---
title: Identify the game recognised by FIFA as the earliest known form of f… — China: Mei's exaggerations and everyda… · tree and pragmatics
description: Identify the game recognised by FIFA as the earliest known form of football. Exam question 1 of lesson 60 «China: Mei's exaggerations and everyday China» of the history course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was righ
---

<!-- md -->
[Mova](https://md.mova.elamur.ai/free/en/) · [this page in HTML](https://mova.elamur.ai/free/en/corpora/questions/history/60-china-mei-s-exaggerations-and-everyday-china/e1/)

<!-- crumbs -->
[home](https://md.mova.elamur.ai/free/en/) / [corpora](https://md.mova.elamur.ai/free/en/corpora/) / [questions](https://md.mova.elamur.ai/free/en/corpora/questions/) / [History](https://md.mova.elamur.ai/free/en/corpora/questions/history/) / [China: Mei's exaggerations and everyda…](https://md.mova.elamur.ai/free/en/corpora/questions/history/60-china-mei-s-exaggerations-and-everyday-china/) / e1

# Exam question 1 · China: Mei's exaggerations and everyday China

<!-- .ven lang=en -->
Identify the game recognised by FIFA as the earliest known form of football.

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 1 · right ✓ · **Who acts:** you · **What happens:** identify, recognise, know, form · **To what, where:** game, football

<!-- .vabout -->
This is exam question 1 of lesson 60 «China: Mei's exaggerations and everyday China» of the history course of Mova's primary school, asked in stiff, formal language. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/history/60-china-mei-s-exaggerations-and-everyday-china/#e1).

## The question {#question}

```conllu
# sent_id = question:history:60-china-mei-s-exaggerations-and-everyday-china:e1:1
# text = Identify the game recognised by FIFA as the earliest known form of football.
1	Identify	identify	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	the	the	DET	DT	Definite=Def|PronType=Art	3	det	_	_
3	game	game	NOUN	NN	Number=Sing	1	obj	_	_
4	recognised	recognise	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	3	acl	_	_
5	by	by	ADP	IN	_	6	case	_	_
6	FIFA	FIFA	PROPN	NNP	Number=Sing	4	obl:agent	_	_
7	as	as	ADP	IN	_	11	case	_	_
8	the	the	DET	DT	Definite=Def|PronType=Art	11	det	_	_
9	earliest	early	ADJ	JJS	Degree=Sup	11	amod	_	_
10	known	know	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	11	amod	_	_
11	form	form	NOUN	NN	Number=Sing	4	obl	_	_
12	of	of	ADP	IN	_	13	case	_	_
13	football	football	NOUN	NN	Number=Sing	11	nmod	_	SpaceAfter=No
14	.	.	PUNCT	.	_	1	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **identify** | imperative | you *not said here* | the game |  |  |  |  | vn characterize-29.2-1-1 «NP V NP S\_ING»: agent=Agent game=Theme |
| 2 | **recognise** | participle |  | the game *not said here* |  |  |  | as the earliest known form of football | vn comprehend-87.2-1 «NP V NP PP.attribute»: agent=Experiencer as form=Attribute |
| 3 | **know** | participle |  |  |  |  |  |  | vn comprehend-87.2-1-1-1 «NP V»: agent=Experiencer |
| 4 | **form** |  |  | football |  |  |  |  | nom form «communication transitive»: of=patient |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

## The options {#options}

### Option 1 · ← Mova's choice · ✓ the right answer {#o1}

<!-- .ven lang=en -->
Cuju, a kicking-ball game of ancient China

```conllu
# sent_id = question:history:60-china-mei-s-exaggerations-and-everyday-china:e1:o1:1
# text = Cuju, a kicking-ball game of ancient China
1	Cuju	Cuju	PROPN	NNP	Number=Sing	0	root	_	SpaceAfter=No
2	,	,	PUNCT	,	_	7	punct	_	_
3	a	a	DET	DT	Definite=Ind|PronType=Art	7	det	_	_
4	kicking	kicking	NOUN	NN	Number=Sing	6	compound	_	SpaceAfter=No
5	-	-	PUNCT	HYPH	_	4	punct	_	SpaceAfter=No
6	ball	ball	NOUN	NN	Number=Sing	7	compound	_	_
7	game	game	NOUN	NN	Number=Sing	1	appos	_	_
8	of	of	ADP	IN	_	10	case	_	_
9	ancient	ancient	ADJ	JJ	Degree=Pos	10	amod	_	_
10	China	China	PROPN	NNP	Number=Sing	7	nmod	_	_
```

<!-- .note -->
The frames reader finds no event or fact in this sentence.

### Option 2 {#o2}

<!-- .ven lang=en -->
Go, the game of stones

```conllu
# sent_id = question:history:60-china-mei-s-exaggerations-and-everyday-china:e1:o2:1
# text = Go, the game of stones
1	Go	go	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	SpaceAfter=No
2	,	,	PUNCT	,	_	4	punct	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	4	det	_	_
4	game	game	NOUN	NN	Number=Sing	1	obl	_	_
5	of	of	ADP	IN	_	6	case	_	_
6	stones	stone	NOUN	NNS	Number=Plur	4	nmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **go** | imperative | you *not said here* | the game of stones |  |  |  |  | vn disappearance-48.2-1 «NP V»: agent=Theme |

### Option 3 {#o3}

<!-- .ven lang=en -->
Kung fu, the Shaolin art

```conllu
# sent_id = question:history:60-china-mei-s-exaggerations-and-everyday-china:e1:o3:1
# text = Kung fu, the Shaolin art
1	Kung	kung	NOUN	NN	Number=Sing	2	compound	_	_
2	fu	fu	NOUN	NN	Number=Sing	0	root	_	SpaceAfter=No
3	,	,	PUNCT	,	_	6	punct	_	_
4	the	the	DET	DT	Definite=Def|PronType=Art	6	det	_	_
5	Shaolin	Shaolin	PROPN	NNP	Number=Sing	6	compound	_	_
6	art	art	NOUN	NN	Number=Sing	2	conj	_	_
```

<!-- .note -->
The frames reader finds no event or fact in this sentence.

### Option 4 {#o4}

<!-- .ven lang=en -->
Xiangqi, the Chinese chess

```conllu
# sent_id = question:history:60-china-mei-s-exaggerations-and-everyday-china:e1:o4:1
# text = Xiangqi, the Chinese chess
1	Xiangqi	Xiangqi	PROPN	NNP	Number=Sing	0	root	_	SpaceAfter=No
2	,	,	PUNCT	,	_	5	punct	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
4	Chinese	Chinese	ADJ	JJ	Degree=Pos	5	amod	_	_
5	chess	chess	NOUN	NN	Number=Sing	1	appos	_	_
```

<!-- .note -->
The frames reader finds no event or fact in this sentence.

<!-- div src -->

**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

<!-- pn -->
- ← previous: [China: Mei's exaggerations and everyda…, test 12](https://md.mova.elamur.ai/free/en/corpora/questions/history/60-china-mei-s-exaggerations-and-everyday-china/t12/)
- next →: [China: Mei's exaggerations and everyda…, exam 2](https://md.mova.elamur.ai/free/en/corpora/questions/history/60-china-mei-s-exaggerations-and-everyday-china/e2/)
- ↑ back to [China: Mei's exaggerations and everyday China](https://md.mova.elamur.ai/free/en/corpora/questions/history/60-china-mei-s-exaggerations-and-everyday-china/)

