=en -->
Games are always wrong about everything

```conllu
# sent_id = question:history:36-computers-and-the-internet:t2:o4:1
# text = Games are always wrong about everything
1	Games	game	NOUN	NNS	Number=Plur	4	nsubj	_	_
2	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	4	cop	_	_
3	always	always	ADV	RB	PronType=Tot	4	advmod	_	_
4	wrong	wrong	ADJ	JJ	Degree=Pos	0	root	_	_
5	about	about	ADP	IN	_	6	case	_	_
6	everything	everything	PRON	NN	Number=Sing|PronType=Tot	4	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | Games |  |  |  |  | about everything; always, wrong *property* | tree rules |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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- ← previous: [Computers and the internet, test 1](https://md.mova.elamur.ai/free/en/corpora/questions/history/36-computers-and-the-internet/t1/)
- next →: [Computers and the internet, test 3](https://md.mova.elamur.ai/free/en/corpora/questions/history/36-computers-and-the-internet/t3/)
- ↑ back to [Computers and the internet](https://md.mova.elamur.ai/free/en/corpora/questions/history/36-computers-and-the-internet/)

