---
title: Your game gives a tech that is pure upside. Which real invention sho… — Light, machines and medicine: how the… · tree and pragmatics
description: Your game gives a tech that is pure upside. Which real invention shows help and harm together? Test 11 · ★★ of lesson 65 «Light, machines and medicine: how the last 250 years changed a normal day» of the history course of Mova's primary school, with the dependency tree and pragmatics of the question
---

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# Test 11 · ★★ · Light, machines and medicine: how the last 250 years chang…

<!-- .ven lang=en -->
Your game gives a tech that is pure upside. Which real invention shows help and harm together?

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 1 · right ✓ · **Who acts:** game, tech, real invention · **What happens:** give, be, invention, show, harm · **To what, where:** tech, pure upside, help

<!-- .vabout -->
This is test 11 · ★★ of lesson 65 «Light, machines and medicine: how the last 250 years changed a normal day» of the history course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/history/65-light-machines-and-medicine-how-the-last-250-years-changed-a-normal-day/#t11).

## The question {#question}

<!-- .note -->
*Sentence 1:* Your game gives a tech that is pure upside.

```conllu
# sent_id = question:history:65-light-machines-and-medicine-how-the-last-250-years-changed-a-normal-day:t11:1
# text = Your game gives a tech that is pure upside.
1	Your	your	PRON	PRP$	Case=Gen|Person=2|Poss=Yes|PronType=Prs	2	nmod:poss	_	_
2	game	game	NOUN	NN	Number=Sing	3	nsubj	_	_
3	gives	give	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
4	a	a	DET	DT	Definite=Ind|PronType=Art	5	det	_	_
5	tech	tech	NOUN	NN	Number=Sing	3	obj	_	_
6	that	that	PRON	WDT	PronType=Rel	9	nsubj	_	_
7	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	9	cop	_	_
8	pure	pure	ADJ	JJ	Degree=Pos	9	amod	_	_
9	upside	upside	NOUN	NN	Number=Sing	5	acl:relcl	_	SpaceAfter=No
10	.	.	PUNCT	.	_	3	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **give** | present | Your game | a tech |  |  |  |  | vn give-13.1-1 «NP V NP»: agent=Agent tech=Theme |
| 2 | **is a** | present | a tech | pure upside |  |  |  |  | tree rules |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* Which real invention shows help and harm together?

```conllu
# sent_id = question:history:65-light-machines-and-medicine-how-the-last-250-years-changed-a-normal-day:t11:2
# text = Which real invention shows help and harm together?
1	Which	which	PRON	WDT	PronType=Rel	3	nsubj	_	_
2	real	real	ADJ	JJ	Degree=Pos	3	amod	_	_
3	invention	invention	NOUN	NN	Number=Sing	4	nsubj	_	_
4	shows	show	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
5	help	help	NOUN	NN	Number=Sing	4	obj	_	_
6	and	and	CCONJ	CC	_	7	cc	_	_
7	harm	harm	VERB	VB	VerbForm=Inf	4	conj	_	_
8	together	together	ADV	RB	_	7	advmod	_	SpaceAfter=No
9	?	?	PUNCT	.	_	4	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **invention** |  |  |  |  |  |  |  | tree rules |
| 2 | **show** | present | real invention | help |  |  |  |  | vn transfer\_mesg-37.1.1-1-1 «NP V NP.recipient»: agent=Agent help=Recipient |
| 3 | **harm** | infinitive | real invention *not said here* |  |  |  |  | together *property* | vn amuse-31.1 «NP V ADV-Middle»: agent=Experiencer |

## The options {#options}

### Option 1 · ← Mova's choice · ✓ the right answer {#o1}

<!-- .ven lang=en -->
Plastic: useful and clean, but it litters seas

```conllu
# sent_id = question:history:65-light-machines-and-medicine-how-the-last-250-years-changed-a-normal-day:t11:o1:1
# text = Plastic: useful and clean, but it litters seas
1	Plastic	plastic	NOUN	NN	Number=Sing	3	nsubj	_	SpaceAfter=No
2	:	:	PUNCT	:	_	3	punct	_	_
3	useful	useful	ADJ	JJ	Degree=Pos	0	root	_	_
4	and	and	CCONJ	CC	_	5	cc	_	_
5	clean	clean	ADJ	JJ	Degree=Pos	3	conj	_	SpaceAfter=No
6	,	,	PUNCT	,	_	9	punct	_	_
7	but	but	CCONJ	CC	_	9	cc	_	_
8	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	9	nsubj	_	_
9	litters	litter	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	3	conj	_	_
10	seas	sea	NOUN	NNS	Number=Plur	9	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **litter** | present | Plastic | seas |  |  |  |  | vn calve-28.1-1 «NP V NP»: agent=Agent sea=Patient |

### Option 2 {#o2}

<!-- .ven lang=en -->
Glasses: they helped some but made everyone else blind

```conllu
# sent_id = question:history:65-light-machines-and-medicine-how-the-last-250-years-changed-a-normal-day:t11:o2:1
# text = Glasses: they helped some but made everyone else blind
1	Glasses	glass	NOUN	NNS	Number=Plur	7	nsubj	_	SpaceAfter=No
2	:	:	PUNCT	:	_	4	punct	_	_
3	they	they	PRON	PRP	Case=Nom|Number=Plur|Person=3|PronType=Prs	4	nsubj	_	_
4	helped	help	VERB	VBD	Mood=Ind|Number=Plur|Person=3|Tense=Past|VerbForm=Fin	1	acl:relcl	_	_
5	some	some	DET	DT	PronType=Ind	4	obj	_	_
6	but	but	CCONJ	CC	_	4	cc	_	_
7	made	make	VERB	VBD	Mood=Ind|Number=Plur|Person=3|Tense=Past|VerbForm=Fin	0	root	_	_
8	everyone	everyone	PRON	NN	Number=Sing|PronType=Tot	7	obj	_	_
9	else	else	ADV	RB	_	8	advmod	_	_
10	blind	blind	ADJ	JJ	Degree=Pos	7	xcomp	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **help** | past | Glasses *= glass* | some |  |  |  |  | vn help-72.1-1-1 «NP V NP»: agent=Agent some=Beneficiary |
| 2 | **make** | past | Glasses | everyone |  |  |  | blind *property* | vn build-26.1-1 «NP.asset V NP»: agent=Asset everyone=Product |

### Option 3 {#o3}

<!-- .ven lang=en -->
Soap: no downside at all, so it's the perfect pick

```conllu
# sent_id = question:history:65-light-machines-and-medicine-how-the-last-250-years-changed-a-normal-day:t11:o3:1
# text = Soap: no downside at all, so it's the perfect pick
1	Soap	soap	NOUN	NN	Number=Sing	0	root	_	SpaceAfter=No
2	:	:	PUNCT	:	_	4	punct	_	_
3	no	no	DET	DT	PronType=Neg	4	det	_	_
4	downside	downside	NOUN	NN	Number=Sing	1	conj	_	_
5	at	at	ADP	IN	_	6	case	_	_
6	all	all	DET	DT	PronType=Tot	4	nmod	_	SpaceAfter=No
7	,	,	PUNCT	,	_	13	punct	_	_
8	so	so	ADV	RB	_	13	advmod	_	_
9	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	13	nsubj	_	SpaceAfter=No
10	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	13	cop	_	_
11	the	the	DET	DT	Definite=Def|PronType=Art	13	det	_	_
12	perfect	perfect	ADJ	JJ	Degree=Pos	13	amod	_	_
13	pick	pick	NOUN	NN	Number=Sing	1	conj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** | present | downside | the perfect pick |  |  |  |  | tree rules |

### Option 4 {#o4}

<!-- .ven lang=en -->
Fridges: handy at first, but they made all food rot

```conllu
# sent_id = question:history:65-light-machines-and-medicine-how-the-last-250-years-changed-a-normal-day:t11:o4:1
# text = Fridges: handy at first, but they made all food rot
1	Fridges	fridge	NOUN	NNS	Number=Plur	9	obl	_	SpaceAfter=No
2	:	:	PUNCT	:	_	3	punct	_	_
3	handy	handy	ADJ	JJ	Degree=Pos	1	amod	_	_
4	at	at	ADP	IN	_	5	case	_	_
5	first	first	ADV	RB	NumForm=Word|NumType=Ord	3	obl	_	SpaceAfter=No
6	,	,	PUNCT	,	_	9	punct	_	_
7	but	but	CCONJ	CC	_	9	cc	_	_
8	they	they	PRON	PRP	Case=Nom|Number=Plur|Person=3|PronType=Prs	9	nsubj	_	_
9	made	make	VERB	VBD	Mood=Ind|Number=Plur|Person=3|Tense=Past|VerbForm=Fin	0	root	_	_
10	all	all	DET	DT	PronType=Tot	12	det	_	_
11	food	food	NOUN	NN	Number=Sing	12	compound	_	_
12	rot	rot	NOUN	NN	Number=Sing	9	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **make** | past | Fridges *= fridge* | Fridges |  |  |  |  | vn build-26.1-1 «NP.asset V NP»: agent=Asset rot=Product |

<!-- div src -->

**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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- ↑ back to [Light, machines and medicine: how the last 250 years changed a normal day](https://md.mova.elamur.ai/free/en/corpora/questions/history/65-light-machines-and-medicine-how-the-last-250-years-changed-a-normal-day/)

